Quote: "My personal favorite distribution method is the old shareware way: release a big chunk of the game for free (like the whole first episode of Doom, Duke Nukem 3D) and then ask for a payment for the rest. Not sure how that would work with an RPG though.."
Problem is that I don't know if people would be willing to pay for the rest after a big chunk
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Quote: "I suppose the obvious way would be to release one small island with all the items, quests etc. and put in a level cap? And then, when people pay for the full game, the level-cap is removed (or made higher) and they get the whole world to explore?"
Yeah, I'm leaning towards that option right now.
Quote: "I'm not sure how large the finished world would be, though, so Gil is probably in a better position to decide."
Right now I'm planning for it to be Port Royale as the main city, consisting probably of about 30-40 buildings, and then 3-5 smaller villages on other islands with about 5-15 buildings, and then about 4-5 uninhabited islands.
Quote: "Looks great. Personally I would like to see some non-profession specific quests and maybe a story line in the full game. But then it also depends on your idea of a quest. To my knowledge quests are generally quite short but you could have a quest that easily takes 3-4 hours to complete."
Yeah, there will definitely be non-profession quests, just the professions will kind of drive your gameplay experience
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Quote: "Eigther way it looks awesome. Maybe if you get a demo together and post it around you might even get lucky enough to find a publisher."
Thanks
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Quote: "I like the idea of making an island with a cap limit and money limit and bag limit maybe? Then when they buy it it's all released and they get the rest of the world. Kind of like B egginers island and stuff."
I might do that too, I'm just not sure what to do now, lol
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Quote: "Just watched your latest high res video and I have to say its looking well nice. With your new models and some subtle light mapping the graphics are going to start matching the quality of the rest of your engine. Keep up the good work!"
Thanks
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Quote: "What are you doing for music by the way? Do you have a composer lined up?"
Nope, I don't really have any music yet
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