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3D World Studio / Leadwerks Engine 2 Demo 1

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Leadwerks
18
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Posted: 22nd May 2008 02:15 Edited at: 27th Sep 2008 06:12
A Shader Model 3.0 card is required. A GEForce 8800 is recommended.

I will make an installer for this and give it to Mike to put on the main site.

Source code for the examples is included so you can get an idea of how the engine works.

http://www.leadwerks.com/ccount/click.php?id=49
DrReaper
23
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Location: United States
Posted: 22nd May 2008 04:00
I have a question. Was the landscape in this demo made with the leadwerks engine 2 or with 3D world studio?
Leadwerks
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Posted: 22nd May 2008 05:21
I actually just used a heightmap I found online.
david w
20
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Location: U.S.A. Michigan
Posted: 22nd May 2008 06:26
Ok so I have a radeon x1950xtx and I cant run this.....lame. Opengl version or some such thing lol....lame.
Cyrain
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Location: Copperas Cove, TX
Posted: 22nd May 2008 06:26
Holy Heightmaps batman!

It's stunning!

Game Development....the possibilities
DrReaper
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Location: United States
Posted: 22nd May 2008 06:52 Edited at: 22nd May 2008 06:52
How does the real time terrain editor work? Is it similiar to the editor in 3D world Studio?
Leadwerks
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Posted: 22nd May 2008 08:13 Edited at: 22nd May 2008 08:13
David, you probably need to update your drivers.

It has come to my attention there are some compatibility problems with low-end ATI hardware. I have tested the X2--- and X3--- series, but I guess the X1--- series is a little different. I just ordered an X1550 and will use it to fix the issue. That will be my 7th GPU I have for testing.

DrReaper, the terrain editing in Sandbox is about the same as 3DWS, but much faster, and it can handle up to a 33 million triangle terrain (4096x4096 tiles).
If Only I had one
19
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Joined: 24th Dec 2006
Location: Leadwerks HQ <- I wish
Posted: 22nd May 2008 16:48
Has anyone tried the demo with the new 9800GT whatever the extension letters are?

It has 1GB of VRAM and 256 stream processors. I would hope for a super frame rate there.
Tom J
20
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Location: Essex, England
Posted: 22nd May 2008 17:51
Very nice, very nice indeed... my FPS was only around 10, although eveything still seemed to be running quite smoothly for some reason. (nVidia 8400 GS btw). And the code snippets look to be quite helpful too... congrats
Greenster
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Location: US ©
Posted: 26th May 2008 11:50 Edited at: 26th May 2008 11:50
I'm gonna get it soon. I'm interested to see what properly textured urban levels look like in it.

What was the aliasing setting on the card the screen shot was taken with?
david w
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Location: U.S.A. Michigan
Posted: 26th May 2008 19:21
Well the issuse seems to be with non-power of 2 textures. thats the error message I get. My GFX card supports OpenGL 1.20. So you should fix this problem
Ocho Geek
18
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 27th May 2008 20:29
says incomplete FBO attachment, oh well looks stunning anyways

draknir_
19
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Joined: 19th Oct 2006
Location: Netherlands
Posted: 28th May 2008 04:45
just got leadwerks, doesnt run too good on my home laptop right now, but the uni pcs are running a stable 40-50fps on the highest demo settings.
Leadwerks
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Posted: 29th May 2008 03:29
I just got an ATI X1550 for testing, which is the absolute lowest-end ATI card I could find that supports SM 3.0. I already know how to get around the non-power-of-two issue, but need to test.

I tried deferring the lighting into a post-processing step and gained a 50% performance increase for every light onscreen. A GEForce 8800 can now render 9 dynamic point lights at 400 FPS! This will be available in the next update.
Violent Pigeon
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Joined: 30th Dec 2007
Location: London, Great Britain
Posted: 29th May 2008 07:03
Wow, nice stuff i had it all running on full and i got a solid 22 FPS, not the highest but im happy with that lol.
Leadwerks is there a better way to find out info on the engine as i really dont understand what its about.

A Violent Pigeon is a good Pigeon.
Indie Rock 13
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Posted: 29th May 2008 18:33
It's a lot like DBPro, except you use whatever language/compiler you want (though you'll have to make a header. Comes with a C++ header and a BlitzMax module)

Here's the documentation:
http://www.leadwerks.com/wiki/index.php?title=Main_Page

eVGA 780i Mobo :: Intel C2D E8400 OC'ed @ 4.0Ghz :: Tuniq Tower 120 heatsink :: 2GB Kensington 1066Mhz DDR2 RAM :: 2 x eVGA 8800 GT KO 512MB SLi :: m-Audio Audiophile 192 :: Vista Ultimate x86
Pixel Perfect
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Location: UK
Posted: 31st May 2008 22:45
This really is a nice engine! I jumped ship from DGDK as I could not get dynamic lighting and shadowing working in either DBPro or DGDK and saw no sign of this ever arriving in the near future. It's taken a little bit of work to get my 3DWS level loaded in LE2 but it's now working complete with glorious unified dynamic lighting with all objects and terrain casting soft shadows. What's more it's all running with a really good frame rate too!

The bonus is also, it’s far easier to code and I'm still able to use C++

As much as I enjoyed programming using the Dark Basic products I don't think I'll ever come back to them as I am now convinced that the Leadwerks engine is a whole generation ahead in terms of quality. I'm sure I'll find problems and challenges with this engine too but I'd rather put the work into something that is in my opinion going to produce a far better quality end result.

Josh is constantly in the forums responding to peoples questions and one gets the feeling that any problems that arise are going to be addressed, as have any of the issues I have already raised. New functionality like deferred lighting is already being talked about and probably likely to be delivered in the first update promising huge extensions to the lighting possibilities and a possible speed increase too.

The documentation is a little sparse at the moment, but the Wiki is expanding all the time and there is a concerted effort going on now to add examples in the major languages supported and also introduce some tutorials.

No one engine is going to suit everyone, so you have to make your choices carefully, but I thought I'd give some feedback on my findings so far.

No matter how good your code is, someone will improve on it
zzz
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Joined: 13th Nov 2005
Location: Sweden
Posted: 2nd Jun 2008 21:17
Wow, the demo runs really smooth on my computer. By the time I'm finished with my current project, there'll probably exist a lot more showcases of what the engine is capable of, I might buy it then.

Seppuku Arts
Moderator
21
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Posted: 12th Jun 2008 02:03
Ran this on my computer with the settings cranked up to the highest -approx 15fps. Are there actually any demos where we can play with the engine itself? Or will there be? If so, when?

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Pixel Perfect
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Location: UK
Posted: 13th Jun 2008 14:42 Edited at: 13th Jun 2008 14:42
Quote: "Are there actually any demos where we can play with the engine itself?"


Currently there isn't one and Josh has indicated on the Leadwerks forum it's unlikely there will ever be one.

I'm sure Josh will probably answer this directly next time he is on

No matter how good your code is, someone will improve on it
djchaos
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Location: Brighton, UK
Posted: 15th Jun 2008 10:26
that demo reminds me of a scene from Crysis

the engine looks rocking and i will certianly be using it instead of DBPro after a few more demo's have been released

i want to see some AI and physics functionallity before i spend any money on the engine

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Pixel Perfect
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Posted: 16th Jun 2008 15:33
There is no inherent AI functionality in the engine so you might be waiting a long time

No matter how good your code is, someone will improve on it
Anonymous User
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Posted: 16th Jun 2008 18:46
You usually have to code AI yourself due to it's complex nature and the fact that every type of game needs a different type of AI.

???
Leadwerks
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Posted: 17th Jun 2008 10:34
I don't know what "playing with the engine" means. Obviously with a programmable product like this there is only so much we can let you have before buying it.

I am working hard on the version 2.1 release and Leadwerks Sandbox.
Airslide
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Joined: 18th Oct 2004
Location: California
Posted: 26th Jun 2008 06:05
Every time I try to run it the window comes up, but doesn't even show a black screen, and then simply closes. I'll try restarting my computer and updating my graphics drivers, but I imagine it should be fine. I've got an 8800 GTS, quad-core processor, and 2 gb of ram so specs shouldn't be an issue.

Draglan
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Posted: 9th Jul 2008 21:55
This demo ownerizes me, captain!

I had some music playing, and as I was scrolling along the surface of the water it felt like some awesome game trailer.

When I first loaded it up I got about 5 FPS. Eventually it was mainly 10-12 FPS.

Oh, I also took a screenshot which IMO looks awesome.

macklebee
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Posted: 15th Aug 2008 03:57
with settings at the max ran between 40 and 50 fps... fantastic looking...
Leadwerks
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Posted: 9th Sep 2008 04:37 Edited at: 9th Sep 2008 04:47
I am working on an evaluation kit right now.

Version 2.1 took a lot longer than I thought it would, but it also has a lot more features and improvements.

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