xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array float weights[nWeights]; Matrix4x4 matrixOffset; } Frame Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,-0.000000,-1.000000, 0.000000, 0.000000, 1.000000,-0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Armature { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Armature_Bone { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Armature_Bone_001 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 1.000000;; } Frame Armature_Bone_002 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.344521, 0.000000, 1.000000;; } } // End of Armature_Bone_002 } // End of Armature_Bone_001 } // End of Armature_Bone Frame Cube { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { // Cube mesh 72; -1.000000;-1.000000; 1.060881;, -1.000000; 1.000000; 1.060881;, -1.000000; 1.000000; 0.004527;, -1.000000;-1.000000; 0.004527;, -1.000000; 1.000000; 1.060881;, 1.000000; 1.000000; 1.060881;, 1.000000; 1.000000; 0.004527;, -1.000000; 1.000000; 0.004527;, 1.000000; 1.000000; 1.060881;, 1.000000;-1.000000; 1.060881;, 1.000000;-1.000000; 0.004527;, 1.000000; 1.000000; 0.004527;, 1.000000;-1.000000; 1.060881;, -1.000000;-1.000000; 1.060881;, -1.000000;-1.000000; 0.004527;, 1.000000;-1.000000; 0.004527;, -1.000000;-1.000000; 0.004527;, -1.000000; 1.000000; 0.004527;, 1.000000; 1.000000; 0.004527;, 1.000000;-1.000000; 0.004527;, 1.000000;-1.000000; 4.029037;, 1.000000; 1.000000; 4.029037;, -1.000000; 1.000000; 4.029037;, -1.000000;-1.000000; 4.029037;, 1.000000;-1.000000; 3.111771;, -1.000000;-1.000000; 3.111771;, -1.000000;-1.000000; 2.148143;, 1.000000;-1.000000; 2.148143;, 1.000000; 1.000000; 3.111771;, 1.000000;-1.000000; 3.111771;, 1.000000;-1.000000; 2.148143;, 1.000000; 1.000000; 2.148143;, -1.000000; 1.000000; 3.111771;, 1.000000; 1.000000; 3.111771;, 1.000000; 1.000000; 2.148143;, -1.000000; 1.000000; 2.148143;, -1.000000;-1.000000; 3.111771;, -1.000000; 1.000000; 3.111771;, -1.000000; 1.000000; 2.148143;, -1.000000;-1.000000; 2.148143;, 1.000000;-1.000000; 2.148143;, -1.000000;-1.000000; 2.148143;, -1.000000;-1.000000; 1.060881;, 1.000000;-1.000000; 1.060881;, 1.000000; 1.000000; 2.148143;, 1.000000;-1.000000; 2.148143;, 1.000000;-1.000000; 1.060881;, 1.000000; 1.000000; 1.060881;, -1.000000; 1.000000; 2.148143;, 1.000000; 1.000000; 2.148143;, 1.000000; 1.000000; 1.060881;, -1.000000; 1.000000; 1.060881;, -1.000000;-1.000000; 2.148143;, -1.000000; 1.000000; 2.148143;, -1.000000; 1.000000; 1.060881;, -1.000000;-1.000000; 1.060881;, -1.000000;-1.000000; 4.029037;, -1.000000; 1.000000; 4.029037;, -1.000000; 1.000000; 3.111771;, -1.000000;-1.000000; 3.111771;, -1.000000; 1.000000; 4.029037;, 1.000000; 1.000000; 4.029037;, 1.000000; 1.000000; 3.111771;, -1.000000; 1.000000; 3.111771;, 1.000000; 1.000000; 4.029037;, 1.000000;-1.000000; 4.029037;, 1.000000;-1.000000; 3.111771;, 1.000000; 1.000000; 3.111771;, 1.000000;-1.000000; 4.029037;, -1.000000;-1.000000; 4.029037;, -1.000000;-1.000000; 3.111771;, 1.000000;-1.000000; 3.111771;; 18; 4;0,1,2,3;, 4;4,5,6,7;, 4;8,9,10,11;, 4;12,13,14,15;, 4;16,17,18,19;, 4;20,21,22,23;, 4;24,25,26,27;, 4;28,29,30,31;, 4;32,33,34,35;, 4;36,37,38,39;, 4;40,41,42,43;, 4;44,45,46,47;, 4;48,49,50,51;, 4;52,53,54,55;, 4;56,57,58,59;, 4;60,61,62,63;, 4;64,65,66,67;, 4;68,69,70,71;; MeshNormals { // Cube normals 18; -1.000000; 0.000000; 0.000000;, 0.000000; 1.000000;-0.000000;, 1.000000; 0.000000;-0.000000;, 0.000000;-1.000000; 0.000000;, -0.000000; 0.000000;-1.000000;, -0.000000; 0.000000; 1.000000;, 0.000000;-1.000000; 0.000000;, 1.000000; 0.000000;-0.000000;, 0.000000; 1.000000;-0.000000;, -1.000000; 0.000000; 0.000000;, 0.000000;-1.000000; 0.000000;, 1.000000; 0.000000;-0.000000;, 0.000000; 1.000000;-0.000000;, -1.000000; 0.000000; 0.000000;, -1.000000; 0.000000; 0.000000;, 0.000000; 1.000000;-0.000000;, 1.000000; 0.000000;-0.000000;, 0.000000;-1.000000; 0.000000;; 18; 4;0,0,0,0;, 4;1,1,1,1;, 4;2,2,2,2;, 4;3,3,3,3;, 4;4,4,4,4;, 4;5,5,5,5;, 4;6,6,6,6;, 4;7,7,7,7;, 4;8,8,8,8;, 4;9,9,9,9;, 4;10,10,10,10;, 4;11,11,11,11;, 4;12,12,12,12;, 4;13,13,13,13;, 4;14,14,14,14;, 4;15,15,15,15;, 4;16,16,16,16;, 4;17,17,17,17;; } // End of Cube normals XSkinMeshHeader { 3; 9; 3; } SkinWeights { "Armature_Bone_001"; 72; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71; 0.774290, 0.770297, 0.277293, 0.299082, 0.770297, 0.774290, 0.299082, 0.277293, 0.774290, 0.770297, 0.277293, 0.299082, 0.770297, 0.774290, 0.299082, 0.277293, 0.299082, 0.277293, 0.299082, 0.277293, 0.091151, 0.085790, 0.091151, 0.085790, 0.220043, 0.218912, 0.750691, 0.749540, 0.218912, 0.220043, 0.749540, 0.750691, 0.220043, 0.218912, 0.750691, 0.749540, 0.218912, 0.220043, 0.749540, 0.750691, 0.749540, 0.750691, 0.774290, 0.770297, 0.750691, 0.749540, 0.770297, 0.774290, 0.749540, 0.750691, 0.774290, 0.770297, 0.750691, 0.749540, 0.770297, 0.774290, 0.085790, 0.091151, 0.220043, 0.218912, 0.091151, 0.085790, 0.218912, 0.220043, 0.085790, 0.091151, 0.220043, 0.218912, 0.091151, 0.085790, 0.218912, 0.220043; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,-1.000000, 0.000000, 1.000000;; } // End of Armature_Bone_001 skin weights SkinWeights { "Armature_Bone_002"; 60; 0, 1, 4, 5, 8, 9, 12, 13, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71; 0.053256, 0.052925, 0.052925, 0.053256, 0.053256, 0.052925, 0.052925, 0.053256, 0.908849, 0.914210, 0.908849, 0.914210, 0.779957, 0.781088, 0.213285, 0.212770, 0.781088, 0.779957, 0.212770, 0.213285, 0.779957, 0.781088, 0.213285, 0.212770, 0.781088, 0.779957, 0.212770, 0.213285, 0.212770, 0.213285, 0.053256, 0.052925, 0.213285, 0.212770, 0.052925, 0.053256, 0.212770, 0.213285, 0.053256, 0.052925, 0.213285, 0.212770, 0.052925, 0.053256, 0.914210, 0.908849, 0.779957, 0.781088, 0.908849, 0.914210, 0.781088, 0.779957, 0.914210, 0.908849, 0.779957, 0.781088, 0.908849, 0.914210, 0.781088, 0.779957; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,-2.344521, 0.000000, 1.000000;; } // End of Armature_Bone_002 skin weights SkinWeights { "Armature_Bone"; 44; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 26, 27, 30, 31, 34, 35, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55; 0.172454, 0.176778, 0.722707, 0.700918, 0.176778, 0.172454, 0.700918, 0.722707, 0.172454, 0.176778, 0.722707, 0.700918, 0.176778, 0.172454, 0.700918, 0.722707, 0.700918, 0.722707, 0.700918, 0.722707, 0.036025, 0.037689, 0.037689, 0.036025, 0.036025, 0.037689, 0.037689, 0.036025, 0.037689, 0.036025, 0.172454, 0.176778, 0.036025, 0.037689, 0.176778, 0.172454, 0.037689, 0.036025, 0.172454, 0.176778, 0.036025, 0.037689, 0.176778, 0.172454; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } // End of Armature_Bone skin weights } // End of Cube mesh } // End of Cube } // End of Armature } // End of Root AnimationSet Global { Animation { {Armature} AnimationKey { // Rotation 0; 20; 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { // Scale 1; 20; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, 3;3; 1.000000, 1.000000, 1.000000;;, 4;3; 1.000000, 1.000000, 1.000000;;, 5;3; 1.000000, 1.000000, 1.000000;;, 6;3; 1.000000, 1.000000, 1.000000;;, 7;3; 1.000000, 1.000000, 1.000000;;, 8;3; 1.000000, 1.000000, 1.000000;;, 9;3; 1.000000, 1.000000, 1.000000;;, 10;3; 1.000000, 1.000000, 1.000000;;, 11;3; 1.000000, 1.000000, 1.000000;;, 12;3; 1.000000, 1.000000, 1.000000;;, 13;3; 1.000000, 1.000000, 1.000000;;, 14;3; 1.000000, 1.000000, 1.000000;;, 15;3; 1.000000, 1.000000, 1.000000;;, 16;3; 1.000000, 1.000000, 1.000000;;, 17;3; 1.000000, 1.000000, 1.000000;;, 18;3; 1.000000, 1.000000, 1.000000;;, 19;3; 1.000000, 1.000000, 1.000000;;; } AnimationKey { // Position 2; 20; 0;3; 0.000000, 0.000000, 0.000000;;, 1;3; 0.000000, 0.000000, 0.000000;;, 2;3; 0.000000, 0.000000, 0.000000;;, 3;3; 0.000000, 0.000000, 0.000000;;, 4;3; 0.000000, 0.000000, 0.000000;;, 5;3; 0.000000, 0.000000, 0.000000;;, 6;3; 0.000000, 0.000000, 0.000000;;, 7;3; 0.000000, 0.000000, 0.000000;;, 8;3; 0.000000, 0.000000, 0.000000;;, 9;3; 0.000000, 0.000000, 0.000000;;, 10;3; 0.000000, 0.000000, 0.000000;;, 11;3; 0.000000, 0.000000, 0.000000;;, 12;3; 0.000000, 0.000000, 0.000000;;, 13;3; 0.000000, 0.000000, 0.000000;;, 14;3; 0.000000, 0.000000, 0.000000;;, 15;3; 0.000000, 0.000000, 0.000000;;, 16;3; 0.000000, 0.000000, 0.000000;;, 17;3; 0.000000, 0.000000, 0.000000;;, 18;3; 0.000000, 0.000000, 0.000000;;, 19;3; 0.000000, 0.000000, 0.000000;;; } } Animation { {Armature_Bone} AnimationKey { // Rotation 0; 20; 0;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 1;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 2;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 3;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 4;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 5;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 6;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 7;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 8;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 9;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 10;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 11;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 12;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 13;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 14;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 15;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 16;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 17;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 18;4;-0.707107, 0.707107, 0.000000, 0.000000;;, 19;4;-0.707107, 0.707107, 0.000000, 0.000000;;; } AnimationKey { // Scale 1; 20; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, 3;3; 1.000000, 1.000000, 1.000000;;, 4;3; 1.000000, 1.000000, 1.000000;;, 5;3; 1.000000, 1.000000, 1.000000;;, 6;3; 1.000000, 1.000000, 1.000000;;, 7;3; 1.000000, 1.000000, 1.000000;;, 8;3; 1.000000, 1.000000, 1.000000;;, 9;3; 1.000000, 1.000000, 1.000000;;, 10;3; 1.000000, 1.000000, 1.000000;;, 11;3; 1.000000, 1.000000, 1.000000;;, 12;3; 1.000000, 1.000000, 1.000000;;, 13;3; 1.000000, 1.000000, 1.000000;;, 14;3; 1.000000, 1.000000, 1.000000;;, 15;3; 1.000000, 1.000000, 1.000000;;, 16;3; 1.000000, 1.000000, 1.000000;;, 17;3; 1.000000, 1.000000, 1.000000;;, 18;3; 1.000000, 1.000000, 1.000000;;, 19;3; 1.000000, 1.000000, 1.000000;;; } AnimationKey { // Position 2; 20; 0;3; 0.000000, 0.000000, 0.000000;;, 1;3; 0.000000, 0.000000, 0.000000;;, 2;3; 0.000000, 0.000000, 0.000000;;, 3;3; 0.000000, 0.000000, 0.000000;;, 4;3; 0.000000, 0.000000, 0.000000;;, 5;3; 0.000000, 0.000000, 0.000000;;, 6;3; 0.000000, 0.000000, 0.000000;;, 7;3; 0.000000, 0.000000, 0.000000;;, 8;3; 0.000000, 0.000000, 0.000000;;, 9;3; 0.000000, 0.000000, 0.000000;;, 10;3; 0.000000, 0.000000, 0.000000;;, 11;3; 0.000000, 0.000000, 0.000000;;, 12;3; 0.000000, 0.000000, 0.000000;;, 13;3; 0.000000, 0.000000, 0.000000;;, 14;3; 0.000000, 0.000000, 0.000000;;, 15;3; 0.000000, 0.000000, 0.000000;;, 16;3; 0.000000, 0.000000, 0.000000;;, 17;3; 0.000000, 0.000000, 0.000000;;, 18;3; 0.000000, 0.000000, 0.000000;;, 19;3; 0.000000, 0.000000, 0.000000;;; } } Animation { {Armature_Bone_001} AnimationKey { // Rotation 0; 20; 0;4;-0.999990,-0.004518, 0.000000, 0.000000;;, 1;4;-0.999836,-0.018137, 0.000000, 0.000000;;, 2;4;-0.999186,-0.040337, 0.000000, 0.000000;;, 3;4;-0.997587,-0.069432, 0.000000, 0.000000;;, 4;4;-0.994745,-0.102384, 0.000000, 0.000000;;, 5;4;-0.990815,-0.135224, 0.000000, 0.000000;;, 6;4;-0.986455,-0.164035, 0.000000, 0.000000;;, 7;4;-0.982568,-0.185902, 0.000000, 0.000000;;, 8;4;-0.979945,-0.199267, 0.000000, 0.000000;;, 9;4;-0.979035,-0.203692, 0.000000, 0.000000;;, 10;4;-0.979945,-0.199267, 0.000000, 0.000000;;, 11;4;-0.982568,-0.185902, 0.000000, 0.000000;;, 12;4;-0.986455,-0.164035, 0.000000, 0.000000;;, 13;4;-0.990815,-0.135224, 0.000000, 0.000000;;, 14;4;-0.994745,-0.102384, 0.000000, 0.000000;;, 15;4;-0.997587,-0.069432,-0.000000, 0.000000;;, 16;4;-0.999186,-0.040337, 0.000000, 0.000000;;, 17;4;-0.999836,-0.018137,-0.000000, 0.000000;;, 18;4;-0.999990,-0.004518, 0.000000, 0.000000;;, 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { // Scale 1; 20; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, 3;3; 1.000000, 1.000000, 1.000000;;, 4;3; 1.000000, 1.000000, 1.000000;;, 5;3; 1.000000, 1.000000, 1.000000;;, 6;3; 1.000000, 1.000000, 1.000000;;, 7;3; 1.000000, 1.000000, 1.000000;;, 8;3; 1.000000, 1.000000, 1.000000;;, 9;3; 1.000000, 1.000000, 1.000000;;, 10;3; 1.000000, 1.000000, 1.000000;;, 11;3; 1.000000, 1.000000, 1.000000;;, 12;3; 1.000000, 1.000000, 1.000000;;, 13;3; 1.000000, 1.000000, 1.000000;;, 14;3; 1.000000, 1.000000, 1.000000;;, 15;3; 1.000000, 1.000000, 1.000000;;, 16;3; 1.000000, 1.000000, 1.000000;;, 17;3; 1.000000, 1.000000, 1.000000;;, 18;3; 1.000000, 1.000000, 1.000000;;, 19;3; 1.000000, 1.000000, 1.000000;;; } AnimationKey { // Position 2; 20; 0;3; 0.000000, 1.000000, 0.000000;;, 1;3; 0.000000, 1.000000, 0.000000;;, 2;3; 0.000000, 1.000000, 0.000000;;, 3;3; 0.000000, 1.000000, 0.000000;;, 4;3; 0.000000, 1.000000, 0.000000;;, 5;3; 0.000000, 1.000000, 0.000000;;, 6;3; 0.000000, 1.000000, 0.000000;;, 7;3; 0.000000, 1.000000, 0.000000;;, 8;3; 0.000000, 1.000000, 0.000000;;, 9;3; 0.000000, 1.000000, 0.000000;;, 10;3; 0.000000, 1.000000, 0.000000;;, 11;3; 0.000000, 1.000000, 0.000000;;, 12;3; 0.000000, 1.000000, 0.000000;;, 13;3; 0.000000, 1.000000, 0.000000;;, 14;3; 0.000000, 1.000000, 0.000000;;, 15;3; 0.000000, 1.000000, 0.000000;;, 16;3; 0.000000, 1.000000, 0.000000;;, 17;3; 0.000000, 1.000000, 0.000000;;, 18;3; 0.000000, 1.000000, 0.000000;;, 19;3; 0.000000, 1.000000, 0.000000;;; } } Animation { {Armature_Bone_002} AnimationKey { // Rotation 0; 20; 0;4;-0.999973,-0.007395, 0.000000, 0.000000;;, 1;4;-0.999557,-0.029751, 0.000000, 0.000000;;, 2;4;-0.997796,-0.066357, 0.000000, 0.000000;;, 3;4;-0.993423,-0.114500, 0.000000, 0.000000;;, 4;4;-0.985615,-0.169004, 0.000000, 0.000000;;, 5;4;-0.974819,-0.222997, 0.000000, 0.000000;;, 6;4;-0.962903,-0.269846, 0.000000, 0.000000;;, 7;4;-0.952369,-0.304948, 0.000000, 0.000000;;, 8;4;-0.945313,-0.326165, 0.000000, 0.000000;;, 9;4;-0.942875,-0.333147,-0.000000, 0.000000;;, 10;4;-0.945313,-0.326165,-0.000000, 0.000000;;, 11;4;-0.952369,-0.304948,-0.000000, 0.000000;;, 12;4;-0.962903,-0.269846,-0.000000, 0.000000;;, 13;4;-0.974819,-0.222997,-0.000000, 0.000000;;, 14;4;-0.985615,-0.169004,-0.000000, 0.000000;;, 15;4;-0.993423,-0.114500,-0.000000, 0.000000;;, 16;4;-0.997796,-0.066357,-0.000000, 0.000000;;, 17;4;-0.999557,-0.029751,-0.000000, 0.000000;;, 18;4;-0.999973,-0.007395,-0.000000, 0.000000;;, 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { // Scale 1; 20; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, 3;3; 1.000000, 1.000000, 1.000000;;, 4;3; 1.000000, 1.000000, 1.000000;;, 5;3; 1.000000, 1.000000, 1.000000;;, 6;3; 1.000000, 1.000000, 1.000000;;, 7;3; 1.000000, 1.000000, 1.000000;;, 8;3; 1.000000, 1.000000, 1.000000;;, 9;3; 1.000000, 1.000000, 1.000000;;, 10;3; 1.000000, 1.000000, 1.000000;;, 11;3; 1.000000, 1.000000, 1.000000;;, 12;3; 1.000000, 1.000000, 1.000000;;, 13;3; 1.000000, 1.000000, 1.000000;;, 14;3; 1.000000, 1.000000, 1.000000;;, 15;3; 1.000000, 1.000000, 1.000000;;, 16;3; 1.000000, 1.000000, 1.000000;;, 17;3; 1.000000, 1.000000, 1.000000;;, 18;3; 1.000000, 1.000000, 1.000000;;, 19;3; 1.000000, 1.000000, 1.000000;;; } AnimationKey { // Position 2; 20; 0;3; 0.000000, 1.344521, 0.000000;;, 1;3; 0.000000, 1.344521, 0.000000;;, 2;3; 0.000000, 1.344521, 0.000000;;, 3;3; 0.000000, 1.344521,-0.000000;;, 4;3; 0.000000, 1.344521,-0.000000;;, 5;3; 0.000000, 1.344521, 0.000000;;, 6;3; 0.000000, 1.344521,-0.000000;;, 7;3; 0.000000, 1.344521,-0.000000;;, 8;3; 0.000000, 1.344521, 0.000000;;, 9;3;-0.000000, 1.344521,-0.000000;;, 10;3;-0.000000, 1.344521, 0.000000;;, 11;3; 0.000000, 1.344521,-0.000000;;, 12;3;-0.000000, 1.344521,-0.000000;;, 13;3; 0.000000, 1.344521, 0.000000;;, 14;3;-0.000000, 1.344521,-0.000000;;, 15;3;-0.000000, 1.344521,-0.000000;;, 16;3; 0.000000, 1.344521, 0.000000;;, 17;3; 0.000000, 1.344521, 0.000000;;, 18;3; 0.000000, 1.344521, 0.000000;;, 19;3; 0.000000, 1.344521, 0.000000;;; } } Animation { {Cube} AnimationKey { // Rotation 0; 20; 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { // Scale 1; 20; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, 3;3; 1.000000, 1.000000, 1.000000;;, 4;3; 1.000000, 1.000000, 1.000000;;, 5;3; 1.000000, 1.000000, 1.000000;;, 6;3; 1.000000, 1.000000, 1.000000;;, 7;3; 1.000000, 1.000000, 1.000000;;, 8;3; 1.000000, 1.000000, 1.000000;;, 9;3; 1.000000, 1.000000, 1.000000;;, 10;3; 1.000000, 1.000000, 1.000000;;, 11;3; 1.000000, 1.000000, 1.000000;;, 12;3; 1.000000, 1.000000, 1.000000;;, 13;3; 1.000000, 1.000000, 1.000000;;, 14;3; 1.000000, 1.000000, 1.000000;;, 15;3; 1.000000, 1.000000, 1.000000;;, 16;3; 1.000000, 1.000000, 1.000000;;, 17;3; 1.000000, 1.000000, 1.000000;;, 18;3; 1.000000, 1.000000, 1.000000;;, 19;3; 1.000000, 1.000000, 1.000000;;; } AnimationKey { // Position 2; 20; 0;3; 0.000000, 0.000000, 0.000000;;, 1;3; 0.000000, 0.000000, 0.000000;;, 2;3; 0.000000, 0.000000, 0.000000;;, 3;3; 0.000000, 0.000000, 0.000000;;, 4;3; 0.000000, 0.000000, 0.000000;;, 5;3; 0.000000, 0.000000, 0.000000;;, 6;3; 0.000000, 0.000000, 0.000000;;, 7;3; 0.000000, 0.000000, 0.000000;;, 8;3; 0.000000, 0.000000, 0.000000;;, 9;3; 0.000000, 0.000000, 0.000000;;, 10;3; 0.000000, 0.000000, 0.000000;;, 11;3; 0.000000, 0.000000, 0.000000;;, 12;3; 0.000000, 0.000000, 0.000000;;, 13;3; 0.000000, 0.000000, 0.000000;;, 14;3; 0.000000, 0.000000, 0.000000;;, 15;3; 0.000000, 0.000000, 0.000000;;, 16;3; 0.000000, 0.000000, 0.000000;;, 17;3; 0.000000, 0.000000, 0.000000;;, 18;3; 0.000000, 0.000000, 0.000000;;, 19;3; 0.000000, 0.000000, 0.000000;;; } } } // End of AnimationSet Global