xof 0302txt 0064 Header { 1; 0; 1; } Frame x3ds_marker { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.001000, 0.001000, 0.001000, 1.000000;; } Mesh marker { 12; -10.000000; 0.000000; -25.000000;, 9.999998; 0.000000; -25.000000;, -25.000000; 0.000000; -10.000000;, -7.122508; 10.350551; -7.122508;, 7.122506; 10.350551; -7.122508;, 24.999998; 0.000000; -10.000000;, -25.000000; 0.000000; 9.999998;, -7.122508; 10.350551; 7.122506;, 7.122506; 10.350551; 7.122506;, 24.999998; 0.000000; 9.999998;, -10.000000; 0.000000; 24.999998;, 9.999998; 0.000000; 24.999998;; 14; 3;0,2,3;, 3;3,4,0;, 3;1,0,4;, 3;4,5,1;, 3;6,7,2;, 3;3,2,7;, 3;7,8,3;, 3;4,3,8;, 3;8,9,4;, 3;5,4,9;, 3;7,6,10;, 3;10,11,7;, 3;8,7,11;, 3;11,9,8;; MeshNormals { 42; -0.407541; 0.817203; -0.407541;, -0.407541; 0.817203; -0.407541;, -0.407541; 0.817203; -0.407541;, 0.000000; 0.865417; -0.501052;, 0.000000; 0.865417; -0.501052;, 0.000000; 0.865417; -0.501052;, 0.000000; 0.865417; -0.501052;, 0.000000; 0.865417; -0.501052;, 0.000000; 0.865417; -0.501052;, 0.407541; 0.817203; -0.407541;, 0.407541; 0.817203; -0.407541;, 0.407541; 0.817203; -0.407541;, -0.501052; 0.865417; 0.000000;, -0.501052; 0.865417; 0.000000;, -0.501052; 0.865417; 0.000000;, -0.501052; 0.865417; 0.000000;, -0.501052; 0.865417; 0.000000;, -0.501052; 0.865417; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.501052; 0.865417; 0.000000;, 0.501052; 0.865417; 0.000000;, 0.501052; 0.865417; 0.000000;, 0.501052; 0.865417; 0.000000;, 0.501052; 0.865417; 0.000000;, 0.501052; 0.865417; 0.000000;, -0.407541; 0.817203; 0.407541;, -0.407541; 0.817203; 0.407541;, -0.407541; 0.817203; 0.407541;, 0.000000; 0.865417; 0.501052;, 0.000000; 0.865417; 0.501052;, 0.000000; 0.865417; 0.501052;, 0.000000; 0.865417; 0.501052;, 0.000000; 0.865417; 0.501052;, 0.000000; 0.865417; 0.501052;, 0.407541; 0.817203; 0.407541;, 0.407541; 0.817203; 0.407541;, 0.407541; 0.817203; 0.407541;; 14; 3;0,1,2;, 3;3,4,5;, 3;6,7,8;, 3;9,10,11;, 3;12,13,14;, 3;15,16,17;, 3;18,19,20;, 3;21,22,23;, 3;24,25,26;, 3;27,28,29;, 3;30,31,32;, 3;33,34,35;, 3;36,37,38;, 3;39,40,41;; } MeshTextureCoords { 12; 0.376543;0.993827;, 0.623457;0.993827;, 0.191358;0.808642;, 0.412068;0.773117;, 0.587932;0.773117;, 0.808642;0.808642;, 0.191358;0.561728;, 0.412068;0.597253;, 0.587932;0.597253;, 0.808642;0.561728;, 0.376543;0.376543;, 0.623457;0.376543;; } } } Frame x3ds_arrow { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 2.500000, 0.000000, 40.000000, 1.000000;; } Mesh arrow { 6; -12.499999; 0.000000; -15.000000;, 7.499999; 0.000000; -15.000000;, -2.500002; 0.000000; 15.000000;, -17.500000; 0.000000; 5.000000;, -2.500002; 0.000000; 15.000000;, 12.500000; 0.000000; 5.000000;; 2; 3;1,0,2;, 3;4,5,3;; MeshNormals { 6; 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;; 2; 3;0,1,2;, 3;3,4,5;; } MeshTextureCoords { 6; 0.376543;0.376543;, 0.623457;0.376543;, 0.500000;0.006173;, 0.314815;0.129630;, 0.500000;0.006173;, 0.685185;0.129630;; } } } AnimationSet x3ds_animset_0 { Animation x3ds_anim_0 { {x3ds_marker} AnimationKey { 0; 1; 0; 4; 1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 1; 0; 3; 0.000000, 0.000000, 0.000000;;; } } Animation x3ds_anim_1 { {x3ds_arrow} AnimationKey { 0; 1; 0; 4; 1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 1; 0; 3; 2.500000, 0.000000, 40.000000;;; } } }