DX11:VERTEXSHADER


Represents a vertex shader.
You need at least one vertex shader and one pixel shader in order to create a shader technique, which is needed to draw 3D to the screen / a render target.



DX11 LOAD VERTEX SHADER : Return Dword = DX11 LOAD VERTEX SHADER(fileName, functionName, profile)

DX11 DELETE VERTEX SHADER : DX11 DELETE VERTEX SHADER shader

DX11 VERTEX SHADER EXISTS : Return Boolean = DX11 VERTEX SHADER EXISTS(shader)

DX11 GET DEFAULT VERTEX SHADER : Return Dword = DX11 GET DEFAULT VERTEX SHADER()