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DX11 SET DEPTH STENCIL STATE

Sets the depth stencil state of the given shader technique, making it be applied to all meshes
rendered using said technique. Can be changed during runtime.

Syntax

    DX11 SET DEPTH STENCIL STATE shaderTechnique, depthStencilState

Parameters

    shaderTechnique

> Dword
> The shader technique to set the blend state of.

    depthStencilState

> Dword
> The depth stencil state to set for the given shader technique.

Returns

This function does not return a value.

See also

SHADERTECHNIQUE Functions Menu
DX11 Function Categories