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DX11 SET SPRITE POSITION

Sets the screen position of the specified sprite.
It is valid to position the sprite outside of the screen, or semi-outside, in which case the part that lies within the screen will be drawn.

Syntax

    DX11 SET SPRITE POSITION sprite, x, y, [useCenter]

Parameters

    sprite

> Dword
> The sprite to set the position of.

    x

> Integer
> The X coordinate to set.

    y

> Integer
> The Y coordinate to set.

    [Optional] useCenter

> Boolean
> If set to true, the sprite will have its center positioned at the supplied coordinates. If set to false (default), the coordinate is of the upper left corner.

Returns

This function does not return a value.

See also

SPRITE Functions Menu
DX11 Function Categories