DarkBASIC Professional Help File

DX11 BUILD EULER ROTATION MATRIX

Builds a rotation matrix using pitch, yaw and roll (euler) angles.

Syntax

    Return Dword = DX11 BUILD EULER ROTATION MATRIX(pitch, yaw, roll, [resultMatrix])

Parameters

    pitch

> Float
> The rotation around the X axis, in radians.

    yaw

> Float
> The rotation around the Y axis, in radians.

    roll

> Float
> The rotation around the Z axis, in radians.

    [Optional] resultMatrix

> Dword
> The matrix to write the created rotation matrix to. Can be omitted, in which case a temporary matrix holding the generated rotation matrix will be returned.

Returns

The resultMatrix, if one was provided, or a newly created temporary matrix holding the resulting matrix otherwise.

See also

MATH Functions Menu
DX11 Function Categories