DarkBASIC Professional Help File

DX11 SET OBJECT SHADER TECHNIQUE

Sets the shader technique used by all limbs belonging to the specified object.
You can also set these on a per-limb basis using DX11 SET LIMB SHADER TECHNIQUE.

Syntax

    DX11 SET OBJECT SHADER TECHNIQUE object, technique, [pass]

Parameters

    object

> Dword
> The object for which to set the given shader technique.

    technique

> Dword
> The shader technique to set for the specified object.

    [Optional] pass

> Dword
> You can achieve multi-pass shading by chaining multiple shader techniques together for a single object / limb. This signifies the pass id to set the given shader technique to.

Returns

This function does not return a value.

See also

OBJECT Functions Menu
DX11 Function Categories