DarkBASIC Professional Help File

DX11 RESUME OBJECT ANIMATION

Resumes playing a stopped animation from the frame where it was stopped.
This function will have no effect if an animation is already being played on the object.

Syntax

    DX11 RESUME OBJECT ANIMATION obj, [limb], [ignoreChildren]

Parameters

    obj

> Dword
> The object to resume the currently set animation of.

    [Optional] limb

> Dword
> Set to the limb (joint / bone) to resume the set animation for. Defaults to the root node if omitted / set to null.

    [Optional] ignoreChildren

> Boolean
> If set, only the specified limb will have its animation resumed. Defaults to false in which case the specified limb and all its child limbs will have their animations resumed.

Returns

This function does not return a value.

See also

ANIMATION Functions Menu
DX11 Function Categories