/**
 * This file contains the struct declaration used to describe a single particle.
 * It is included by other shaders that require this information so that we need only change it in one place should such be required.
 **/
struct Particle {
	float3	pos;
	float3	velocity;
	float	depth;		// Given in screen-space
	float	size;
	float3	colour;
	uint	timeout;
};