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DX11 APPLY OBJECT ANGLE

Adds the given angle values (in degrees) to the specified object's current rotation.
The provided angles may be negative or positive.

Syntax

    DX11 APPLY OBJECT ANGLE object, x, y, z

Parameters

    object

> Dword
> The object to modify the rotation of.

    x

> Float
> The X angle to add to the specified object's rotation.

    y

> Float
> The Y angle to add to the specified object's rotation.

    z

> Float
> The Z angle to add to the specified object's rotation.

Returns

This function does not return a value.

See also

OBJECT Functions Menu
DX11 Function Categories