DarkBASIC Professional Help File

DX11 SAVE TEXTURE

Saves a texture image to disk as a DDS file with the given file name.
This is different from the DX11 SAVE IMAGE function in that a texture saved with this function will retain data such as mip maps and its
DXGI_FORMAT.
It is suggested that you save imported textures using this function since the DDS format corresponds more directly to the internal format used
to represent textures; because of this it will load faster than for example a PNG or GIF image that must first be interpreted.
It is naturally also faster to load mip maps directly from a saved texture than to have to generate those when importing an image.

Syntax

    DX11 SAVE TEXTURE img, filename

Parameters

    img

> Dword
> The image (texture) to be saved.

    filename

> String
> The name of the saved texture file; take note that the DDS format will be used regardless of what extension you give the file!

Returns

This function does not return a value.

See also

IMAGE Functions Menu
DX11 Function Categories