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DX11 SET NULL MESH VERTEX COUNT

Sets the "vertex count" of a null mesh. This directly represents the number of times the associated vertex shader will be invoked during
rendering of the given mesh.
Note that this function can only be called for meshes created using the DX11 CREATE NULL MESH function.

Syntax

    DX11 SET NULL MESH VERTEX COUNT mesh, vertexCount

Parameters

    mesh

> Dword
> The null mesh to set the "vertex count" of.

    vertexCount

> Dword
> The new "vertex count" of the null mesh, which is the same as the number of times its vertex shader will be invoked during rendering.

Returns

This function does not return a value.

See also

MESH Functions Menu
DX11 Function Categories