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DX11 SET BUFFER VECTOR3

Sets a vector3 value in a buffer at the specified position.
Take note that only primitive data types (booleans, integers, unsigned integers and floats) can be used as elements in an array buffer. Because of this, you cannot use this function with an array buffer.
The four-argument version is only used by structured buffers; byte address buffers will ignore the offsetInElement argument.
A vector3 is the same as writing three float values after each other. Corresponds to the HLSL data type float3.

Syntax

    DX11 SET BUFFER VECTOR3 buffer, offset, [offsetInElement], vector3

Parameters

    buffer

> Dword
> The buffer to write the vector3 value to.

    offset

> Dword
> The offset within the buffer to write the value to. If called for a structured buffer or an array buffer, this corresponds to the element id to set. For a byte address buffer it is the offset in bytes from the beginning of the buffer. Note that byte address buffers can only be read from at 4-byte aligned addresses by the GPU.

    [Optional] offsetInElement

> Dword
> The offset within the current struct of the given element. Only relevant for structured buffers to allow writing struct entries with multiple data types. Ignored for all other buffer types.

    vector3

> Dword
> The vector3 to write to the given position within the specified buffer.

Returns

This function does not return a value.

See also

DIRECTCOMPUTE Functions Menu
DX11 Function Categories