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DX11 SET LIMB SHADER TECHNIQUE

Sets the shader technique used by the specified limb.

Syntax

    DX11 SET LIMB SHADER TECHNIQUE limb, technique, [pass]

Parameters

    limb

> Dword
> The limb for which to set the given shader technique.

    technique

> Dword
> The shader technique to set for the specified limb.

    [Optional] pass

> Dword
> You can achieve multi-pass shading by chaining multiple shader techniques together for a single object / limb. This signifies the pass id to set the given shader technique to.

Returns

This function does not return a value.

See also

LIMB Functions Menu
DX11 Function Categories