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DX11 APPLY LIMB ANGLE

Adds the given angle values (in degrees) to the specified limb's current rotation.
The provided angles may be negative or positive.

Syntax

    DX11 APPLY LIMB ANGLE limb, x, y, Z

Parameters

    limb

> Dword
> The limb to modify the rotation of.

    x

> Float
> The X angle to add to the specified limb's rotation.

    y

> Float
> The Y angle to add to the specified limb's rotation.

    Z

> Float
> The Z angle to add to the specified limb's rotation.

Returns

This function does not return a value.

See also

LIMB Functions Menu
DX11 Function Categories