global spriteGroup as integer[-1,-1] function CreateSpriteGroup() spriteGroup.length = spriteGroup.length + 1 endfunction spriteGroup.length function SetSpriteToGroup(s, g) if not(GetSpriteExists(s)) message("SetSpriteToGroup() called"+chr(13)+"with illegal sprite ID"): end endif if g < 0 or g > spriteGroup.length message("SetSpriteToGroup() called"+chr(13)+"with illegal group ID"): end endif spriteGroup[g].insert(s) endfunction function RemoveSpriteFromGroup(s, g) if g < 0 or g > spriteGroup.length message("RemoveSpriteFromGroup() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length if spriteGroup[g,k] = s spriteGroup[g].remove(k) exitfunction 1 endif next k endfunction -1 function FixSpriteGroupToScreen(g, mode) if g < 0 or g > spriteGroup.length message("FixSpriteGroupToScreen() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length FixSpriteToScreen(spriteGroup[g,k], mode) next k endfunction function SetSpriteGroupActive(g, state) if g < 0 or g > spriteGroup.length message("SetSpriteGroupActive() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteActive(spriteGroup[g,k], state) next k endfunction function SetSpriteGroupAdditionalImage(g, image, stage) if g < 0 or g > spriteGroup.length message("SetSpriteGroupAdditionalImage() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteAdditionalImage(spriteGroup[g,k], image, stage) next k endfunction function SetSpriteGroupAngle(g, a#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupAngle() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteAngle(spriteGroup[g,k], a#) next k endfunction function SetSpriteGroupAngleRad(g, a#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupAngleRad() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteAngleRad(spriteGroup[g,k], a#) next k endfunction function SetSpriteGroupColor(g, r#, g#, b#, a#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupColor() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteColor(spriteGroup[g,k], r#, g#, b#, a#) next k endfunction function SetSpriteGroupColorAlpha(g, a#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupColorAlpha() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteColorAlpha(spriteGroup[g,k], a#) next k endfunction function SetSpriteGroupColorBlue(g, b#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupColorBlue() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteColorBlue(spriteGroup[g,k], b#) next k endfunction function SetSpriteGroupColorGreen(g, g#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupColorGreen() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteColorGreen(spriteGroup[g,k], g#) next k endfunction function SetSpriteGroupColorRed(g, r#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupColorRed() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteColorRed(spriteGroup[g,k], r#) next k endfunction function SetSpriteGroupDepth(g, d) if g < 0 or g > spriteGroup.length message("SetSpriteGroupDepth() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteDepth(spriteGroup[g,k], d) next k endfunction function SetSpriteGroupFlip(g, h, v) if g < 0 or g > spriteGroup.length message("SetSpriteGroupFlip() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteFlip(spriteGroup[g,k], h, v) next k endfunction function SetSpriteGroupImage(g, image) if g < 0 or g > spriteGroup.length message("SetSpriteGroupImage() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteImage(spriteGroup[g,k], image) next k endfunction function SetSpriteGroupOffset(g, x#, y#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupOffset() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteOffset(spriteGroup[g,k], x#, y#) next k endfunction function SetSpriteGroupPosition(g, x#, y#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupPosition() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpritePosition(spriteGroup[g,k], x#, y#) next k endfunction function SetSpriteGroupPositionByOffset(g, x#, y#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupPositionByOffset() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpritePositionByOffset(spriteGroup[g,k], x#, y#) next k endfunction function SetSpriteGroupScale(g, x#, y#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupScale() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteScale(spriteGroup[g,k], x#, y#) next k endfunction function SetSpriteGroupScaleByOffset(g, x#, y#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupScaleByOffset() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteScaleByOffset(spriteGroup[g,k], x#, y#) next k endfunction function SetSpriteGroupScissor(g, x#, y#, x2#, y2#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupScissor() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteScissor(spriteGroup[g,k], x#, y#, x2#, y2#) next k endfunction function SetSpriteGroupSize(g, w#, h#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupSize() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteSize(spriteGroup[g,k], w#, h#) next k endfunction function SetSpriteGroupSnap(g, snap) if g < 0 or g > spriteGroup.length message("SetSpriteGroupSnap() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteSnap(spriteGroup[g,k], snap) next k endfunction function SetSpriteGroupTransparency(g, mode) if g < 0 or g > spriteGroup.length message("SetSpriteGroupTransparency() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteTransparency(spriteGroup[g,k], mode) next k endfunction function SetSpriteGroupUV(g, u1#, v1#, u2#, v2#, u3#, v3#, u4#, v4#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupUV() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteUV(spriteGroup[g,k], u1#, v1#, u2#, v2#, u3#, v3#, u4#, v4#) next k endfunction function SetSpriteGroupUVBorder(g, b#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupUVBorder() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteUVBorder(spriteGroup[g,k], b#) next k endfunction function SetSpriteGroupUVOffset(g, u#, v#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupUVOffset() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteUVOffset(spriteGroup[g,k], u#, v#) next k endfunction function SetSpriteGroupUVScale(g, u#, v#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupUVScale() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteUVScale(spriteGroup[g,k], u#, v#) next k endfunction function SetSpriteGroupVisible(g, state) if g < 0 or g > spriteGroup.length message("SetSpriteGroupVisible() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteVisible(spriteGroup[g,k], state) next k endfunction function SetSpriteGroupX(g, x#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupX() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteX(spriteGroup[g,k], x#) next k endfunction function SetSpriteGroupY(g, y#) if g < 0 or g > spriteGroup.length message("SetSpriteGroupY() called"+chr(13)+"with illegal group ID"): end endif for k = 0 to spriteGroup[g].length SetSpriteY(spriteGroup[g,k], y#) next k endfunction