# CreateSkeleton2D

## Description

Creates a 2D skeleton the can be used to animate sprites using bones. Currently this command is not very useful as there aren't many commands for setting up a skeleton. Instead skeletons should be loaded with LoadSkeleton2DFromSpineFile

## Definition

integer CreateSkeleton2D()

UINT agk::CreateSkeleton2D()

CreateSkeleton2D( iSkeleton )

void agk::CreateSkeleton2D( UINT iSkeleton )

## Parameters

- iSkeleton - ID to use to reference this skeleton