# SetObject3DPhysicsMaxLinearVelocity

## Description

This will set the max linear velocity for the dynamic object. This will prevent objects from going too fast to be seen on screen.

## Definition

SetObject3DPhysicsMaxLinearVelocity( objID, maxLinearVelocity )

void agk::SetObject3DPhysicsMaxLinearVelocity( UINT objID, float maxLinearVelocity )

## Parameters

- objID - object ID
- maxLinearVelocity - max speed an object can reach.