# GetObjectBoneWorldAngleX

## Description

Returns the X component of the bone's current rotation in world coordinates converted to Euler angles.

## Definition

float GetObjectBoneWorldAngleX( objID, boneIndex )

float agk::GetObjectBoneWorldAngleX( UINT objID, UINT boneIndex )

## Parameters

- objID - The ID of the object that contains the bone to check.
- boneIndex - The index of the bone to check.