# RotateObjectLocalZ

## Description

Rolls the specified object around its local Z axis, i.e. if the object were an airplane this command would make it do a barrel roll no matter which direction it was facing.

## Definition

RotateObjectLocalZ( objID, amount )

void agk::RotateObjectLocalZ( UINT objID, float amount )

## Parameters

- objID - The ID of the object to modify.
- amount - The angle to rotate on the local Z axis in degrees, positive rolls anti-clockwise, negative rolls clockwise.