# MoveObjectLocalY

## Description

Moves the specified object along its local Y axis, i.e. if the object were a character this command would make them jump no matter which direction they were facing.

## Definition

MoveObjectLocalY( objID, amount )

void agk::MoveObjectLocalY( UINT objID, float amount )

## Parameters

- objID - The ID of the object to modify.
- amount - The distance to move in the local Y direction, can be negative.