# GetObjectWorldAngleX

## Description

Returns the X component of the object's current rotation converted to Euler angles in world coordinates. This takes into account parent rotations as a result of FixObjectToObject or FixObjectToBone and returns the absolute world rotation of the object.

## Definition

float GetObjectWorldAngleX( objID )

float agk::GetObjectWorldAngleX( UINT objID )

## Parameters

- objID - The ID of the object to check.