# StopTweenChar

## Description

Stops a given tween ID if it is playing on a given character of a text object. If the tween is not playing or has finished then this command has no effect. If the character was in the middle of an interpolation it will remain at its current position, it will not skip to the end or return to the beginning.

## Definition

StopTweenChar( tweenID, textID, charID )

void agk::StopTweenChar( UINT tweenID, UINT textID, UINT charID )

## Parameters

- tweenID - ID of the tween to stop
- textID - ID of the text object containing the character
- charID - The index of the character to stop, indices start at 0, if out of range it will be ignored