# SetObjectBonePosition

## Description

Sets the position of the specified bone relative to its parent.

## Definition

SetObjectBonePosition( objID, boneIndex, x, y, z )

void agk::SetObjectBonePosition( UINT objID, UINT boneIndex, float x, float y, float z )

## Parameters

- objID - The ID of the object that contains the bone.
- boneIndex - The index of the bone to modify
- x - The X component of the position.
- y - The Y component of the position.
- z - The Z component of the position.