# GetObjectWorldQuatY

## Description

Returns the Y component of the object's current rotation converted to a quaternion in world coordinates. This takes into account parent rotations as a result of FixObjectToObject or FixObjectToBone and returns the absolute world rotation of the object.

## Definition

float GetObjectWorldQuatY( objID )

float agk::GetObjectWorldQuatY( UINT objID )

## Parameters

- objID - The ID of the object to check.