# Set3DPhysicsCharacterControllerGravity

## Description

Sets the gravity for the character controller. This gravity is not the same as the physics world gravity. and only affects the individual character controller.

## Definition

Set3DPhysicsCharacterControllerGravity( objID, gravity )

void agk::Set3DPhysicsCharacterControllerGravity( UINT objID, float gravity )

## Parameters

- objID - object ID
- gravity - Default value is (9.8 * 3)