# Create3DPhysicsRagDoll

## Description

Starts the creation of a Physics ragdoll for the object. You must add at least one bone to the ragdoll before you call Finalize3DPhysicsRagDoll(). The models bones must have a zero rotation in the default position/first frame of the animation.

## Definition

Create3DPhysicsRagDoll( objID, objTotalWeight )

void agk::Create3DPhysicsRagDoll( UINT objID, float objTotalWeight )

## Parameters

- objID - object ID
- objTotalWeight - Total weight in lbs. This weight gets divided up among the ragdoll bones based on volume of the bones.