# Get3DPhysicsRayCastContactPosition

## Description

Returns true if there is a contact vector and fills the vector outVec3ID. First create a vector with CreateVector3() then pass in the ID. The vector you have created and passed in will be filled with the results.

## Definition

integer Get3DPhysicsRayCastContactPosition( rayID, fractionIndex, outVec3ID )

int agk::Get3DPhysicsRayCastContactPosition( UINT rayID, float fractionIndex, int outVec3ID )

## Parameters

- rayID - ID of the ray
- fractionIndex - value returned by Get3DPhysicsRayCastFraction() command.
- outVec3ID - Id of the vector that will be filled with the position.