# SetTweenChainTime

## Description

Jumps a tween chain to the specified position in its time line. If the tween chain is currently playing then the interpolation will evaluate the given time value and update the necessary objects. If the tween chain is not playing then this command has no effect as calling PlayTweenChain resets the time to 0. If the time happens to fall on a delay between tweens then the interpolation will remain unchanged until the delay is passed.

## Definition

SetTweenChainTime( chainID, time )

void agk::SetTweenChainTime( UINT chainID, float time )

## Parameters

- chainID - ID of the chain to modify
- time - The time in seconds to jump to in the tween chain