# GetRawTouchCurrentX

## Description

Returns the X position in screen coordinates where the touch event is currently located. This coordinate will be in view coordinates, if you are offsetting the view port you may want to convert it to world coordinates using ScreenToWorldX.

## Definition

float GetRawTouchCurrentX( iIndex )

float agk::GetRawTouchCurrentX( UINT iIndex )

## Parameters

- iIndex - The index of the event to check, received from GetRawNextTouchEvent or GetRawFirstTouchEvent.