# GetRawTouchReleased

## Description

Returns 1 if the touch has been released, this will always be 1 for short events, hold and drag events will keep reporting 0 until they are released at which point you may wish to take some action. Each event will only report released as 1 once before being removed from the event list. If a touch event is ignored (not queried) for one frame after it is released it will be deleted from the event list.

## Definition

integer GetRawTouchReleased( iIndex )

int agk::GetRawTouchReleased( UINT iIndex )

## Parameters

- iIndex - The index of the event to check, received from GetRawNextTouchEvent or GetRawFirstTouchEvent.