# GetJointReactionTorque

## Description

Returns the amount of torque applied to the joint in the last time step. You can use this to detect large forces and delete the joint to simulate breaking. Torque applies to joints that rotate such as revolute joints.

## Definition

float GetJointReactionTorque( iJointIndex )

float agk::GetJointReactionTorque( UINT iJointIndex )

## Parameters

- iJointIndex - The ID of the joint to check.