# SetSkeleton2DBoneAngle

## Description

Set the original angle of a bone relative to its parent. All animation will be relative to this angle, this can be changed whilst an animation is playing.

## Definition

SetSkeleton2DBoneAngle( iSkeleton, bone, r )

void agk::SetSkeleton2DBoneAngle( UINT iSkeleton, int bone, float r )

## Parameters

- iSkeleton - ID of the skeleton to modify
- bone - ID of the bone to modify
- r - The new angle to use