# SetErrorMode

## Description

Sets the error mode for the AGK from ignore, report, or stop from AGK commands, e.g. sprite ID doesn't exist in a command that accepts a sprite ID. Ignoring will make the AGK attempt to carry on, ignoring the entire command if necessary. Reporting will make the AGK report the error to an appropriate debug console and carry on. Stop will force the AGK to report the error as before and then stop by throwing an exception, which must be caught or the app will terminate. In the case of tier 1 the exception is caught by the interpreter and, if debugging, displayed in the IDE.

## Definition

SetErrorMode( mode )

void agk::SetErrorMode( int mode )

## Parameters

- mode - 0=ignore, 1=report, 2=stop