# StopTweenCustom

## Description

Stops a given custom tween ID if it is playing. If the tween is not playing or has finished then this command has no effect. If the tween was in the middle of an interpolation its values will remain at their current values, it will not skip to the end or return to the beginning.

## Definition

StopTweenCustom( tweenID )

void agk::StopTweenCustom( UINT tweenID )

## Parameters

- tweenID - ID of the tween to stop