# GetParticlesX

## Description

Returns the current X position of the emitter, this is the point that new particles will appear from. It is not possible to get the position of individual particles, they are merely created, follow a path influenced by forces, and then disappear.

## Definition

float GetParticlesX( ID )

float agk::GetParticlesX( UINT ID )

## Parameters

- ID - The ID of the emitter to check.