# SetJointMouseTarget

## Description

Sets the target point in world coordinates that the mouse joint will attempt to move the attached body towards. Only works on Mouse joints.

## Definition

SetJointMouseTarget( iJointIndex, x, y )

void agk::SetJointMouseTarget( UINT iJointIndex, float x, float y )

## Parameters

- iJointIndex - The ID of the joint to modify.
- x - The x coordinate of the new target.
- y - The y coordinate of the new target.