# AssignTo3DPhysicsRagdollBoneObjectBone

## Description

Assigns the objects bone to the ragdoll bone. The objects bones that are in between the bones that are used to create a ragdoll bone.

## Definition

AssignTo3DPhysicsRagDollBoneObjectBone( ragdollBoneID, objBoneID )

void agk::AssignTo3DPhysicsRagDollBoneObjectBone( UINT ragdollBoneID, UINT objBoneID )

## Parameters

- ragdollBoneID - ID of ragdoll bone.
- objBoneID - Id of objects bone to be controlled by the ragdoll bone.