# GetObjects3DPhysicsContactPositionVector

## Description

Fills outPosVec3 with contact position. Returns false if no contact. First create a vector with CreateVector3() then pass in the ID. The vector you have created and passed in will be filled with the results.

## Definition

integer GetObjects3DPhysicsContactPositionVector( objA, objB, outPosVec3 )

int agk::GetObjects3DPhysicsContactPositionVector( UINT objA, UINT objB, int outPosVec3 )

## Parameters

- objA - first object ID
- objB - second object ID
- outPosVec3 - Id of the position Vector to be filled. Create this vector first.