# Create3DPhysicsHingeJoint

## Description

Creates a hinge joint between object a and b. The rotationVec3 paramter should be an axis in the form (0,1,0) for vertical, (1,0,0) for horizontal along the X axis, (0,0,1) for horizontal along the Z axis, or any combination of these. The rotation vector does not need to be normalized. Returns a joint ID.

## Definition

integer Create3DPhysicsHingeJoint( objA, objB, positionVec3, rotationVec3, disableCollisions )

int agk::Create3DPhysicsHingeJoint( UINT objA, UINT objB, int positionVec3, int rotationVec3, int disableCollisions )

## Parameters

- objA - first object ID
- objB - second object ID
- min_maxVec2 - vector ID
- positionVec3 - vector ID
- rotationVec3 - vector ID
- disableCollisions - 1 = collisions will be disabled between linked objects, 0 collisions will be enabled between linked objects.