# GetParticlesDirectionX

## Description

Returns the X component of the emitter direction, which is the base direction that particles will be moving when they are created. Particles can vary their direction slightly when emitted based on the current GetParticlesAngle value.

## Definition

float GetParticlesDirectionX( ID )

float agk::GetParticlesDirectionX( UINT ID )

## Parameters

- ID - The ID of the emitter to check.