# SetSpritePosition

## Description

Immediately positions the specified sprite to the given X,Y world coordinates. The default world coordinate system has 0,0 as the top left corner, and 100,100 as the bottom right hand corner of the screen (this can be changed using SetVirtualResolution). This function always positions the sprite using its top left corner, regardless of the current sprite offset. The top left corner used to position the sprite does not rotate with the sprite, for example as the sprite rotates around its center the imaginary top left corner remains fixed and the sprite's position value does not change.

## Definition

SetSpritePosition( iSpriteIndex, fX, fY )

void agk::SetSpritePosition( UINT iSpriteIndex, float fX, float fY )

## Parameters

- iSpriteIndex - The ID of the sprite to position
- fX - The X coordinate to position the sprite, can use decimal values.
- fY - the Y coordinate to position the sprite, can use decimal values.