# SetSkeleton2DFlip

## Description

Sets the horizontal and vertical flip mode of the skeleton, this will flip all bones and sprites along the horizontal or vertical axis (or both).

## Definition

SetSkeleton2DFlip( iSkeleton, flipH, flipV )

void agk::SetSkeleton2DFlip( UINT iSkeleton, int flipH, int flipV )

## Parameters

- iSkeleton - ID of the skeleton to modify
- flipH - 1 to flip the skeleton in the horizontal axis, 0 for no flip.
- flipV - 1 to flip the skeleton in the vertical axis, 0 for no flip.