# GetObjectRayCastBounceX

## Description

Returns the X component of the bounce vector for the last collision check. You can check the number of valid indices with GetObjectRayCastNumHits. Position an object here to make it look like it bounced after colliding.

## Definition

float GetObjectRayCastBounceX( index )

float agk::GetObjectRayCastBounceX( UINT index )

## Parameters

- index - The index of the collision to check, starting at index 0.