# GetObjectHeightMapHeight

## Description

If the object was created with CreateObjectFromHeightMap then this command can be used to quickly get the height of the object at a particular world position. This accounts for the object's position and Y rotation to provide the height regardless of where the object is positoned. If the object is rotated in the X or Z angles then this will produce incorrect values. You should provide the X and Z coordinates in world units, if the point lies outside the object then 0 will be returned.

## Definition

float GetObjectHeightMapHeight( objID, x, z )

float agk::GetObjectHeightMapHeight( UINT objID, float x, float z )

## Parameters

- objID - The ID of the object to check.
- x - The X component of the position to check
- z - The Z component of the position to check