# SetDefaultMinFilter

## Description

Sets the default minification filter for textures when the texture is smaller than the screen space it is displayed in. You can use a mode of 0 to use the nearest pixel, which will appear blocky, or 1 to use a linear filter which will look blurry. When the image matches the screen space exactly then both filters will look the same when there is a slight difference, nearest tends to be sharper, but may flicker as it changes pixel choice. You can set this value per image using SetImageMinFilter.

## Definition

SetDefaultMinFilter( filter )

void agk::SetDefaultMinFilter( UINT filter )

## Parameters

- filter - The filter mode to use 0=nearest, 1=linear