# RotateCameraLocalY

## Description

Rotates the specified camera around its local Y axis, i.e. if the camera were an airplane this command would make it turn left and right no matter which direction it was facing.

## Definition

RotateCameraLocalY( cameraID, amount )

void agk::RotateCameraLocalY( UINT cameraID, float amount )

## Parameters

- cameraID - The ID of the camera to modify, the main camera is ID 1.
- amount - The angle to rotate on the local Y axis in degrees, positive turns right, negative turns left.