# SetTweenObjectBlue

## Description

Sets the Blue parameter of the given tween ID in the range 0 to 255. A Tween can modify several parameters of an object at the same time. Set the begin value and the end value and an interpolation method. A tween is just a template that can be applied to many objects or chains at the same time with PlayTweenObject or AddTweenChainObject. Available interpolation methods are TweenLinear(), TweenSmooth1(), TweenSmooth2(), TweenEaseIn1(), TweenEaseIn2(), TweenEaseOut1(), TweenEaseOut2(), TweenBounce(), TweenOvershoot() Use an interpolation method of -1 to turn off interpolation on this value

## Definition

SetTweenObjectBlue( tweenID, beginB, endB, interpolation )

void agk::SetTweenObjectBlue( UINT tweenID, int beginB, int endB, int interpolation )

## Parameters

- tweenID - ID of the tween to modify
- beginB - The starting Blue color for the object, the object will be this color when playing starts
- endB - The end Blue color for the object, the object will be this color when playing ends
- interpolation - The interpolation method whilst the object is moving from beginB to endB