# SetSpriteSpeed

## Description

Sets the sprite animation to a specified speed, can be used whilst the animation is running. Can be set to 0 to temporarily pause the animtion.

## Definition

SetSpriteSpeed( iSpriteIndex, fFps )

void agk::SetSpriteSpeed( UINT iSpriteIndex, float fFps )

## Parameters

- iSpriteIndex - The ID of the sprite to modify.
- fFps - the rate at which the sprite should update, sprite frames will be skipped if the sprite frame rate is too high compared to the game frame rate.