# MoveObjectLocalZ

## Description

Moves the specified object along its local Z axis, i.e. if the object were a character this command would make them move forwards no matter which direction they were facing.

## Definition

MoveObjectLocalZ( objID, amount )

void agk::MoveObjectLocalZ( UINT objID, float amount )

## Parameters

- objID - The ID of the object to modify.
- amount - The distance to move in the local Z direction, can be negative.