# PhysicsRayCast

## Description

Casts a ray through all physics objects including sprites that have physics turned on and stores the closest item hit. Results of a ray cast can be retrieved using the other ray cast functions such as GetRayCastNormalX.
If the ray starts inside a shape that shape will not be counted in the results.
Returns 1 if there was a collision, 0 if not.

## Definition

integer PhysicsRayCast( x, y, x2, y2 )

int agk::PhysicsRayCast( float x, float y, float x2, float y2 )

## Parameters

- x - The X coordinate of the start point in world coordinates.
- y - The Y coordinate of the start point in world coordinates.
- x2 - The X coordinate of the end point in world coordinates.
- y2 - The Y coordinate of the end point in world coordinates.