# GetFirstContact

## Description

Cycles through the list of all contacts detected in the last physics step. Returns 1 if a contact exists, you can get the sprites involved in this contact using GetContactSpriteID1 and GetContactSpriteID2, you can move on to the next contact with GetNextContact. Returns 0 if there are no contacts.

## Definition

integer GetFirstContact()

int agk::GetFirstContact()