# Get3DVectorYFromScreen

## Description

Converts a 2D point on the screen into a vector pointing into the 3D world. The vector is normalised to 1 unit long, to extend it into the world simply multiply it by your desired distance.

## Definition

float Get3DVectorYFromScreen( x, y )

float agk::Get3DVectorYFromScreen( float x, float y )

## Parameters

- x - The X component of the screen position.
- y - The Y component of the screen position.