# Add3DPhysicsRagDollBone

## Description

Creates a ragdoll bone capsule between the objects start and end bone location. Returns ragdoll bone ID. If this command fails to create a bone it will return a -1.

## Definition

integer Add3DPhysicsRagDollBone( startBoneID, endBoneID, diameter, collisionGroup, collisionMask )

int agk::Add3DPhysicsRagDollBone( UINT startBoneID, UINT endBoneID, float diameter, int collisionGroup, int collisionMask )

## Parameters

- startBoneID - objects bone ID
- endBoneID - objects bone ID
- diameter - size of the capsule that will be the ragdoll bone.
- collisionGroup - collision group that this Physics object belongs too.
- collisionMask - collision groups you want masked from collision.