# FixSpriteToScreen

## Description

By default sprites are created in world coordinates and SetViewOffset can be used to move around the world. Use this command to instead fix the sprite to the screen so it will move with the viewport when the viewport is moved around. You can still reposition a sprite that is fixed to the screen, it only affects what happens when the viewport is moved. You should not use physics or collision commands on sprites fixed to the screen as their debug shapes will not line up and they will interfere with physics sprites not fixed to the screen.

## Definition

FixSpriteToScreen( iSpriteIndex, mode )

void agk::FixSpriteToScreen( UINT iSpriteIndex, int mode )

## Parameters

- iSpriteIndex - The ID of the sprite to change.
- mode - 1=screen sprite, 0=world sprite