# SetObjectColorEmissive

## Description

Sets the emissive color to use when drawing this object. Values should be in the range 0-255 but are not limited to it. Values greater than 255 will over saturate the object and values less than 0 will take light away. The emissive color simulates light being generated by the object so it will gain this color even if it is not being lit by anything. This does not not affect any surrounding objects.

## Definition

SetObjectColorEmissive( objID, red, green, blue )

void agk::SetObjectColorEmissive( UINT objID, int red, int green, int blue )

## Parameters

- objID - The ID of the object to modify.
- red - The red component of the color.
- green - The green component of the color.
- blue - The blue component of the color.