# SetParticlesActive

## Description

Sets whether the emitted particles are updated every frame. Set to 1 to update particles as normal, 0 to pause them. Particles will continue to be visible when paused. To hide particles use SetParticlesVisible.

## Definition

SetParticlesActive( ID, active )

void agk::SetParticlesActive( UINT ID, int active )

## Parameters

- ID - The ID of the emitter to modify.
- active - 1=normal, 0=pause