# RayCast3DPhysics

## Description

Cast a ray

## Definition

RayCast3DPhysics( rayID, fromVec3ID, toVec3ID, allOrClosest )

void agk::RayCast3DPhysics( UINT rayID, int fromVec3ID, int toVec3ID, int allOrClosest )

## Parameters

- rayID - ID of the ray
- fromVec3ID - ID of the starting point vector. Create a vector with the CreateVector3() command.
- toVec3ID - ID of the destination vector
- allOrClosest - 1 = all contacts, 0 = closest contact