# SetVirtualJoystickVisible

## Description

Sets whether the joystick is visible on screen, this does not affect its ability to accept input, use SetVirtualJoystickActive to affect if a virtual joystick will accept input. An invisible joystick can still be active.

## Definition

SetVirtualJoystickVisible( index, visible )

void agk::SetVirtualJoystickVisible( UINT index, int visible )

## Parameters

- index - The ID of the virtual joystick to set.
- visible - 1 to display the joystick, 0 to hide it.