# SetParticlesVisible

## Description

Sets whether the emitted particles are drawn. Set to 1 to show particles, 0 to hide them. Particles will still update whilst hidden, you can stop particles updating with SetParticlesActive

## Definition

SetParticlesVisible( ID, visible )

void agk::SetParticlesVisible( UINT ID, int visible )

## Parameters

- ID - The ID of the emitter to modify.
- visible - 1=show, 0=hide