# CreateObjectQuad

## Description

Creates a plane that will fill the entire screen and can be used to render full screen shaders. Returns an ID you can use to reference this object in other commands.

## Definition

integer CreateObjectQuad()

UINT agk::CreateObjectQuad()

CreateObjectQuad( objID )

void agk::CreateObjectQuad( UINT objID )

## Parameters

- objID - The ID to use for the new object.