# ClearScreen

## Description

Clears the back buffer and depth buffer of all drawing and fills it with the chosen clear color set by SetClearColor. This does not effect what is seen on screen unless Swap is called to display the back buffer to screen. This allows you to draw some things to the backbuffer, use GetImage to store the result and then ClearScreen to draw something else.

## Definition

ClearScreen()

void agk::ClearScreen()