# GetObjectIsAnimating

## Description

Returns 1 if the object is currently playing an animation, this includes tween to the start of an animation, but not tweening to a single frame. Essentially it returns 1 if the object should be playing an animation. If the animation is set to loop a specified number of times, or to only play once, then this command will return 0 when the animation is finished.

## Definition

integer GetObjectIsAnimating( objID )

int agk::GetObjectIsAnimating( UINT objID )

## Parameters

- objID - The ID of the object to check.