# GetNetworkServerID

## Description

Returns the client ID of the host's client. This is useful if you use the server to handle game setup variables such as board size, game length, etc, as only the host client should have a copy of these such variables.

## Definition

integer GetNetworkServerID( iNetID )

UINT agk::GetNetworkServerID( UINT iNetID )

## Parameters

- iNetID - The ID of the network to check.
- client - The ID of the client to check.