# SetObjectPosition

## Description

Sets the position of the specified object. By default objects are positioned at 0,0,0

## Definition

SetObjectPosition( objID, x, y, z )

void agk::SetObjectPosition( UINT objID, float x, float y, float z )

## Parameters

- objID - The ID of the object to modify.
- x - The X component of the position.
- y - The Y component of the position.
- z - The Z component of the position.