# MoveCameraLocalZ

## Description

Moves the specified camera along its local Z axis, i.e. if the camera were a character this command would make them move forwards no matter which direction they were facing.

## Definition

MoveCameraLocalZ( cameraID, amount )

void agk::MoveCameraLocalZ( UINT cameraID, float amount )

## Parameters

- cameraID - The ID of the camera to modify, the main camera is ID 1.
- amount - The distance to move in the local Z direction, can be negative.