# SetSpritePhysicsDamping

## Description

Sets some damping on the sprite's linear movement which may simulate something like wind resistance.
A value of 0 represents no damping, a value of 0.75 would reduce the velocity vector by half every second when running at 60 frames per second. Higher values will reduce the speed more quickly.

## Definition

SetSpritePhysicsDamping( iSpriteIndex, damp )

void agk::SetSpritePhysicsDamping( UINT iSpriteIndex, float damp )

## Parameters

- iSpriteIndex - The ID of the sprite to modify.
- damp - The new damping value.