# SetTweenCharY

## Description

Sets the Y parameter of the given tween ID. A Tween can modify several parameters of a character at the same time. Set the begin value and the end value and an interpolation method. Character positions ar relative to the parent text object. A tween is just a template that can be applied to many characters or chains at the same time, including from different text objects, with PlayTweenChar or AddTweenChainChar. Available interpolation methods are TweenLinear(), TweenSmooth1(), TweenSmooth2(), TweenEaseIn1(), TweenEaseIn2(), TweenEaseOut1(), TweenEaseOut2(), TweenBounce(), TweenOvershoot() Use an interpolation method of -1 to turn off interpolation on this value

## Definition

SetTweenCharY( tweenID, beginY, endY, interpolation )

void agk::SetTweenCharY( UINT tweenID, float beginY, float endY, int interpolation )

## Parameters

- tweenID - ID of the tween to modify
- beginY - The starting Y value for the character, the character will be positioned here when playing starts
- endY - The end Y value for the character, the character will be positioned here when playing ends
- interpolation - The interpolation method whilst the character is moving from beginY to endY