# CreateObjectBox

## Description

Creates a 3D box with the given width (X), height (Y), and length (Z).

## Definition

CreateObjectBox( objID, width, height, length )

void agk::CreateObjectBox( UINT objID, float width, float height, float length )

integer CreateObjectBox( width, height, length )

UINT agk::CreateObjectBox( float width, float height, float length )

## Parameters

- objID - The ID to use for the new object.
- width - The size of the object in the X direction.
- height - The size of the object in the Y direction.
- length - The size of the object in the Z direction.