# SetSkeleton2DBoneScale

## Description

Set the original scale of a bone. Animations will override this value.

## Definition

SetSkeleton2DBoneScale( iSkeleton, bone, sx, sy )

void agk::SetSkeleton2DBoneScale( UINT iSkeleton, int bone, float sx, float sy )

## Parameters

- iSkeleton - ID of the skeleton to modify
- bone - ID of the bone to modify
- sx - The new X scale value to use
- sy - The new Y scale value to use