# RotateCameraLocalZ

## Description

Rotates the specified camera around its local Z axis, i.e. if the camera were an airplane this command would make it roll left and right no matter which direction it was facing.

## Definition

RotateCameraLocalZ( cameraID, amount )

void agk::RotateCameraLocalZ( UINT cameraID, float amount )

## Parameters

- cameraID - The ID of the camera to modify, the main camera is ID 1.
- amount - The angle to rotate on the local Z axis in degrees, negative is clockwise.