# Set3DPhysicsStaticPlaneRotation

## Description

Sets the rotation of the static Plane

## Definition

Set3DPhysicsStaticPlaneRotation( planeID, angX, angY, angZ )

void agk::Set3DPhysicsStaticPlaneRotation( UINT planeID, float angX, float angY, float angZ )

## Parameters

- planeID - static plane ID
- angX - The world X angle of rotation.
- angY - The world Y angle of rotation.
- angZ - The world Z angle of rotation.