# StopTweenCamera

## Description

Stops a given tween ID if it is playing on a given camera. If the tween is not playing or has finished then this command has no effect. If the camera was in the middle of an interpolation it will remain at its current position, it will not skip to the end or return to the beginning.

## Definition

StopTweenCamera( tweenID, cameraID )

void agk::StopTweenCamera( UINT tweenID, UINT cameraID )

## Parameters

- tweenID - ID of the tween to stop
- cameraID - ID of the camera to stop