# SetObjectUVOffset

## Description

Modifies all meshes in the object to use the specified UV offset, see SetObjectMeshUVOffset for more information.

## Definition

SetObjectUVOffset( objID, textureStage, offsetU, offsetV )

void agk::SetObjectUVOffset( UINT objID, UINT textureStage, float offsetU, float offsetV )

## Parameters

- objID - The ID of the object to modify.
- textureStage - The texture stage of the UVs to modify, in the range 0 to 7
- offsetU - The offset to use in the U direction, the default is 0
- offsetV - The offset to use in the V direction, the default is 0