# Reset3DPhysicsWorld

## Description

This deletes the physics world and all the shapes, rigid bodies, joints, joint motors, ragdolls and character controllers. Then recreates an empty physics world with default scale and gravity. You will then need to recreate all the shapes, rigid bodies, joints, joint motors, ragdolls and character controllers that you require.

## Definition

Reset3DPhysicsWorld()

void agk::Reset3DPhysicsWorld()