# GetObject3DPhysicsContactVector

## Description

Returns true if there is a contact vector and fills the vector outPosVec3. First create a vector with CreateVector3() then pass in the ID. The vector you have created and passed in will be filled with the results.

## Definition

integer GetObject3DPhysicsContactVector(int outPosVec3)

int agk::GetObject3DPhysicsContactVector(int outPosVec3)

## Parameters

- outPosVec3 - The ID of the vector to be filled with the results.