# StopTweenText

## Description

Stops a given tween ID if it is playing on a given text object. If the tween is not playing or has finished then this command has no effect. If the text was in the middle of an interpolation it will remain at its current position, it will not skip to the end or return to the beginning.

## Definition

StopTweenText( tweenID, textID )

void agk::StopTweenText( UINT tweenID, UINT textID )

## Parameters

- tweenID - ID of the tween to stop
- textID - ID of the text object to stop