# SetCameraPosition

## Description

Sets the position of the specified camera. By default cameras are positioned at 0,0,0 The main camera is ID 1.

## Definition

SetCameraPosition( cameraID, x, y, z )

void agk::SetCameraPosition( UINT cameraID, float x, float y, float z )

## Parameters

- cameraID - The ID of the camera to modify, the main camera is ID 1.
- x - The X component of the position.
- y - The Y component of the position.
- z - The Z component of the position.