# MoveCameraLocalX

## Description

Moves the specified camera along its local X axis, i.e. if the camera were a character this command would make them strafe no matter which direction they were facing.

## Definition

MoveCameraLocalX( cameraID, amount )

void agk::MoveCameraLocalX( UINT cameraID, float amount )

## Parameters

- cameraID - The ID of the camera to modify, the main camera is ID 1.
- amount - The distance to move in the local X direction, can be negative.