# PlayTweenObject

## Description

Applies the given tween ID to a given object ID with an optional delay and starts playing it. A tween can be played on multiple objects at the same time, simply call this command again with a different object ID. The object will not be modified until the delay time has passed, at which point the tween will start at the begin values and move towards the end values over the tween duration. If a tween end value is modified whilst the tween is playing on a object the object will adjust its interpolation accordingly. Modifying the duration whilst playing is undefined and not compatible with chains.

## Definition

PlayTweenObject( tweenID, objectID, delay )

void agk::PlayTweenObject( UINT tweenID, UINT objectID, float delay )

## Parameters

- tweenID - ID of the tween to use
- objectID - ID of the object to modify
- delay - Number of seconds before the tween should start playing