# SetTweenObjectRed

## Description

Sets the Red parameter of the given tween ID in the range 0 to 255. A Tween can modify several parameters of an object at the same time. Set the begin value and the end value and an interpolation method. A tween is just a template that can be applied to many objects or chains at the same time with PlayTweenObject or AddTweenChainObject. Available interpolation methods are TweenLinear(), TweenSmooth1(), TweenSmooth2(), TweenEaseIn1(), TweenEaseIn2(), TweenEaseOut1(), TweenEaseOut2(), TweenBounce(), TweenOvershoot() Use an interpolation method of -1 to turn off interpolation on this value

## Definition

SetTweenObjectRed( tweenID, beginR, endR, interpolation )

void agk::SetTweenObjectRed( UINT tweenID, int beginR, int endR, int interpolation )

## Parameters

- tweenID - ID of the tween to modify
- beginR - The starting Red color for the object, the object will be this color when playing starts
- endR - The end Red color for the object, the object will be this color when playing ends
- interpolation - The interpolation method whilst the object is moving from beginR to endR