# RotateObjectLocalY

## Description

Rotates the specified object around its local Y axis, i.e. if the object were an airplane this command would make it turn left and right no matter which direction it was facing.

## Definition

RotateObjectLocalY( objID, amount )

void agk::RotateObjectLocalY( UINT objID, float amount )

## Parameters

- objID - The ID of the object to modify.
- amount - The angle to rotate on the local Y axis in degrees, positive turns right, negative turns left.