# SetParticlesPosition

## Description

Sets the position of the particle emitter. This is the position that new particles will emerge from and does not affect particles that are already visible.

## Definition

SetParticlesPosition( ID, x, y )

void agk::SetParticlesPosition( UINT ID, float x, float y )

## Parameters

- ID - The ID of the emitter to modify.
- x - The new x coordinate for the emitter in world coordinates.
- y - The new y coordinate for the emitter in world coordinates.