# RotateObjectLocalX

## Description

Rotates the specified object around its local X axis, i.e. if the object were an airplane this command would make it pitch up and down no matter which direction it was facing.

## Definition

RotateObjectLocalX( objID, amount )

void agk::RotateObjectLocalX( UINT objID, float amount )

## Parameters

- objID - The ID of the object to modify.
- amount - The angle to rotate on the local X axis in degrees, positive looks down, negative looks up.