# Set3DPhysicsCharacterControllerPosition

## Description

Repositions the Controller to the new coordinates passed in. Do not position the controller inside another physics object.

## Definition

Set3DPhysicsCharacterControllerPosition( objID, posX, posY, posZ )

void agk::Set3DPhysicsCharacterControllerPosition( UINT objID, float posX, float posY, float posZ )

## Parameters

- objID - object ID
- posX - The new X coordinate
- posY - The new Y coordinate
- posZ - The new Z coordinate