# Set3DPhysicsCharacterControllerFallSpeed

## Description

Sets the speed at which the controller will fall.

## Definition

Set3DPhysicsCharacterControllerFallSpeed( objID, fallSpeed )

void agk::Set3DPhysicsCharacterControllerFallSpeed( UINT objID, float fallSpeed )

## Parameters

- objID - object ID
- fallSpeed - Default value is 55.0 which is the terminal velocity of a sky diver in meters per second.