# SetSkeleton2DBonePosition

## Description

Set the original position of a bone relative to its parent also know as the setup pose. All animation will be relative to this position, this can be changed whilst an animation is playing.

## Definition

SetSkeleton2DBonePosition( iSkeleton, bone, x, y )

void agk::SetSkeleton2DBonePosition( UINT iSkeleton, int bone, float x, float y )

## Parameters

- iSkeleton - ID of the skeleton to modify
- bone - The ID of the bone to modify
- x - The new X position to use
- y - The new Y position to use