# SetObjectBoneRotationQuat

## Description

Sets the rotation of the specified bone relative to its parent as a quaternion.

## Definition

SetObjectBoneRotationQuat( objID, boneIndex, w, x, y, z )

void agk::SetObjectBoneRotationQuat( UINT objID, UINT boneIndex, float w, float x, float y, float z )

## Parameters

- objID - The ID of the object that contains the bone.
- boneIndex - The index of the bone to modify.
- w - The W component of the rotation.
- x - The X component of the rotation.
- y - The Y component of the rotation.
- z - The Z component of the rotation.