# GetNetworkMessage

## Description

Check the network for any messages sent to this client. If none are found it returns 0. If a message is found it returns a message ID you can use to read the message. You must delete the message using DeleteNetworkMesage when you are done reading it. You should keep calling GetNetworkMessage until it returns 0 to make sure you have received all the messages. You can use the message reading commands to find out which client ID sent the message.

## Definition

integer GetNetworkMessage( iNetID )

UINT agk::GetNetworkMessage( UINT iNetID )

## Parameters

- iNetID - The ID of the network to check for messages.