# SetTweenObjectAngleY

## Description

Sets the Euler AngleY parameter of the given tween ID. A Tween can modify several parameters of an object at the same time. Set the begin value and the end value and an interpolation method. A tween is just a template that can be applied to many objects or chains at the same time with PlayTweenObject or AddTweenChainObject. Available interpolation methods are TweenLinear(), TweenSmooth1(), TweenSmooth2(), TweenEaseIn1(), TweenEaseIn2(), TweenEaseOut1(), TweenEaseOut2(), TweenBounce(), TweenOvershoot() Use an interpolation method of -1 to turn off interpolation on this value

## Definition

SetTweenObjectAngleY( tweenID, beginAY, endAY, interpolation )

void agk::SetTweenObjectAngleY( UINT tweenID, float beginAY, float endAY, int interpolation )

## Parameters

- tweenID - ID of the tween to modify
- beginAY - The starting AngleY value for the object, the object will be rotated to this angle when playing starts
- endAY - The end AngleY value for the object, the object will be rotated to this angle when playing ends
- interpolation - The interpolation method whilst the object is moving from beginAY to endAY