# SetMeshMemblockVertexUV

## Description

Provides a quick way to modify the UV values of a vertex inside a mesh memblock. It uses the attribute data from the beginning of the memblock to work out the vertex offset and change the UV values. Vertices start at index 0.

## Definition

SetMeshMemblockVertexUV( memID, vertexIndex, u, v )

void agk::SetMeshMemblockVertexUV( UINT memID, UINT vertexIndex, float u, float v )

## Parameters

- memID - The ID of the memblock to modify
- vertexIndex - The index of the vertex to modify
- u - The new U value for this vertex
- v - The new V value for this vertex