# AddTweenChainSprite

## Description

Applies the given tween ID to a given sprite ID with an optional delay and adds it to the end of the chain. A tween can be added to multiple sprites at the same time, simply call this command again with a different sprite ID. The sprite will not be modified until all preceeding tweens in this chain have finished and the delay time has passed, at which point the tween will start at the begin values and move towards the end values over the tween duration. If a tween end value is modified whilst the tween is playing on a sprite the sprite will adjust its interpolation accordingly. Modifying the duration whilst playing is undefined and not compatible with chains.

## Definition

AddTweenChainSprite( chainID, tweenID, spriteID, delay )

void agk::AddTweenChainSprite( UINT chainID, UINT tweenID, UINT spriteID, float delay )

## Parameters

- chainID - ID of the chain to add to
- tweenID - ID of the tween to add
- spriteID - ID of the sprite to modify
- delay - Number of seconds to wait before playing this tween when it is triggered