# SetObjectUVScale

## Description

Modifies all meshes in the object to use the specified UV scale, see SetObjectMeshUVScale for more information.

## Definition

SetObjectUVScale( objID, textureStage, scaleU, scaleV )

void agk::SetObjectUVScale( UINT objID, UINT textureStage, float scaleU, float scaleV )

## Parameters

- objID - The ID of the object to modify.
- textureStage - The texture stage of the UVs to modify, in the range 0 to 7
- scaleU - The scale to use in the U direction, the default is 1
- scaleV - The scale to use in the V direction, the default is 1