SphereCast3DPhysicsRay - AGK Help

SphereCast3DPhysicsRay

Description

Casts a sphere collision shape along the length of the ray. Returns 1 if the specified object has been hit and 0 if it has not.

Definition

integer SphereCast3DPhysicsObject( objID, rayID, fromVec3ID, toVec3ID, radius )

SphereCast3DPhysics( rayID, fromVec3ID, toVec3ID, radius )

Parameters