xof 0303txt 0032 // DirectX 9.0 file // Creator: Ultimate Unwrap3D Pro v3.46 // Website: http://www.unwrap3d.com // Time: Tue Apr 25 13:41:49 2017 // Start of Templates template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template FVFData { DWORD dwFVF; DWORD nDWords; array DWORD data[nDWords]; } template XSkinMeshHeader { <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template SkinWeights { <6F0D123B-BAD2-4167-A0D0-80224F25FABB> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } template AnimTicksPerSecond { <9E415A43-7BA6-4a73-8743-B73D47E88476> DWORD AnimTicksPerSecond; } // Start of Frames Frame Body { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh staticMesh { 24; 0.000000; 0.455000; -3.000000;, 0.000000; 0.000000; -3.000000;, 0.000000; 0.000000; -0.000000;, 0.000000; 0.455000; -0.000000;, 3.000000; 0.455000; -3.000000;, 3.000000; 0.000000; -3.000000;, 0.000000; 0.000000; -3.000000;, 0.000000; 0.455000; -3.000000;, 3.000000; 0.455000; -0.000000;, 3.000000; 0.000000; -0.000000;, 3.000000; 0.000000; -3.000000;, 3.000000; 0.455000; -3.000000;, 0.000000; 0.455000; -0.000000;, 0.000000; 0.000000; -0.000000;, 3.000000; 0.000000; -0.000000;, 3.000000; 0.455000; -0.000000;, 3.000000; 0.000000; -3.000000;, 3.000000; 0.000000; -0.000000;, 0.000000; 0.000000; -0.000000;, 0.000000; 0.000000; -3.000000;, 0.000000; 0.455000; -0.000000;, 3.000000; 0.455000; -0.000000;, 3.000000; 0.455000; -3.000000;, 0.000000; 0.455000; -3.000000;; 6; 4;0, 1, 2, 3;, 4;4, 5, 6, 7;, 4;8, 9, 10, 11;, 4;12, 13, 14, 15;, 4;16, 17, 18, 19;, 4;20, 21, 22, 23;; MeshNormals { 24; -1.000000; 0.000000; -0.000000;, -1.000000; 0.000000; -0.000000;, -1.000000; 0.000000; -0.000000;, -1.000000; 0.000000; -0.000000;, 0.000000; 0.000000; -1.000000;, 0.000000; 0.000000; -1.000000;, 0.000000; 0.000000; -1.000000;, 0.000000; 0.000000; -1.000000;, 1.000000; 0.000000; 0.000000;, 1.000000; 0.000000; 0.000000;, 1.000000; 0.000000; 0.000000;, 1.000000; 0.000000; 0.000000;, -0.000000; 0.000000; 1.000000;, -0.000000; 0.000000; 1.000000;, -0.000000; 0.000000; 1.000000;, -0.000000; 0.000000; 1.000000;, 0.000000; -1.000000; 0.000000;, 0.000000; -1.000000; 0.000000;, 0.000000; -1.000000; 0.000000;, 0.000000; -1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;; 6; 4;0, 1, 2, 3;, 4;4, 5, 6, 7;, 4;8, 9, 10, 11;, 4;12, 13, 14, 15;, 4;16, 17, 18, 19;, 4;20, 21, 22, 23;; } MeshTextureCoords { 24; -3.000000; 0.545000;, -3.000000; 1.000000;, -0.000000; 1.000000;, -0.000000; 0.545000;, -3.000000; 0.545000;, -3.000000; 1.000000;, -0.000000; 1.000000;, -0.000000; 0.545000;, 0.000000; 0.545000;, 0.000000; 1.000000;, 3.000000; 1.000000;, 3.000000; 0.545000;, -0.000000; 0.545000;, -0.000000; 1.000000;, 3.000000; 1.000000;, 3.000000; 0.545000;, -3.000000; -2.000000;, -3.000000; 1.000000;, -0.000000; 1.000000;, -0.000000; -2.000000;, -0.000000; 1.000000;, 3.000000; 1.000000;, 3.000000; -2.000000;, 0.000000; -2.000000;; } MeshMaterialList { 1; 6; 0, 0, 0, 0, 0, 0; Material Water { 0.690196; 0.843137; 0.964706; 1.000000;; 128.000000; 0.330000; 0.330000; 0.330000;; 0.000000; 0.000000; 0.000000;; } } } }