;Artificial Intelligence Script ;Header desc = Head bobbing script for player walking running and crouching ;Triggers :always:plrcamoffseton=1 :state=0,keypressed=17 1,plrnotrunning,plrnotcrouched,plrnotjumping:state=1 :state=0,keypressed=17 0,plrnotrunning,plrnotcrouched,plrnotjumping:setvar=$CAZ 0,0,state=0 :state=0,keypressed=17 1,plrrunning,plrnotcrouched,plrnotjumping:state=6 :state=0,keypressed=17 0,plrrunning,plrnotcrouched,plrnotjumping:setvar=$CAZ 0,0,state=0 :state=0,keypressed=17 1,plrcrouching:state=10 :state=0,keypressed=17 0,plrcrouching:0,setvar=$CAZ 0,0,state=0 :state=0,keypressed=30 1,plrnotrunning,plrnotcrouched,plrnotjumping:state=1 :state=0,keypressed=30 0,plrnotrunning,plrnotcrouched,plrnotjumping:setvar=$CAZ 0,0,state=0 :state=0,keypressed=30 1,plrrunning,plrnotcrouched,plrnotjumping:state=6 :state=0,keypressed=30 0,plrrunning,plrnotcrouched,plrnotjumping:setvar=$CAZ 0,0,state=0 :state=0,keypressed=30 1,plrcrouching:state=10 :state=0,keypressed=30 0,plrcrouching:0,setvar=$CAZ 0,0,state=0 :state=0,keypressed=31 1,plrnotrunning,plrnotcrouched,plrnotjumping:state=1 :state=0,keypressed=31 0,plrnotrunning,plrnotcrouched,plrnotjumping:setvar=$CAZ 0,0,state=0 :state=0,keypressed=31 1,plrrunning,plrnotcrouched,plrnotjumping:state=6 :state=0,keypressed=31 0,plrrunning,plrnotcrouched,plrnotjumping:setvar=$CAZ 0,0,state=0 :state=0,keypressed=31 1,plrcrouching:state=10 :state=0,keypressed=31 0,plrcrouching:0,setvar=$CAZ 0,0,state=0 :state=0,keypressed=32 1,plrnotrunning,plrnotcrouched,plrnotjumping:state=1 :state=0,keypressed=32 0,plrnotrunning,plrnotcrouched,plrnotjumping:setvar=$CAZ 0,0,state=0 :state=0,keypressed=32 1,plrrunning,plrnotcrouched,plrnotjumping:state=6 :state=0,keypressed=32 0,plrrunning,plrnotcrouched,plrnotjumping:setvar=$CAZ 0,0,state=0 :state=0,keypressed=32 1,plrcrouching:state=10 :state=0,keypressed=32 0,plrcrouching:0,setvar=$CAZ 0,0,state=0 ;Player is jumping :state=0,keypressed=17 1,plrjumping,plrnotcrouched:state=14 :state=0,keypressed=30 1,plrjumping,plrnotcrouched:state=14 :state=0,keypressed=31 1,plrjumping,plrnotcrouched:state=14 :state=0,keypressed=32 1,plrjumping,plrnotcrouched:state=14 :state=0,plrjumping:state=14 :state=3,keypressed=17 1,plrnotrunning,plrnotcrouched:state=4 :state=3,keypressed=17 0,plrnotrunning,plrnotcrouched:0,setvar=$CAZ 0,0,state=0 :state=3,keypressed=17 1,plrrunning,plrnotcrouched:state=8 :state=3,keypressed=17 0,plrrunning,plrnotcrouched:setvar=$CAZ 0,0,state=0 :state=3,keypressed=17 1,plrcrouching:state=12 :state=3,keypressed=17 0,plrcrouching:0,setvar=$CAZ 0,0,state=0 :state=3,keypressed=30 1,plrnotrunning,plrnotcrouched:state=4 :state=3,keypressed=30 0,plrnotrunning,plrnotcrouched:0,setvar=$CAZ 0,0,state=0 :state=3,keypressed=30 1,plrrunning,plrnotcrouched:state=8 :state=3,keypressed=30 0,plrrunning,plrnotcrouched:0,setvar=$CAZ 0,0,state=0 :state=3,keypressed=30 1,plrcrouching:state=12 :state=3,keypressed=30 0,plrcrouching:0,setvar=$CAZ 0,0,state=0 :state=3,keypressed=31 1,plrnotrunning,plrnotcrouched:state=4 :state=3,keypressed=31 0,plrnotrunning,plrnotcrouched:0,setvar=$CAZ 0,0,state=0 :state=3,keypressed=31 1,plrrunning,plrnotcrouched:state=8 :state=3,keypressed=31 0,plrrunning,plrnotcrouched:0,setvar=$CAZ 0,0,state=0 :state=3,keypressed=31 1,plrcrouching:state=12 :state=3,keypressed=31 0,plrcrouching:0,setvar=$CAZ 0,0,state=0 :state=3,keypressed=32 1,plrnotrunning,plrnotcrouched:state=4 :state=3,keypressed=32 0,plrnotrunning,plrnotcrouched:0,setvar=$CAZ 0,0,state=0 :state=3,keypressed=32 1,plrrunning,plrnotcrouched:state=8 :state=3,keypressed=32 0,plrrunning,plrnotcrouched:0,setvar=$CAZ 0,0,state=0 :state=3,keypressed=32 1,plrcrouching:state=12 :state=3,keypressed=32 0,plrcrouching:0,setvar=$CAZ 0,0,state=0 ;Player is Moving (no sprint, no crouch, jo jump) :state=1:etimerstart,state=2 :state=2,etimergreater=0:setvar=$CAZ 0,0 :state=2,etimergreater=17:setvar=$CAZ 0.05,0.05 :state=2,etimergreater=33:setvar=$CAZ 0.1,0.1 :state=2,etimergreater=50:setvar=$CAZ 0.15,0.15 :state=2,etimergreater=66:setvar=$CAZ 0.2,0.2 :state=2,etimergreater=83:setvar=$CAZ 0.25,0.25 :state=2,etimergreater=99:setvar=$CAZ 0.3,0.3 :state=2,etimergreater=116:setvar=$CAZ 0.35,0.35 :state=2,etimergreater=132:setvar=$CAZ 0.4,0.4 :state=2,etimergreater=149:setvar=$CAZ 0.45,0.45 :state=2,etimergreater=165:setvar=$CAZ 0.5,0.5 :state=2,etimergreater=182:setvar=$CAZ 0.45,0.45 :state=2,etimergreater=198:setvar=$CAZ 0.4,0.4 :state=2,etimergreater=215:setvar=$CAZ 0.35,0.35 :state=2,etimergreater=231:setvar=$CAZ 0.3,0.3 :state=2,etimergreater=248:setvar=$CAZ 0.25,0.25 :state=2,etimergreater=264:setvar=$CAZ 0.2,0.2 :state=2,etimergreater=281:setvar=$CAZ 0.15,0.15 :state=2,etimergreater=297:setvar=$CAZ 0.1,0.1 :state=2,etimergreater=300:setvar=$CAZ 0.05,0.05,state=3 :state=4:etimerstart,state=5 :state=5,etimergreater=0:setvar=$CAZ 0,0 :state=5,etimergreater=17:setvar=$CAZ -0.05,-0.05 :state=5,etimergreater=33:setvar=$CAZ -0.1,-0.1 :state=5,etimergreater=50:setvar=$CAZ -0.15,-0.15 :state=5,etimergreater=66:setvar=$CAZ -0.2,-0.2 :state=5,etimergreater=83:setvar=$CAZ -0.25,-0.25 :state=5,etimergreater=99:setvar=$CAZ -0.3,-0.3 :state=5,etimergreater=116:setvar=$CAZ -0.35,-0.35 :state=5,etimergreater=132:setvar=$CAZ -0.4,-0.4 :state=5,etimergreater=149:setvar=$CAZ -0.45,-0.45 :state=5,etimergreater=165:setvar=$CAZ -0.5,-0.5 :state=5,etimergreater=182:setvar=$CAZ -0.45,-0.45 :state=5,etimergreater=198:setvar=$CAZ -0.4,-0.4 :state=5,etimergreater=215:setvar=$CAZ -0.35,-0.35 :state=5,etimergreater=231:setvar=$CAZ -0.3,-0.3 :state=5,etimergreater=248:setvar=$CAZ -0.25,-0.25 :state=5,etimergreater=264:setvar=$CAZ -0.2,-0.2 :state=5,etimergreater=281:setvar=$CAZ -0.15,-0.15 :state=5,etimergreater=297:setvar=$CAZ -0.1,-0.1 :state=5,etimergreater=297:setvar=$CAZ -0.05,-0.05 :state=5,etimergreater=300:setvar=$CAZ 0,0,state=0 ;Player is sprinting (no move, no crouch, no jump) :state=6:etimerstart,state=7 :state=7,etimergreater=0:setvar=$CAZ 0,0 :state=7,etimergreater=13:setvar=$CAZ 0.1,0.1 :state=7,etimergreater=25:setvar=$CAZ 0.2,0.2 :state=7,etimergreater=38:setvar=$CAZ 0.3,0.3 :state=7,etimergreater=50:setvar=$CAZ 0.4,0.4 :state=7,etimergreater=63:setvar=$CAZ 0.5,0.5 :state=7,etimergreater=75:setvar=$CAZ 0.6,0.6 :state=7,etimergreater=88:setvar=$CAZ 0.7,0.7 :state=7,etimergreater=100:setvar=$CAZ 0.8,0.8 :state=7,etimergreater=113:setvar=$CAZ 0.9,0.9 :state=7,etimergreater=125:setvar=$CAZ 1,1 :state=7,etimergreater=138:setvar=$CAZ 0.9,0.9 :state=7,etimergreater=150:setvar=$CAZ 0.8,0.8 :state=7,etimergreater=163:setvar=$CAZ 0.7,0.7 :state=7,etimergreater=175:setvar=$CAZ 0.6,0.6 :state=7,etimergreater=188:setvar=$CAZ 0.5,0.5 :state=7,etimergreater=200:setvar=$CAZ 0.4,0.4 :state=7,etimergreater=213:setvar=$CAZ 0.3,0.3 :state=7,etimergreater=225:setvar=$CAZ 0.2,0.2 :state=7,etimergreater=238:setvar=$CAZ 0.1,0.1 :state=7,etimergreater=250:setvar=$CAZ 0,0,state=3 :state=8:etimerstart,state=9 :state=9,etimergreater=0:setvar=$CAZ 0,0 :state=9,etimergreater=13:setvar=$CAZ -0.1,-0.1 :state=9,etimergreater=25:setvar=$CAZ -0.2,-0.2 :state=9,etimergreater=38:setvar=$CAZ -0.3,-0.3 :state=9,etimergreater=50:setvar=$CAZ -0.4,-0.4 :state=9,etimergreater=63:setvar=$CAZ -0.5,-0.5 :state=9,etimergreater=75:setvar=$CAZ -0.6,-0.6 :state=9,etimergreater=88:setvar=$CAZ -0.7,-0.7 :state=9,etimergreater=100:setvar=$CAZ -0.8,-0.8 :state=9,etimergreater=113:setvar=$CAZ -0.9,-0.9 :state=9,etimergreater=125:setvar=$CAZ -1,-1 :state=9,etimergreater=138:setvar=$CAZ -0.9,-0.9 :state=9,etimergreater=150:setvar=$CAZ -0.8,-0.8 :state=9,etimergreater=163:setvar=$CAZ -0.7,-0.7 :state=9,etimergreater=175:setvar=$CAZ -0.6,-0.6 :state=9,etimergreater=188:setvar=$CAZ -0.5,-0.5 :state=9,etimergreater=200:setvar=$CAZ -0.4,-0.4 :state=9,etimergreater=213:setvar=$CAZ -0.3,-0.3 :state=9,etimergreater=225:setvar=$CAZ -0.2,-0.2 :state=9,etimergreater=238:setvar=$CAZ -0.1,-0.1 :state=9,etimergreater=250:setvar=$CAZ 0,0,state=0 ;Player is crouching (no move, no sprint, no jump) :state=10:etimerstart,state=11 :state=11,etimergreater=0:setvar=$CAZ 0,0 :state=11,etimergreater=25:setvar=$CAZ 0.1,0.1 :state=11,etimergreater=50:setvar=$CAZ 0.2,0.2 :state=11,etimergreater=75:setvar=$CAZ 0.3,0.3 :state=11,etimergreater=100:setvar=$CAZ 0.4,0.4 :state=11,etimergreater=125:setvar=$CAZ 0.5,0.5 :state=11,etimergreater=150:setvar=$CAZ 0.6,0.6 :state=11,etimergreater=175:setvar=$CAZ 0.7,0.7 :state=11,etimergreater=200:setvar=$CAZ 0.8,0.8 :state=11,etimergreater=225:setvar=$CAZ 0.9,0.9 :state=11,etimergreater=250:setvar=$CAZ 1,1 :state=11,etimergreater=275:setvar=$CAZ 0.9,0.9 :state=11,etimergreater=300:setvar=$CAZ 0.8,0.8 :state=11,etimergreater=325:setvar=$CAZ 0.7,0.7 :state=11,etimergreater=350:setvar=$CAZ 0.6,0.6 :state=11,etimergreater=375:setvar=$CAZ 0.5,0.5 :state=11,etimergreater=400:setvar=$CAZ 0.4,0.4 :state=11,etimergreater=425:setvar=$CAZ 0.3,0.3 :state=11,etimergreater=450:setvar=$CAZ 0.2,0.2 :state=11,etimergreater=500:setvar=$CAZ 0.1,0.1,state=3 :state=12:etimerstart,state=13 :state=13,etimergreater=0:setvar=$CAZ 0,0 :state=13,etimergreater=25:setvar=$CAZ -0.1,-0.1 :state=13,etimergreater=50:setvar=$CAZ -0.2,-0.2 :state=13,etimergreater=75:setvar=$CAZ -0.3,-0.3 :state=13,etimergreater=100:setvar=$CAZ -0.4,-0.4 :state=13,etimergreater=125:setvar=$CAZ -0.5,-0.5 :state=13,etimergreater=150:setvar=$CAZ -0.6,-0.6 :state=13,etimergreater=175:setvar=$CAZ -0.7,-0.7 :state=13,etimergreater=200:setvar=$CAZ -0.8,-0.8 :state=13,etimergreater=225:setvar=$CAZ -0.9,-0.9 :state=13,etimergreater=250:setvar=$CAZ -1,-1 :state=13,etimergreater=275:setvar=$CAZ -0.9,-0.9 :state=13,etimergreater=300:setvar=$CAZ -0.8,-0.8 :state=13,etimergreater=325:setvar=$CAZ -0.7,-0.7 :state=13,etimergreater=350:setvar=$CAZ -0.6,-0.6 :state=13,etimergreater=375:setvar=$CAZ -0.5,-0.5 :state=13,etimergreater=400:setvar=$CAZ -0.4,-0.4 :state=13,etimergreater=425:setvar=$CAZ -0.3,-0.3 :state=13,etimergreater=450:setvar=$CAZ -0.2,-0.2 :state=13,etimergreater=475:setvar=$CAZ -0.1,-0.1 :state=13,etimergreater=500:setvar=$CAZ 0,0,state=0 ;Player is jumping :state=14:etimerstart,state=15 :state=15,etimergreater=0:plrcamoffsety=0 :state=15,etimergreater=20:plrcamoffsety=1 :state=15,etimergreater=40:plrcamoffsety=2 :state=15,etimergreater=60:plrcamoffsety=3 :state=15,etimergreater=80:plrcamoffsety=4 :state=15,etimergreater=100:plrcamoffsety=5 :state=15,etimergreater=120:plrcamoffsety=5 :state=15,etimergreater=140:plrcamoffsety=5 :state=15,etimergreate=150:plrcamoffsety=5 :state=15:etimergreater=160:plrcamoffset=5 :state=15,etimergreater=180:plrcamoffsety=4 :state=15,etimergreater=200:plrcamoffsety=3 :state=15,etimergreater=220:plrcamoffsety=2 :state=15,etimergreater=240:plrcamoffsety=1 :state=15,etimergreater=250:plrcamoffsety=0 ;:state=15,etimergreater=500,plronground=1:plrcamoffsety=-2 ;:state=15,etimergreater=600,plronground=1:plrcamoffsety=-1 ;:state=15,etimergreater=750,plronground=1:plrcamoffsety=0 :state=15,etimergreater=1000:state=0 ;End of Script