//~ cross.png

//~ Don't forget to enable physics for the sprite.
//~ Don't forget to change <SpriteID> to the correct id.

w# = ( GetSpriteW<SpriteID>th( <SpriteID> ) / 2.0 )
h# = ( GetSpriteHeight( <SpriteID> ) / 2.0 )
SetSpriteShapePolygon( <SpriteID>, 11, 0, w# * 0.000, h# * 0.000 )
SetSpriteShapePolygon( <SpriteID>, 11, 1, w# * -0.439, h# * -0.439 )
SetSpriteShapePolygon( <SpriteID>, 11, 2, w# * -0.381, h# * -0.635 )
SetSpriteShapePolygon( <SpriteID>, 11, 3, w# * -0.286, h# * -0.801 )
SetSpriteShapePolygon( <SpriteID>, 11, 4, w# * -0.189, h# * -0.892 )
SetSpriteShapePolygon( <SpriteID>, 11, 5, w# * -0.091, h# * -0.941 )
SetSpriteShapePolygon( <SpriteID>, 11, 6, w# * 0.088, h# * -0.941 )
SetSpriteShapePolygon( <SpriteID>, 11, 7, w# * 0.186, h# * -0.892 )
SetSpriteShapePolygon( <SpriteID>, 11, 8, w# * 0.280, h# * -0.801 )
SetSpriteShapePolygon( <SpriteID>, 11, 9, w# * 0.378, h# * -0.635 )
SetSpriteShapePolygon( <SpriteID>, 11, 10, w# * 0.439, h# * -0.439 )
AddSpriteShapePolygon( <SpriteID>, 11, 0, w# * -0.000, h# * -0.000 )
AddSpriteShapePolygon( <SpriteID>, 11, 1, w# * 0.439, h# * -0.439 )
AddSpriteShapePolygon( <SpriteID>, 11, 2, w# * 0.635, h# * -0.381 )
AddSpriteShapePolygon( <SpriteID>, 11, 3, w# * 0.801, h# * -0.286 )
AddSpriteShapePolygon( <SpriteID>, 11, 4, w# * 0.892, h# * -0.189 )
AddSpriteShapePolygon( <SpriteID>, 11, 5, w# * 0.941, h# * -0.091 )
AddSpriteShapePolygon( <SpriteID>, 11, 6, w# * 0.941, h# * 0.088 )
AddSpriteShapePolygon( <SpriteID>, 11, 7, w# * 0.892, h# * 0.186 )
AddSpriteShapePolygon( <SpriteID>, 11, 8, w# * 0.801, h# * 0.280 )
AddSpriteShapePolygon( <SpriteID>, 11, 9, w# * 0.635, h# * 0.378 )
AddSpriteShapePolygon( <SpriteID>, 11, 10, w# * 0.439, h# * 0.439 )
AddSpriteShapePolygon( <SpriteID>, 11, 0, w# * -0.003, h# * -0.000 )
AddSpriteShapePolygon( <SpriteID>, 11, 1, w# * 0.436, h# * 0.439 )
AddSpriteShapePolygon( <SpriteID>, 11, 2, w# * 0.378, h# * 0.635 )
AddSpriteShapePolygon( <SpriteID>, 11, 3, w# * 0.283, h# * 0.801 )
AddSpriteShapePolygon( <SpriteID>, 11, 4, w# * 0.186, h# * 0.892 )
AddSpriteShapePolygon( <SpriteID>, 11, 5, w# * 0.088, h# * 0.941 )
AddSpriteShapePolygon( <SpriteID>, 11, 6, w# * -0.091, h# * 0.941 )
AddSpriteShapePolygon( <SpriteID>, 11, 7, w# * -0.189, h# * 0.892 )
AddSpriteShapePolygon( <SpriteID>, 11, 8, w# * -0.283, h# * 0.801 )
AddSpriteShapePolygon( <SpriteID>, 11, 9, w# * -0.381, h# * 0.635 )
AddSpriteShapePolygon( <SpriteID>, 11, 10, w# * -0.443, h# * 0.439 )
AddSpriteShapePolygon( <SpriteID>, 11, 0, w# * -0.003, h# * -0.000 )
AddSpriteShapePolygon( <SpriteID>, 11, 1, w# * -0.443, h# * 0.439 )
AddSpriteShapePolygon( <SpriteID>, 11, 2, w# * -0.638, h# * 0.381 )
AddSpriteShapePolygon( <SpriteID>, 11, 3, w# * -0.804, h# * 0.286 )
AddSpriteShapePolygon( <SpriteID>, 11, 4, w# * -0.895, h# * 0.189 )
AddSpriteShapePolygon( <SpriteID>, 11, 5, w# * -0.944, h# * 0.091 )
AddSpriteShapePolygon( <SpriteID>, 11, 6, w# * -0.944, h# * -0.088 )
AddSpriteShapePolygon( <SpriteID>, 11, 7, w# * -0.895, h# * -0.186 )
AddSpriteShapePolygon( <SpriteID>, 11, 8, w# * -0.804, h# * -0.280 )
AddSpriteShapePolygon( <SpriteID>, 11, 9, w# * -0.638, h# * -0.378 )
AddSpriteShapePolygon( <SpriteID>, 11, 10, w# * -0.443, h# * -0.439 )
