<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.79.4</authoring_tool>
    </contributor>
    <created>2018-08-22T18:14:36</created>
    <modified>2018-08-22T18:14:36</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_cameras>
    <camera id="Camera-camera" name="Camera">
      <optics>
        <technique_common>
          <perspective>
            <xfov sid="xfov">49.13434</xfov>
            <aspect_ratio>1.777778</aspect_ratio>
            <znear sid="znear">0.1</znear>
            <zfar sid="zfar">1000</zfar>
          </perspective>
        </technique_common>
      </optics>
      <extra>
        <technique profile="blender">
          <shiftx sid="shiftx" type="float">0</shiftx>
          <shifty sid="shifty" type="float">0</shifty>
          <YF_dofdist sid="YF_dofdist" type="float">0</YF_dofdist>
        </technique>
      </extra>
    </camera>
  </library_cameras>
  <library_lights>
    <light id="Lamp_Hemi-light" name="Hemi">
      <technique_common>
        <ambient>
          <color>1 1 1</color>
        </ambient>
      </technique_common>
      <extra>
        <technique profile="blender">
          <type sid="type" type="int">3</type>
          <flag sid="flag" type="int">0</flag>
          <mode sid="mode" type="int">1</mode>
          <gamma sid="blender_gamma" type="float">1</gamma>
          <red sid="red" type="float">1</red>
          <green sid="green" type="float">1</green>
          <blue sid="blue" type="float">1</blue>
          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
          <energy sid="blender_energy" type="float">1</energy>
          <dist sid="blender_dist" type="float">25</dist>
          <spotsize sid="spotsize" type="float">45</spotsize>
          <spotblend sid="spotblend" type="float">0.15</spotblend>
          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
          <att1 sid="att1" type="float">0</att1>
          <att2 sid="att2" type="float">1</att2>
          <falloff_type sid="falloff_type" type="int">2</falloff_type>
          <clipsta sid="clipsta" type="float">0.5</clipsta>
          <clipend sid="clipend" type="float">40</clipend>
          <bias sid="bias" type="float">1</bias>
          <soft sid="soft" type="float">3</soft>
          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
          <bufsize sid="bufsize" type="int">512</bufsize>
          <samp sid="samp" type="int">3</samp>
          <buffers sid="buffers" type="int">1</buffers>
          <filtertype sid="filtertype" type="int">0</filtertype>
          <bufflag sid="bufflag" type="int">0</bufflag>
          <buftype sid="buftype" type="int">2</buftype>
          <ray_samp sid="ray_samp" type="int">1</ray_samp>
          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
          <area_shape sid="area_shape" type="int">0</area_shape>
          <area_size sid="area_size" type="float">0.1</area_size>
          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
          <spread sid="spread" type="float">1</spread>
          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
          <sun_size sid="sun_size" type="float">1</sun_size>
          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
        </technique>
      </extra>
    </light>
    <light id="Lamp_Sun-light" name="Sun">
      <technique_common>
        <directional>
          <color sid="color">1 1 1</color>
        </directional>
      </technique_common>
      <extra>
        <technique profile="blender">
          <type sid="type" type="int">1</type>
          <flag sid="flag" type="int">0</flag>
          <mode sid="mode" type="int">1</mode>
          <gamma sid="blender_gamma" type="float">1</gamma>
          <red sid="red" type="float">1</red>
          <green sid="green" type="float">1</green>
          <blue sid="blue" type="float">1</blue>
          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
          <energy sid="blender_energy" type="float">1</energy>
          <dist sid="blender_dist" type="float">25</dist>
          <spotsize sid="spotsize" type="float">45</spotsize>
          <spotblend sid="spotblend" type="float">0.15</spotblend>
          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
          <att1 sid="att1" type="float">0</att1>
          <att2 sid="att2" type="float">1</att2>
          <falloff_type sid="falloff_type" type="int">2</falloff_type>
          <clipsta sid="clipsta" type="float">0.5</clipsta>
          <clipend sid="clipend" type="float">40</clipend>
          <bias sid="bias" type="float">1</bias>
          <soft sid="soft" type="float">3</soft>
          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
          <bufsize sid="bufsize" type="int">512</bufsize>
          <samp sid="samp" type="int">3</samp>
          <buffers sid="buffers" type="int">1</buffers>
          <filtertype sid="filtertype" type="int">0</filtertype>
          <bufflag sid="bufflag" type="int">0</bufflag>
          <buftype sid="buftype" type="int">2</buftype>
          <ray_samp sid="ray_samp" type="int">1</ray_samp>
          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
          <area_shape sid="area_shape" type="int">0</area_shape>
          <area_size sid="area_size" type="float">0.1</area_size>
          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
          <spread sid="spread" type="float">1</spread>
          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
          <sun_size sid="sun_size" type="float">1</sun_size>
          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
        </technique>
      </extra>
    </light>
  </library_lights>
  <library_images/>
  <library_geometries>
    <geometry id="Sphere-mesh" name="Sphere">
      <mesh>
        <source id="Sphere-mesh-positions">
          <float_array id="Sphere-mesh-positions-array" count="186">0 1 0 0 0.5000001 -0.8660254 0.2499999 0.4330127 0.8660254 0.4330126 0.75 0.5 0.4999999 0.8660254 0 0.4330126 0.75 -0.5000001 0.25 0.4330128 -0.8660254 -1.30766e-7 0 1 0.4330126 0.2500001 0.8660254 0.7499999 0.4330127 0.5 0.8660253 0.5000001 0 0.7499998 0.4330127 -0.5000001 0.4330126 0.2500001 -0.8660254 0.4999998 1.24538e-7 0.8660254 0.8660253 0 0.5 0.9999998 1.39439e-7 0 0.8660252 1.39439e-7 -0.5000001 0.4999999 1.69241e-7 -0.8660254 0.4330125 -0.2499998 0.8660254 0.7499999 -0.4330125 0.5 0.8660252 -0.4999998 0 0.7499998 -0.4330124 -0.5000001 0.4330126 -0.2499998 -0.8660254 0.2499998 -0.4330124 0.8660254 0.4330126 -0.7499998 0.5 0.4999998 -0.8660251 0 0.4330126 -0.7499997 -0.5000001 0.25 -0.4330124 -0.8660254 0 -0.4999996 0.8660254 0 -0.8660252 0.5 0 -0.9999997 0 0 -0.8660251 -0.5000001 0 -0.4999997 -0.8660254 0 1.50996e-7 -1 -0.2499999 -0.4330123 0.8660254 -0.4330127 -0.7499998 0.5 -0.5 -0.8660251 0 -0.4330127 -0.7499997 -0.5000001 -0.2499999 -0.4330124 -0.8660254 -0.4330126 -0.2499997 0.8660254 -0.75 -0.4330125 0.5 -0.8660253 -0.4999997 0 -0.7499999 -0.4330124 -0.5000001 -0.4330126 -0.2499997 -0.8660254 -0.4999998 2.43747e-7 0.8660254 -0.8660253 1.99044e-7 0.5 -0.9999998 2.28846e-7 0 -0.8660253 1.99044e-7 -0.5000001 -0.4999998 1.69241e-7 -0.8660254 -0.4330124 0.2500001 0.8660254 -0.7499998 0.4330129 0.5 -0.8660252 0.5000001 0 -0.7499998 0.4330129 -0.5000001 -0.4330126 0.2500001 -0.8660254 -0.2499998 0.4330127 0.8660254 -0.4330126 0.75 0.5 -0.4999998 0.8660253 0 -0.4330126 0.75 -0.5000001 -0.2499999 0.4330127 -0.8660254 0 0.5 0.8660254 0 0.8660253 0.5 0 0.8660253 -0.5000001</float_array>
          <technique_common>
            <accessor source="#Sphere-mesh-positions-array" count="62" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Sphere-mesh-normals">
          <float_array id="Sphere-mesh-normals-array" count="360">0.06918388 0.258199 0.9636115 0.069184 0.2581989 -0.9636114 0.2505627 0.9351133 -0.2505627 0.1861567 0.6947466 0.6947467 0.1861565 0.6947466 -0.6947466 0.2505629 0.9351131 0.250563 0.189015 0.1890147 -0.9636114 0.6845503 0.6845504 -0.2505628 0.5085898 0.5085899 0.6947466 0.5085899 0.5085898 -0.6947465 0.6845503 0.6845504 0.2505629 0.1890147 0.1890147 0.9636114 0.9351132 0.2505627 -0.2505629 0.6947466 0.1861566 0.6947466 0.6947467 0.1861566 -0.6947465 0.9351132 0.2505627 0.2505627 0.2581989 0.06918418 0.9636114 0.2581991 0.06918418 -0.9636114 0.6947466 -0.1861566 0.6947466 0.6947467 -0.1861568 -0.6947466 0.9351132 -0.250563 0.2505627 0.2581992 -0.06918424 0.9636114 0.2581989 -0.06918418 -0.9636114 0.9351133 -0.2505627 -0.2505629 0.5085897 -0.5085901 -0.6947465 0.6845504 -0.6845504 0.2505627 0.1890146 -0.1890148 0.9636114 0.189015 -0.1890147 -0.9636113 0.6845504 -0.6845503 -0.250563 0.5085897 -0.5085898 0.6947467 0.1861566 -0.6947466 -0.6947467 0.2505628 -0.9351132 0.2505626 0.06918436 -0.258199 0.9636114 0.06918406 -0.258199 -0.9636114 0.2505628 -0.9351131 -0.2505629 0.1861565 -0.6947464 0.6947469 -0.1861569 -0.6947466 -0.6947467 -0.2505628 -0.9351132 0.2505626 -0.06918483 -0.258199 0.9636114 -0.06918412 -0.258199 -0.9636114 -0.2505628 -0.9351131 -0.2505627 -0.1861568 -0.6947464 0.6947467 -0.5085896 -0.5085896 -0.6947469 -0.6845505 -0.6845504 0.2505625 -0.1890152 -0.1890149 0.9636113 -0.1890149 -0.1890148 -0.9636114 -0.6845504 -0.6845504 -0.2505627 -0.5085898 -0.5085898 0.6947466 -0.9351133 -0.2505627 0.2505627 -0.2581992 -0.06918418 0.9636114 -0.258199 -0.06918418 -0.9636114 -0.9351132 -0.2505627 -0.2505627 -0.6947464 -0.1861567 0.6947469 -0.6947464 -0.1861566 -0.6947469 -0.2581989 0.0691843 0.9636115 -0.258199 0.06918418 -0.9636114 -0.9351132 0.2505629 -0.2505627 -0.6947466 0.1861568 0.6947467 -0.6947466 0.1861568 -0.6947466 -0.9351131 0.250563 0.2505627 -0.189015 0.1890147 -0.9636114 -0.6845502 0.6845505 -0.2505629 -0.5085897 0.5085898 0.6947467 -0.5085898 0.5085898 -0.6947467 -0.6845503 0.6845505 0.2505626 -0.1890147 0.1890148 0.9636114 -0.06918406 0.258199 -0.9636114 -0.2505627 0.9351133 -0.2505625 -0.1861568 0.6947467 0.6947466 -0.1861569 0.6947466 -0.6947466 -0.2505631 0.9351131 0.2505629 -0.06918388 0.258199 0.9636114 0.2505629 0.9351131 -0.250563 0.1861566 0.6947467 0.6947466 0.1861569 0.6947466 -0.6947467 0.2505627 0.9351133 0.2505626 0.6845504 0.6845504 -0.2505628 0.5085899 0.5085899 0.6947465 0.5085898 0.5085899 -0.6947465 0.6845503 0.6845504 0.2505627 0.9351133 0.2505628 -0.2505629 0.6947467 0.1861568 0.6947466 0.6947466 0.1861568 -0.6947466 0.9351133 0.2505627 0.2505628 0.6947465 -0.186157 0.6947466 0.6947466 -0.1861566 -0.6947467 0.9351133 -0.2505627 0.2505627 0.9351132 -0.250563 -0.2505628 0.5085899 -0.5085898 -0.6947466 0.6845504 -0.6845505 0.2505626 0.6845504 -0.6845504 -0.2505626 0.5085899 -0.5085898 0.6947466 0.1861569 -0.6947466 -0.6947466 0.2505629 -0.9351133 0.2505624 0.2505628 -0.9351132 -0.2505628 0.1861571 -0.6947465 0.6947467 -0.1861569 -0.6947466 -0.6947466 -0.2505629 -0.9351133 0.2505624 -0.2505628 -0.9351132 -0.2505629 -0.1861568 -0.6947464 0.6947468 -0.5085899 -0.5085898 -0.6947466 -0.6845504 -0.6845504 0.2505627 -0.6845505 -0.6845503 -0.2505627 -0.5085898 -0.5085895 0.6947469 -0.9351133 -0.2505627 0.2505627 -0.9351132 -0.2505627 -0.2505627 -0.6947466 -0.1861564 0.6947467 -0.6947466 -0.1861567 -0.6947467 -0.9351132 0.250563 -0.2505627 -0.6947466 0.1861568 0.6947466 -0.6947466 0.1861568 -0.6947466 -0.9351131 0.2505629 0.2505627 -0.6845504 0.6845505 -0.2505625 -0.5085898 0.5085901 0.6947465 -0.5085897 0.5085899 -0.6947466 -0.6845503 0.6845505 0.2505626 -0.250563 0.9351131 -0.2505629 -0.1861566 0.6947465 0.6947468 -0.1861566 0.6947466 -0.6947466 -0.2505627 0.9351133 0.2505625</float_array>
          <technique_common>
            <accessor source="#Sphere-mesh-normals-array" count="120" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="Sphere-mesh-vertices">
          <input semantic="POSITION" source="#Sphere-mesh-positions"/>
        </vertices>
        <triangles count="120">
          <input semantic="VERTEX" source="#Sphere-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Sphere-mesh-normals" offset="1"/>
          <p>59 0 7 0 2 0 33 1 1 1 6 1 61 2 4 2 5 2 60 3 2 3 3 3 61 4 6 4 1 4 60 5 4 5 0 5 33 6 6 6 12 6 4 7 11 7 5 7 2 8 9 8 3 8 5 9 12 9 6 9 3 10 10 10 4 10 2 11 7 11 8 11 10 12 16 12 11 12 8 13 14 13 9 13 11 14 17 14 12 14 9 15 15 15 10 15 8 16 7 16 13 16 33 17 12 17 17 17 13 18 19 18 14 18 16 19 22 19 17 19 14 20 20 20 15 20 13 21 7 21 18 21 33 22 17 22 22 22 15 23 21 23 16 23 21 24 27 24 22 24 20 25 24 25 25 25 18 26 7 26 23 26 33 27 22 27 27 27 20 28 26 28 21 28 18 29 24 29 19 29 26 30 32 30 27 30 25 31 29 31 30 31 23 32 7 32 28 32 33 33 27 33 32 33 25 34 31 34 26 34 23 35 29 35 24 35 31 36 38 36 32 36 30 37 35 37 36 37 28 38 7 38 34 38 33 39 32 39 38 39 30 40 37 40 31 40 28 41 35 41 29 41 37 42 43 42 38 42 36 43 40 43 41 43 34 44 7 44 39 44 33 45 38 45 43 45 37 46 41 46 42 46 34 47 40 47 35 47 41 48 45 48 46 48 39 49 7 49 44 49 33 50 43 50 48 50 41 51 47 51 42 51 39 52 45 52 40 52 42 53 48 53 43 53 44 54 7 54 49 54 33 55 48 55 53 55 46 56 52 56 47 56 44 57 50 57 45 57 47 58 53 58 48 58 45 59 51 59 46 59 33 60 53 60 58 60 51 61 57 61 52 61 49 62 55 62 50 62 52 63 58 63 53 63 50 64 56 64 51 64 49 65 7 65 54 65 33 66 58 66 1 66 56 67 61 67 57 67 54 68 60 68 55 68 57 69 1 69 58 69 56 70 60 70 0 70 54 71 7 71 59 71 61 72 0 72 4 72 60 73 59 73 2 73 61 74 5 74 6 74 60 75 3 75 4 75 4 76 10 76 11 76 2 77 8 77 9 77 5 78 11 78 12 78 3 79 9 79 10 79 10 80 15 80 16 80 8 81 13 81 14 81 11 82 16 82 17 82 9 83 14 83 15 83 13 84 18 84 19 84 16 85 21 85 22 85 14 86 19 86 20 86 15 87 20 87 21 87 21 88 26 88 27 88 20 89 19 89 24 89 20 90 25 90 26 90 18 91 23 91 24 91 26 92 31 92 32 92 25 93 24 93 29 93 25 94 30 94 31 94 23 95 28 95 29 95 31 96 37 96 38 96 30 97 29 97 35 97 30 98 36 98 37 98 28 99 34 99 35 99 37 100 42 100 43 100 36 101 35 101 40 101 37 102 36 102 41 102 34 103 39 103 40 103 41 104 40 104 45 104 41 105 46 105 47 105 39 106 44 106 45 106 42 107 47 107 48 107 46 108 51 108 52 108 44 109 49 109 50 109 47 110 52 110 53 110 45 111 50 111 51 111 51 112 56 112 57 112 49 113 54 113 55 113 52 114 57 114 58 114 50 115 55 115 56 115 56 116 0 116 61 116 54 117 59 117 60 117 57 118 61 118 1 118 56 119 55 119 60 119</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="Camera" name="Camera" type="NODE">
        <matrix sid="transform">0.7060131 -0.3285763 0.6273621 7.411278 0.7081988 0.3275622 -0.6254259 -7.168056 0 0.8858559 0.4639605 4.554938 0 0 0 1</matrix>
        <instance_camera url="#Camera-camera"/>
      </node>
      <node id="Lamp_Hemi" name="Lamp_Hemi" type="NODE">
        <matrix sid="transform">0.3085935 0.7692805 -0.559444 4 -0.9497532 0.2168369 -0.2257227 1 -0.05233596 0.6009902 0.797541 6 0 0 0 1</matrix>
        <instance_light url="#Lamp_Hemi-light"/>
      </node>
      <node id="Lamp_Sun" name="Lamp_Sun" type="NODE">
        <matrix sid="transform">-0.2752596 -0.7763793 0.5669808 4 0.9599443 -0.1898573 0.2060609 1 -0.05233596 0.6009902 0.797541 5 0 0 0 1</matrix>
        <instance_light url="#Lamp_Sun-light"/>
      </node>
      <node id="Sphere" name="Sphere" type="NODE">
        <matrix sid="transform">10 0 0 0 0 10 0 0 0 0 10 0 0 0 0 1</matrix>
        <instance_geometry url="#Sphere-mesh" name="Sphere"/>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>