//Scene file do not make any changes here.
global game_base_width = 1024
global game_base_height = 768
global game_device_width = 1024
global game_device_height = 768
global fadesprite, fadeimage as integer
global scene_tween# as float
global game_loaded = 0
global game_images as integer[3]
global game_sprites as integer[112]
global game_sprites_count_x as float[112]
global game_sprites_count_y as float[112]
global game_walls as integer[]
global game_player as integer
function game_setup()
	if game_loaded = 1 then exitfunction
	game_loaded = 1
	SetVirtualResolution(game_base_width,game_base_height)
	SetWindowSize(game_device_width,game_device_height,0)
	SetClearColor(0,0,0)
	SetPhysicsWallTop(1)
	SetPhysicsWallBottom(1)
	SetPhysicsWallLeft(1)
	SetPhysicsWallRight(1)
	game_images[1] = LoadImage("greycube.png")
	game_images[2] = LoadImage("dude.png")
	game_sprites[1] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[1] )
	SetSpritePosition(game_sprites[1],0.000000,0.000000)
	SetSpriteSize(game_sprites[1],64.000000,64.000000)
	SetSpriteDepth(game_sprites[1],5000)
	game_sprites[2] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[2] )
	SetSpritePosition(game_sprites[2],64.000000,0.000000)
	SetSpriteSize(game_sprites[2],64.000000,64.000000)
	SetSpriteDepth(game_sprites[2],5000)
	game_sprites[3] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[3] )
	SetSpritePosition(game_sprites[3],128.000000,0.000000)
	SetSpriteSize(game_sprites[3],64.000000,64.000000)
	SetSpriteDepth(game_sprites[3],5000)
	game_sprites[4] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[4] )
	SetSpritePosition(game_sprites[4],192.000000,0.000000)
	SetSpriteSize(game_sprites[4],64.000000,64.000000)
	SetSpriteDepth(game_sprites[4],5000)
	game_sprites[5] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[5] )
	SetSpritePosition(game_sprites[5],256.000000,0.000000)
	SetSpriteSize(game_sprites[5],64.000000,64.000000)
	SetSpriteDepth(game_sprites[5],5000)
	game_sprites[6] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[6] )
	SetSpritePosition(game_sprites[6],320.000000,0.000000)
	SetSpriteSize(game_sprites[6],64.000000,64.000000)
	SetSpriteDepth(game_sprites[6],5000)
	game_sprites[7] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[7] )
	SetSpritePosition(game_sprites[7],384.000000,0.000000)
	SetSpriteSize(game_sprites[7],64.000000,64.000000)
	SetSpriteDepth(game_sprites[7],5000)
	game_sprites[8] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[8] )
	SetSpritePosition(game_sprites[8],448.000000,0.000000)
	SetSpriteSize(game_sprites[8],64.000000,64.000000)
	SetSpriteDepth(game_sprites[8],5000)
	game_sprites[9] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[9] )
	SetSpritePosition(game_sprites[9],512.000000,0.000000)
	SetSpriteSize(game_sprites[9],64.000000,64.000000)
	SetSpriteDepth(game_sprites[9],5000)
	game_sprites[10] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[10] )
	SetSpritePosition(game_sprites[10],576.000000,0.000000)
	SetSpriteSize(game_sprites[10],64.000000,64.000000)
	SetSpriteDepth(game_sprites[10],5000)
	game_sprites[11] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[11] )
	SetSpritePosition(game_sprites[11],640.000000,0.000000)
	SetSpriteSize(game_sprites[11],64.000000,64.000000)
	SetSpriteDepth(game_sprites[11],5000)
	game_sprites[12] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[12] )
	SetSpritePosition(game_sprites[12],704.000000,0.000000)
	SetSpriteSize(game_sprites[12],64.000000,64.000000)
	SetSpriteDepth(game_sprites[12],5000)
	game_sprites[13] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[13] )
	SetSpritePosition(game_sprites[13],768.000000,0.000000)
	SetSpriteSize(game_sprites[13],64.000000,64.000000)
	SetSpriteDepth(game_sprites[13],5000)
	game_sprites[14] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[14] )
	SetSpritePosition(game_sprites[14],832.000000,0.000000)
	SetSpriteSize(game_sprites[14],64.000000,64.000000)
	SetSpriteDepth(game_sprites[14],5000)
	game_sprites[15] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[15] )
	SetSpritePosition(game_sprites[15],896.000000,0.000000)
	SetSpriteSize(game_sprites[15],64.000000,64.000000)
	SetSpriteDepth(game_sprites[15],5000)
	game_sprites[16] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[16] )
	SetSpritePosition(game_sprites[16],960.000000,0.000000)
	SetSpriteSize(game_sprites[16],64.000000,64.000000)
	SetSpriteDepth(game_sprites[16],5000)
	game_sprites[17] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[17] )
	SetSpritePosition(game_sprites[17],960.000000,64.000000)
	SetSpriteSize(game_sprites[17],64.000000,64.000000)
	SetSpriteDepth(game_sprites[17],5000)
	game_sprites[18] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[18] )
	SetSpritePosition(game_sprites[18],960.000000,128.000000)
	SetSpriteSize(game_sprites[18],64.000000,64.000000)
	SetSpriteDepth(game_sprites[18],5000)
	game_sprites[19] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[19] )
	SetSpritePosition(game_sprites[19],960.000000,192.000000)
	SetSpriteSize(game_sprites[19],64.000000,64.000000)
	SetSpriteDepth(game_sprites[19],5000)
	game_sprites[20] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[20] )
	SetSpritePosition(game_sprites[20],960.000000,256.000000)
	SetSpriteSize(game_sprites[20],64.000000,64.000000)
	SetSpriteDepth(game_sprites[20],5000)
	game_sprites[21] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[21] )
	SetSpritePosition(game_sprites[21],960.000000,320.000000)
	SetSpriteSize(game_sprites[21],64.000000,64.000000)
	SetSpriteDepth(game_sprites[21],5000)
	game_sprites[22] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[22] )
	SetSpritePosition(game_sprites[22],960.000000,384.000000)
	SetSpriteSize(game_sprites[22],64.000000,64.000000)
	SetSpriteDepth(game_sprites[22],5000)
	game_sprites[23] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[23] )
	SetSpritePosition(game_sprites[23],960.000000,448.000000)
	SetSpriteSize(game_sprites[23],64.000000,64.000000)
	SetSpriteDepth(game_sprites[23],5000)
	game_sprites[24] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[24] )
	SetSpritePosition(game_sprites[24],960.000000,512.000000)
	SetSpriteSize(game_sprites[24],64.000000,64.000000)
	SetSpriteDepth(game_sprites[24],5000)
	game_sprites[25] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[25] )
	SetSpritePosition(game_sprites[25],960.000000,576.000000)
	SetSpriteSize(game_sprites[25],64.000000,64.000000)
	SetSpriteDepth(game_sprites[25],5000)
	game_sprites[26] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[26] )
	SetSpritePosition(game_sprites[26],960.000000,640.000000)
	SetSpriteSize(game_sprites[26],64.000000,64.000000)
	SetSpriteDepth(game_sprites[26],5000)
	game_sprites[27] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[27] )
	SetSpritePosition(game_sprites[27],960.000000,704.000000)
	SetSpriteSize(game_sprites[27],64.000000,64.000000)
	SetSpriteDepth(game_sprites[27],5000)
	game_sprites[28] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[28] )
	SetSpritePosition(game_sprites[28],896.000000,704.000000)
	SetSpriteSize(game_sprites[28],64.000000,64.000000)
	SetSpriteDepth(game_sprites[28],5000)
	game_sprites[29] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[29] )
	SetSpritePosition(game_sprites[29],832.000000,704.000000)
	SetSpriteSize(game_sprites[29],64.000000,64.000000)
	SetSpriteDepth(game_sprites[29],5000)
	game_sprites[30] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[30] )
	SetSpritePosition(game_sprites[30],768.000000,704.000000)
	SetSpriteSize(game_sprites[30],64.000000,64.000000)
	SetSpriteDepth(game_sprites[30],5000)
	game_sprites[31] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[31] )
	SetSpritePosition(game_sprites[31],704.000000,704.000000)
	SetSpriteSize(game_sprites[31],64.000000,64.000000)
	SetSpriteDepth(game_sprites[31],5000)
	game_sprites[32] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[32] )
	SetSpritePosition(game_sprites[32],640.000000,704.000000)
	SetSpriteSize(game_sprites[32],64.000000,64.000000)
	SetSpriteDepth(game_sprites[32],5000)
	game_sprites[33] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[33] )
	SetSpritePosition(game_sprites[33],576.000000,704.000000)
	SetSpriteSize(game_sprites[33],64.000000,64.000000)
	SetSpriteDepth(game_sprites[33],5000)
	game_sprites[34] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[34] )
	SetSpritePosition(game_sprites[34],512.000000,704.000000)
	SetSpriteSize(game_sprites[34],64.000000,64.000000)
	SetSpriteDepth(game_sprites[34],5000)
	game_sprites[35] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[35] )
	SetSpritePosition(game_sprites[35],448.000000,704.000000)
	SetSpriteSize(game_sprites[35],64.000000,64.000000)
	SetSpriteDepth(game_sprites[35],5000)
	game_sprites[36] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[36] )
	SetSpritePosition(game_sprites[36],384.000000,704.000000)
	SetSpriteSize(game_sprites[36],64.000000,64.000000)
	SetSpriteDepth(game_sprites[36],5000)
	game_sprites[37] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[37] )
	SetSpritePosition(game_sprites[37],320.000000,704.000000)
	SetSpriteSize(game_sprites[37],64.000000,64.000000)
	SetSpriteDepth(game_sprites[37],5000)
	game_sprites[38] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[38] )
	SetSpritePosition(game_sprites[38],256.000000,704.000000)
	SetSpriteSize(game_sprites[38],64.000000,64.000000)
	SetSpriteDepth(game_sprites[38],5000)
	game_sprites[39] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[39] )
	SetSpritePosition(game_sprites[39],192.000000,704.000000)
	SetSpriteSize(game_sprites[39],64.000000,64.000000)
	SetSpriteDepth(game_sprites[39],5000)
	game_sprites[40] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[40] )
	SetSpritePosition(game_sprites[40],128.000000,704.000000)
	SetSpriteSize(game_sprites[40],64.000000,64.000000)
	SetSpriteDepth(game_sprites[40],5000)
	game_sprites[41] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[41] )
	SetSpritePosition(game_sprites[41],64.000000,704.000000)
	SetSpriteSize(game_sprites[41],64.000000,64.000000)
	SetSpriteDepth(game_sprites[41],5000)
	game_sprites[42] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[42] )
	SetSpritePosition(game_sprites[42],0.000000,704.000000)
	SetSpriteSize(game_sprites[42],64.000000,64.000000)
	SetSpriteDepth(game_sprites[42],5000)
	game_sprites[43] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[43] )
	SetSpritePosition(game_sprites[43],0.000000,640.000000)
	SetSpriteSize(game_sprites[43],64.000000,64.000000)
	SetSpriteDepth(game_sprites[43],5000)
	game_sprites[44] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[44] )
	SetSpritePosition(game_sprites[44],0.000000,576.000000)
	SetSpriteSize(game_sprites[44],64.000000,64.000000)
	SetSpriteDepth(game_sprites[44],5000)
	game_sprites[45] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[45] )
	SetSpritePosition(game_sprites[45],0.000000,512.000000)
	SetSpriteSize(game_sprites[45],64.000000,64.000000)
	SetSpriteDepth(game_sprites[45],5000)
	game_sprites[46] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[46] )
	SetSpritePosition(game_sprites[46],0.000000,448.000000)
	SetSpriteSize(game_sprites[46],64.000000,64.000000)
	SetSpriteDepth(game_sprites[46],5000)
	game_sprites[47] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[47] )
	SetSpritePosition(game_sprites[47],0.000000,384.000000)
	SetSpriteSize(game_sprites[47],64.000000,64.000000)
	SetSpriteDepth(game_sprites[47],5000)
	game_sprites[48] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[48] )
	SetSpritePosition(game_sprites[48],0.000000,320.000000)
	SetSpriteSize(game_sprites[48],64.000000,64.000000)
	SetSpriteDepth(game_sprites[48],5000)
	game_sprites[49] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[49] )
	SetSpritePosition(game_sprites[49],0.000000,256.000000)
	SetSpriteSize(game_sprites[49],64.000000,64.000000)
	SetSpriteDepth(game_sprites[49],5000)
	game_sprites[50] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[50] )
	SetSpritePosition(game_sprites[50],0.000000,192.000000)
	SetSpriteSize(game_sprites[50],64.000000,64.000000)
	SetSpriteDepth(game_sprites[50],5000)
	game_sprites[51] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[51] )
	SetSpritePosition(game_sprites[51],0.000000,128.000000)
	SetSpriteSize(game_sprites[51],64.000000,64.000000)
	SetSpriteDepth(game_sprites[51],5000)
	game_sprites[52] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[52] )
	SetSpritePosition(game_sprites[52],0.000000,64.000000)
	SetSpriteSize(game_sprites[52],64.000000,64.000000)
	SetSpriteDepth(game_sprites[52],5000)
	game_sprites[53] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[53] )
	SetSpritePosition(game_sprites[53],128.000000,128.000000)
	SetSpriteSize(game_sprites[53],64.000000,64.000000)
	SetSpriteDepth(game_sprites[53],5000)
	game_sprites[54] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[54] )
	SetSpritePosition(game_sprites[54],128.000000,192.000000)
	SetSpriteSize(game_sprites[54],64.000000,64.000000)
	SetSpriteDepth(game_sprites[54],5000)
	game_sprites[55] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[55] )
	SetSpritePosition(game_sprites[55],128.000000,256.000000)
	SetSpriteSize(game_sprites[55],64.000000,64.000000)
	SetSpriteDepth(game_sprites[55],5000)
	game_sprites[56] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[56] )
	SetSpritePosition(game_sprites[56],128.000000,320.000000)
	SetSpriteSize(game_sprites[56],64.000000,64.000000)
	SetSpriteDepth(game_sprites[56],5000)
	game_sprites[57] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[57] )
	SetSpritePosition(game_sprites[57],128.000000,384.000000)
	SetSpriteSize(game_sprites[57],64.000000,64.000000)
	SetSpriteDepth(game_sprites[57],5000)
	game_sprites[58] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[58] )
	SetSpritePosition(game_sprites[58],128.000000,448.000000)
	SetSpriteSize(game_sprites[58],64.000000,64.000000)
	SetSpriteDepth(game_sprites[58],5000)
	game_sprites[59] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[59] )
	SetSpritePosition(game_sprites[59],128.000000,512.000000)
	SetSpriteSize(game_sprites[59],64.000000,64.000000)
	SetSpriteDepth(game_sprites[59],5000)
	game_sprites[60] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[60] )
	SetSpritePosition(game_sprites[60],128.000000,576.000000)
	SetSpriteSize(game_sprites[60],64.000000,64.000000)
	SetSpriteDepth(game_sprites[60],5000)
	game_sprites[61] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[61] )
	SetSpritePosition(game_sprites[61],192.000000,576.000000)
	SetSpriteSize(game_sprites[61],64.000000,64.000000)
	SetSpriteDepth(game_sprites[61],5000)
	game_sprites[62] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[62] )
	SetSpritePosition(game_sprites[62],256.000000,576.000000)
	SetSpriteSize(game_sprites[62],64.000000,64.000000)
	SetSpriteDepth(game_sprites[62],5000)
	game_sprites[63] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[63] )
	SetSpritePosition(game_sprites[63],256.000000,512.000000)
	SetSpriteSize(game_sprites[63],64.000000,64.000000)
	SetSpriteDepth(game_sprites[63],5000)
	game_sprites[64] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[64] )
	SetSpritePosition(game_sprites[64],256.000000,448.000000)
	SetSpriteSize(game_sprites[64],64.000000,64.000000)
	SetSpriteDepth(game_sprites[64],5000)
	game_sprites[65] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[65] )
	SetSpritePosition(game_sprites[65],256.000000,256.000000)
	SetSpriteSize(game_sprites[65],64.000000,64.000000)
	SetSpriteDepth(game_sprites[65],5000)
	game_sprites[66] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[66] )
	SetSpritePosition(game_sprites[66],256.000000,192.000000)
	SetSpriteSize(game_sprites[66],64.000000,64.000000)
	SetSpriteDepth(game_sprites[66],5000)
	game_sprites[67] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[67] )
	SetSpritePosition(game_sprites[67],256.000000,128.000000)
	SetSpriteSize(game_sprites[67],64.000000,64.000000)
	SetSpriteDepth(game_sprites[67],5000)
	game_sprites[68] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[68] )
	SetSpritePosition(game_sprites[68],320.000000,128.000000)
	SetSpriteSize(game_sprites[68],64.000000,64.000000)
	SetSpriteDepth(game_sprites[68],5000)
	game_sprites[69] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[69] )
	SetSpritePosition(game_sprites[69],384.000000,128.000000)
	SetSpriteSize(game_sprites[69],64.000000,64.000000)
	SetSpriteDepth(game_sprites[69],5000)
	game_sprites[70] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[70] )
	SetSpritePosition(game_sprites[70],384.000000,192.000000)
	SetSpriteSize(game_sprites[70],64.000000,64.000000)
	SetSpriteDepth(game_sprites[70],5000)
	game_sprites[71] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[71] )
	SetSpritePosition(game_sprites[71],384.000000,512.000000)
	SetSpriteSize(game_sprites[71],64.000000,64.000000)
	SetSpriteDepth(game_sprites[71],5000)
	game_sprites[72] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[72] )
	SetSpritePosition(game_sprites[72],384.000000,576.000000)
	SetSpriteSize(game_sprites[72],64.000000,64.000000)
	SetSpriteDepth(game_sprites[72],5000)
	game_sprites[73] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[73] )
	SetSpritePosition(game_sprites[73],448.000000,576.000000)
	SetSpriteSize(game_sprites[73],64.000000,64.000000)
	SetSpriteDepth(game_sprites[73],5000)
	game_sprites[74] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[74] )
	SetSpritePosition(game_sprites[74],512.000000,576.000000)
	SetSpriteSize(game_sprites[74],64.000000,64.000000)
	SetSpriteDepth(game_sprites[74],5000)
	game_sprites[75] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[75] )
	SetSpritePosition(game_sprites[75],512.000000,512.000000)
	SetSpriteSize(game_sprites[75],64.000000,64.000000)
	SetSpriteDepth(game_sprites[75],5000)
	game_sprites[76] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[76] )
	SetSpritePosition(game_sprites[76],512.000000,192.000000)
	SetSpriteSize(game_sprites[76],64.000000,64.000000)
	SetSpriteDepth(game_sprites[76],5000)
	game_sprites[77] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[77] )
	SetSpritePosition(game_sprites[77],512.000000,128.000000)
	SetSpriteSize(game_sprites[77],64.000000,64.000000)
	SetSpriteDepth(game_sprites[77],5000)
	game_sprites[78] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[78] )
	SetSpritePosition(game_sprites[78],576.000000,128.000000)
	SetSpriteSize(game_sprites[78],64.000000,64.000000)
	SetSpriteDepth(game_sprites[78],5000)
	game_sprites[79] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[79] )
	SetSpritePosition(game_sprites[79],640.000000,128.000000)
	SetSpriteSize(game_sprites[79],64.000000,64.000000)
	SetSpriteDepth(game_sprites[79],5000)
	game_sprites[80] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[80] )
	SetSpritePosition(game_sprites[80],640.000000,192.000000)
	SetSpriteSize(game_sprites[80],64.000000,64.000000)
	SetSpriteDepth(game_sprites[80],5000)
	game_sprites[81] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[81] )
	SetSpritePosition(game_sprites[81],640.000000,256.000000)
	SetSpriteSize(game_sprites[81],64.000000,64.000000)
	SetSpriteDepth(game_sprites[81],5000)
	game_sprites[82] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[82] )
	SetSpritePosition(game_sprites[82],640.000000,448.000000)
	SetSpriteSize(game_sprites[82],64.000000,64.000000)
	SetSpriteDepth(game_sprites[82],5000)
	game_sprites[83] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[83] )
	SetSpritePosition(game_sprites[83],640.000000,512.000000)
	SetSpriteSize(game_sprites[83],64.000000,64.000000)
	SetSpriteDepth(game_sprites[83],5000)
	game_sprites[84] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[84] )
	SetSpritePosition(game_sprites[84],640.000000,576.000000)
	SetSpriteSize(game_sprites[84],64.000000,64.000000)
	SetSpriteDepth(game_sprites[84],5000)
	game_sprites[85] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[85] )
	SetSpritePosition(game_sprites[85],704.000000,576.000000)
	SetSpriteSize(game_sprites[85],64.000000,64.000000)
	SetSpriteDepth(game_sprites[85],5000)
	game_sprites[86] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[86] )
	SetSpritePosition(game_sprites[86],768.000000,576.000000)
	SetSpriteSize(game_sprites[86],64.000000,64.000000)
	SetSpriteDepth(game_sprites[86],5000)
	game_sprites[87] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[87] )
	SetSpritePosition(game_sprites[87],768.000000,512.000000)
	SetSpriteSize(game_sprites[87],64.000000,64.000000)
	SetSpriteDepth(game_sprites[87],5000)
	game_sprites[88] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[88] )
	SetSpritePosition(game_sprites[88],768.000000,448.000000)
	SetSpriteSize(game_sprites[88],64.000000,64.000000)
	SetSpriteDepth(game_sprites[88],5000)
	game_sprites[89] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[89] )
	SetSpritePosition(game_sprites[89],768.000000,384.000000)
	SetSpriteSize(game_sprites[89],64.000000,64.000000)
	SetSpriteDepth(game_sprites[89],5000)
	game_sprites[90] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[90] )
	SetSpritePosition(game_sprites[90],768.000000,320.000000)
	SetSpriteSize(game_sprites[90],64.000000,64.000000)
	SetSpriteDepth(game_sprites[90],5000)
	game_sprites[91] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[91] )
	SetSpritePosition(game_sprites[91],768.000000,256.000000)
	SetSpriteSize(game_sprites[91],64.000000,64.000000)
	SetSpriteDepth(game_sprites[91],5000)
	game_sprites[92] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[92] )
	SetSpritePosition(game_sprites[92],768.000000,192.000000)
	SetSpriteSize(game_sprites[92],64.000000,64.000000)
	SetSpriteDepth(game_sprites[92],5000)
	game_sprites[93] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[93] )
	SetSpritePosition(game_sprites[93],768.000000,128.000000)
	SetSpriteSize(game_sprites[93],64.000000,64.000000)
	SetSpriteDepth(game_sprites[93],5000)
	game_sprites[94] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[94] )
	SetSpritePosition(game_sprites[94],832.000000,128.000000)
	SetSpriteSize(game_sprites[94],64.000000,64.000000)
	SetSpriteDepth(game_sprites[94],5000)
	game_sprites[95] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[95] )
	SetSpritePosition(game_sprites[95],832.000000,256.000000)
	SetSpriteSize(game_sprites[95],64.000000,64.000000)
	SetSpriteDepth(game_sprites[95],5000)
	game_sprites[96] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[96] )
	SetSpritePosition(game_sprites[96],832.000000,384.000000)
	SetSpriteSize(game_sprites[96],64.000000,64.000000)
	SetSpriteDepth(game_sprites[96],5000)
	game_sprites[97] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[97] )
	SetSpritePosition(game_sprites[97],832.000000,576.000000)
	SetSpriteSize(game_sprites[97],64.000000,64.000000)
	SetSpriteDepth(game_sprites[97],5000)
	game_sprites[98] = CreateSprite( game_images[1] )
	game_walls.insert( game_sprites[98] )
	SetSpritePosition(game_sprites[98],832.000000,512.000000)
	SetSpriteSize(game_sprites[98],64.000000,64.000000)
	SetSpriteDepth(game_sprites[98],5000)
	game_sprites[99] = CreateSprite( game_images[2] )
	game_player = game_sprites[99]
	SetSpritePosition(game_sprites[99],64.000000,640.000000)
	SetSpriteSize(game_sprites[99],64.000000,64.000000)
	SetSpriteDepth(game_sprites[99],5000)
endfunction

function game_sync()
	if game_loaded = 0 then game_setup()
	scene_tween# = 60/(1.0/GetFrameTime())
endfunction

function game_dialog()
	//Add dialog code here.
	if game_loaded = 0 then game_setup()
endfunction

function game_cleanup()
	local i as integer
	if game_loaded = 0 then exitfunction
	for i = 0 to game_sprites.length
		if GetSpriteExists( game_sprites[i] ) then DeleteSprite( game_sprites[i] )
	next i
		if GetSpriteExists(fadesprite) then DeleteSprite(fadesprite)
		fadesprite = 0
		if GetImageExists(fadeimage) then DeleteImage(fadeimage)
	for i = 0 to game_images.length
		if GetImageExists( game_images[i] ) then DeleteImage( game_images[i] )
	next i
	game_loaded = 0
endfunction

function game_fade( percent as float )
	local fMul as float
	fMul = percent / 100.0
	if fMul > 1.0 then fMul = 1.0
	if fMul < 0.0 then fMul = 0.0
	if fMul = 1.0
		if GetSpriteExists(fadesprite) then DeleteSprite(fadesprite)
		fadesprite = 0
		if GetImageExists(fadeimage) then DeleteImage(fadeimage)
		exitfunction
	endif
	if game_loaded = 0 then game_setup()
	if not GetSpriteExists( fadesprite )
		fadeimage = CreateImageColor(0,0,0,255)
		fadesprite = CreateSprite(fadeimage)
		SetSpriteDepth(fadesprite,0)
		SetSpritePosition(fadesprite,0,0)
		SetSpriteSize(fadesprite,GetDeviceWidth(),GetDeviceHeight())
	endif
	SetSpriteColor(fadesprite,0,0,0,255-255*fMul)
endfunction


REMSTART
##################################################
#### Settings: Do not make any changes below. ####
##################################################

scenename: game
gridx: 64.000000
gridy: 64.000000
gridon: 1
sceneresolutiontext: L: 1024x768 (1.33)   iPad/iPad 2/iPad Mini
screenwidth: 1024
screenheight: 768
scenebackr: 0
scenebackg: 0
scenebackb: 0
scenebacka: 255
followdeviceres: 0
basewidth: 1024
baseheight: 768
scenegravityx: 0.000000
scenegravityy: 50.000000
scenewalltop: 1
scenewallbottom: 1
scenewallleft: 1
scenewallright: 1
scenemaxpolygon: 8
imageindex: 1
addimage: D:/Work/AGKStudioProjects/TopDownTemplate/media/greycube.png
imageatlas: 0
imagerows: 1
imagecolumns: 1
imageindex: 2
addimage: D:/Work/AGKStudioProjects/TopDownTemplate/media/dude.png
imageatlas: 0
imagerows: 1
imagecolumns: 1
spriteindex: 1
addsprite: Sprite 1
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 2
mediatype: 1
spritegroup: game_walls
spriteposx: 64.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 3
mediatype: 1
spritegroup: game_walls
spriteposx: 128.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 4
mediatype: 1
spritegroup: game_walls
spriteposx: 192.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 5
mediatype: 1
spritegroup: game_walls
spriteposx: 256.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 6
mediatype: 1
spritegroup: game_walls
spriteposx: 320.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 7
mediatype: 1
spritegroup: game_walls
spriteposx: 384.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 8
mediatype: 1
spritegroup: game_walls
spriteposx: 448.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 9
mediatype: 1
spritegroup: game_walls
spriteposx: 512.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 10
mediatype: 1
spritegroup: game_walls
spriteposx: 576.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 11
mediatype: 1
spritegroup: game_walls
spriteposx: 640.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 12
mediatype: 1
spritegroup: game_walls
spriteposx: 704.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 13
mediatype: 1
spritegroup: game_walls
spriteposx: 768.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 14
mediatype: 1
spritegroup: game_walls
spriteposx: 832.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 15
mediatype: 1
spritegroup: game_walls
spriteposx: 896.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 16
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 0.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 17
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 64.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 18
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 128.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 19
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 192.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 20
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 256.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 21
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 320.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 22
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 384.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 23
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 448.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 24
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 512.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 25
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 576.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 26
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 640.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 27
mediatype: 1
spritegroup: game_walls
spriteposx: 960.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 28
mediatype: 1
spritegroup: game_walls
spriteposx: 896.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 29
mediatype: 1
spritegroup: game_walls
spriteposx: 832.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 30
mediatype: 1
spritegroup: game_walls
spriteposx: 768.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 31
mediatype: 1
spritegroup: game_walls
spriteposx: 704.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 32
mediatype: 1
spritegroup: game_walls
spriteposx: 640.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 33
mediatype: 1
spritegroup: game_walls
spriteposx: 576.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 34
mediatype: 1
spritegroup: game_walls
spriteposx: 512.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 35
mediatype: 1
spritegroup: game_walls
spriteposx: 448.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 36
mediatype: 1
spritegroup: game_walls
spriteposx: 384.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 37
mediatype: 1
spritegroup: game_walls
spriteposx: 320.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 38
mediatype: 1
spritegroup: game_walls
spriteposx: 256.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 39
mediatype: 1
spritegroup: game_walls
spriteposx: 192.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 40
mediatype: 1
spritegroup: game_walls
spriteposx: 128.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 41
mediatype: 1
spritegroup: game_walls
spriteposx: 64.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 42
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 704.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 43
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 640.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 44
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 576.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 45
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 512.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 46
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 448.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 47
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 384.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 48
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 320.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 49
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 256.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 50
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 192.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 51
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 128.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 52
mediatype: 1
spritegroup: game_walls
spriteposx: 0.000000
spriteposy: 64.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 53
mediatype: 1
spritegroup: game_walls
spriteposx: 128.000000
spriteposy: 128.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 54
mediatype: 1
spritegroup: game_walls
spriteposx: 128.000000
spriteposy: 192.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 55
mediatype: 1
spritegroup: game_walls
spriteposx: 128.000000
spriteposy: 256.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 56
mediatype: 1
spritegroup: game_walls
spriteposx: 128.000000
spriteposy: 320.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 57
mediatype: 1
spritegroup: game_walls
spriteposx: 128.000000
spriteposy: 384.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 58
mediatype: 1
spritegroup: game_walls
spriteposx: 128.000000
spriteposy: 448.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 59
mediatype: 1
spritegroup: game_walls
spriteposx: 128.000000
spriteposy: 512.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 60
mediatype: 1
spritegroup: game_walls
spriteposx: 128.000000
spriteposy: 576.000000
spritesizex: 64.000000
spritesizey: 64.000000
spritedepth: 5000
spriteindex: 1
addsprite: Sprite 61
mediatype: 1
spritegroup: game_walls
spriteposx: 192.000000
spriteposy: 576.000000
spritesizex: 64.000000
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REMEND
