DISABLE OBJECT ZDEPTH This command will make the specified object ignore the Zdepth data and render to the screen over standard polygons.
Syntax
    DISABLE OBJECT ZDEPTH Object Number
Parameters
    Object Number
Integer The object position
Returns
This command does not return a value.
Description
This command is useful for ensuring your FPS Gun will not poke through walls when you get too close.
Example Code
    hide mouse:cls 0:autocam off

    ObjectNumber=1

    SecondObject=2

    ImageNumber=1

    make object sphere SecondObject,1

    load object "models\model.x",ObjectNumber

    load image "iron.jpg",ImageNumber

    append object "models\extraanim.x", ObjectNumber, total object frames(ObjectNumber)+1

    set object interpolation ObjectNumber,50

    position object ObjectNumber,0,0,0

    position object SecondObject,0,0,0

    position camera 0,2,4

    point camera 0,0,0

    lock object on SecondObject

    position object SecondObject,0,0,5

    while mouseclick()=0

    set cursor 0,0

    print "press z to disable object zdepth"

    if inkey$()="z" then disable object zdepth ObjectNumber

    print "press x to enable object zdepth"

    if inkey$()="x" then enable object zdepth ObjectNumber

    print "press up arrow key"

    if upkey()=1 then move camera  1:while scancode()<>0:endwhile

    print "press down arrow key"

    if downkey()=1 then move camera -1:while scancode()<>0:endwhile

    print "press left arrow key"

    if leftkey()=1 then turn camera left 1

    print "press right arrow key"

    if rightkey()=1 then turn camera right 1

    endwhile

    lock object off SecondObject

    position object SecondObject,0,0,0

    while mouseclick()=1:endwhile

    if object exist(ObjectNumber)=1 then delete object ObjectNumber

    if object exist(SecondObject)=1 then delete object SecondObject

    if image exist(ImageNumber)=1 then delete image ImageNumber

    end
See also
BASIC3D Commands Menu Index