SET CAMERAS TO STEREOSCOPIC This command will take the output of two cameras representing the left and right eye and generate new images which you can use as textures to paste to the screen either as a texture on a 3D object or a sprite.
Syntax
    SET CAMERAS TO STEREOSCOPIC Stereoscopic Mode, Camera Left, Camera Right, Image Back, Image Front
Parameters
    Stereoscopic Mode
Integer Stereoscopic mode of one uses Anaglyph rendering to the Back image. A value of two uses IZ3D stereoscopics to render the back/front images required for double wide backbuffer rendering.
    Camera Left
Integer The camera number representing the left eye
    Camera Right
Integer The camera number representing the right eye
    Image Back
Integer The back image number
    Image Front
Integer The front image number
Returns
This command does not return a value.
Description
The command paste sprite is recommended as it will produce a perfect 3D QUAD to render the processed camera output perfectly to the backbuffer (and front buffer if applicable).
Example Code

    No example code is provided for this command
See also
CAMERA Commands Menu Index