LIMB NAME$ This command will return the name string of the specified limb.
Syntax
    Return String=LIMB NAME$(Object Number, Limb Number)
Parameters
    Object Number
Integer The object number
    Limb Number
Integer The limb number
Returns
This command will return the name string of the specified limb
Description
You can also get the limb name by running a checklist on an object, however this interrogates an individual limb number for its actual name within the object.
Example Code
    sync on : sync rate 60 : hide mouse:cls 0

    ObjectNumber=1

    LimbNumber=7

    load object "model.x",ObjectNumber

    load image "iron.jpg",1

    perform checklist for object limbs ObjectNumber

    for c=1 to checklist quantity()

    print checklist string$(c)

    next c

    while mouseclick()=0

    set cursor 0,0

    print "the limb x scale is ",limb scale x(ObjectNumber,LimbNumber)

    print "the limb y scale is ",limb scale y(ObjectNumber,LimbNumber)

    print "the limb z scale is ",limb scale z(ObjectNumber,LimbNumber)

    print "limb name ",LIMB NAME$(ObjectNumber,LimbNumber)

    print

    print "please press a number"

    print "1=hide limb":if inkey$()="1" then hide limb ObjectNumber,LimbNumber

    print "2=show limb":if inkey$()="2" then show limb ObjectNumber,LimbNumber

    print "3=offset limb":if inkey$()="3" then offset limb ObjectNumber,LimbNumber,0, 0,5

    print "4=rotate limb":if inkey$()="4" then rotate limb ObjectNumber,LimbNumber,0,wrapvalue(limb angle y(ObjectNumber,LimbNumber)+1),0

    print "5=scale limb":if inkey$()="5" then scale limb ObjectNumber,LimbNumber,200,200,200

    print "6=color limb":if inkey$()="6" then color limb ObjectNumber,LimbNumber,rgb(0,255,0)

    print "7=texture limb":if inkey$()="7" then texture limb ObjectNumber,LimbNumber,1

    print "8=scroll limb texture":if inkey$()="8" then scroll limb texture ObjectNumber,LimbNumber,0.5,0.5

    print "9=scale limb texture":if inkey$()="9" then scale limb texture ObjectNumber,LimbNumber,0.5,0.5

    sync

    endwhile

    set global collision off `Deactivate global collision

    delete object ObjectNumber

    delete image 1

    end
See also
BASIC3D Commands Menu Index