LIMB ANGLE X This command will return the real number X angle of the specified limb of the 3D object.
Syntax
    Return Float=LIMB ANGLE X(Object Number, Limb Number)
Parameters
    Object Number
Integer The object number
    Limb Number
Integer The limb number
Returns
This command will return the real number x angle of the specified limb of the 3D object
Description
Specifying a limb number of zero provides access to the objects own root data, and should not normally be used in this way. This command returns the manual euler angle from the limb, not the actual limb orientation might may additionally be influenced by the animation system or third party systems.
Example Code
    backdrop off : cls : sync on : sync rate 0 : hide mouse:cls 0

    ObjectNumber=1

    LimbNumber=1

    load object "models\model.x",ObjectNumber

    print "LIMBS"

    print "exist:";limb exist(ObjectNumber, LimbNumber)

    if limb exist(ObjectNumber, LimbNumber)=1

    print "anglex:";limb angle x(ObjectNumber, LimbNumber)

    print "angley:";limb angle y(ObjectNumber, LimbNumber)

    print "anglez:";limb angle z(ObjectNumber, LimbNumber)

    endif

    while mouseclick()=0

    sync

    endwhile

    if object exist(ObjectNumber)=1 then delete object ObjectNumber

    end
See also
BASIC3D Commands Menu Index