FIX OBJECT PIVOT This command will fix the current angles of the specified 3D object as the new absolute rotation of the model.
Syntax
    FIX OBJECT PIVOT Object Number
Parameters
    Object Number
Integer The object number
Returns
This command does not return a value.
Description
It is often required to load, rotate and fix models to face a particular direction before using them. The object number should be specified using an integer value.
Example Code
    sync on : sync rate 0 : hide mouse:cls 0

    ObjectNumber=1

    SecondObject=2

    load object "model.x",ObjectNumber

    load object "model.x",SecondObject

    rotate object ObjectNumber, 270, 0, 0

    fix object pivot ObjectNumber

    point object ObjectNumber,0,0,0

    position object ObjectNumber, 0,0,0

    while mouseclick()=0

    if inkey$()="r" then rotate object ObjectNumber, 0,wrapvalue(object angle y(1)+1),0

    if inkey$()="x" then xrotate object ObjectNumber,wrapvalue(object angle x(1)+1)

    if inkey$()="y" then yrotate object ObjectNumber,wrapvalue(object angle y(1)+1)

    if inkey$()="z" then zrotate object ObjectNumber,wrapvalue(object angle z(1)+1)

    sync

    endwhile

    delete object ObjectNumber

    delete object SecondObject

    end
See also
BASIC3D Commands Menu Index