PHY ADD VEHICLE BODY Add a new body part to the vehicle to form its chassis.
Syntax
    PHY ADD VEHICLE BODY ID, sizeX#, sizeY#, sizez#, origin x#, origin y#, origin z#
Parameters
    ID
Integer identification number of the vehicle
    sizeX#
Float size of the part on the X axis
    sizeY#
Float size of the part on the Y axis
    sizez#
Float size of the part on the Z axis
    origin x#
Float origin of the part on the X axis
    origin y#
Float origin of the part on the Y axis
    origin z#
Float origin of the part on the Z axis
Returns
Description
When a body part is added to form the chassis of the car it is represented as a rigid body box. It may often be useful to enable the remote debugger using the command phy enable debug so you can see how the car is represented in the simulation. When adding a vehicle body consider the size of the box that is going to represent the vehicle and its origin. These can be controlled with the parameters passed into the command. It is possible to add multiple body parts to a vehicle by continually calling phy add vehicle body and adjusting the origin of the part to alter its location.
Example Code

    No example code is provided for this command