PHY MAKE SMOKE EMITTER Creates a new smoke emitter.
Syntax
    PHY MAKE SMOKE EMITTER ID, maximum, x#, y#, z#
Parameters
    ID
Integer identification number of the emitter object, this is shared with those of Basic 3D
    maximum
Integer maximum number of particles to be used by the emitter, higher particle counts will slow the simulation down, ideally keep this number at 500 or less when using software, the PhysX PPU can easily handle larger amounts such as 2000
    x#
Float position of emitter on the X axis
    y#
Float position of emitter on the Y axis
    z#
Float position of emitter on the Z axis
Returns
Description
The smoke emitter is bascially a standard emitter but with some properties pre set in order to create a set of particles that act like smoke. The preset properties set up an emitter that spreads particles out over a range on all 3 axis.
Example Code

    No example code is provided for this command