D3D_CIRCLE

This command is used to draw a 2D circle. Internally this calls D3D_POLYGON with a point count of 128.
Specifying a colour will override the colour set by D3D_COLOR.
Specifying a value of 0 for the filled parameter will draw an unfilled circle, any other value will fill the shape.

SYNTAX

D3D_CIRCLE X, Y, Radius, Filled
D3D_CIRCLE X, Y, Radius, Filled, Colour

RELATED INFO

D3DFunc Commands Menu
Index

EXAMPLE

View Showcase Example