Matrix1 Utility Plug-ins

# MAKE OBJECT NEW

Syntax

MAKE OBJECT NEW Object number, Vertex count, Index count MAKE OBJECT NEW Object number, Vertex count, Index count, FVF MAKE OBJECT NEW Object number, Vertex count, Index count, FVF, Initialise buffers

Description

Create an object with the number of vertices and indices specified. If the Index count is not 0, then it needs to be a multiple of 3, as 3 points are required for each polygon. If the Index count is 0, then the Vertex count needs to be a multiple of 3 for the same reason. The first form of this command will create an object using an FVF value of 274. The third form of this command allows you to skip initialising the buffers with zeros by using an Initialise value of 0 - use only when you are going to immediately set the values yourself using the VERTEXDATA commands. Constants for all allowable FVF settings: #constant FVF_XYZ = 0x002 #constant FVF_XYZRHW = 0x004 #constant FVF_XYZB1 = 0x006 #constant FVF_XYZB2 = 0x008 #constant FVF_XYZB3 = 0x00a #constant FVF_XYZB4 = 0x00c #constant FVF_XYZB5 = 0x00e #constant FVF_NORMAL = 0x010 #constant FVF_PSIZE = 0x020 #constant FVF_DIFFUSE = 0x040 #constant FVF_SPECULAR = 0x080 #constant FVF_TEX0 = 0x000 #constant FVF_TEX1 = 0x100 #constant FVF_TEX2 = 0x200 #constant FVF_TEX3 = 0x300 #constant FVF_TEX4 = 0x400 #constant FVF_TEX5 = 0x500 #constant FVF_TEX6 = 0x600 #constant FVF_TEX7 = 0x700 #constant FVF_TEX8 = 0x800

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