LOCK OBJECT OFF This command will unlock the specified 3D object from the screen.
Syntax
    LOCK OBJECT OFF Object Number
Parameters
    Object Number
Integer The object number
Returns
This command does not return a value.
Description
Locking objects to the screen commands the object to completely ignore the camera"s influence. By unlocking a previously locked object, you are commanding the object to associate itself with the influence of the camera once again. The Object Number should be specified using an integer value.
Example Code
    hide mouse:cls 0:autocam off

    ObjectNumber=1

    SecondObject=2

    ImageNumber=1

    make object sphere SecondObject,1

    load object "models\model.x",ObjectNumber

    load image "iron.jpg",ImageNumber

    append object "models\extraanim.x", ObjectNumber, total object frames(ObjectNumber)+1

    set object interpolation ObjectNumber,50

    position object ObjectNumber,0,0,0

    position object SecondObject,0,0,0

    position camera 0,2,4

    point camera 0,0,0

    while mouseclick()=0

    set cursor 0,0

    print "press k to lock object on"

    if inkey$()="k"

    lock object on SecondObject

    position object SecondObject,0,0,5

    endif

    print "press l to lock object off"

    if inkey$()="l"

    lock object off SecondObject

    position object SecondObject,0,0,0

    endif

    print "press up arrow key"

    if upkey()=1 then move camera  1:while scancode()<>0:endwhile

    print "press down arrow key"

    if downkey()=1 then move camera -1:while scancode()<>0:endwhile

    print "press left arrow key"

    if leftkey()=1 then turn camera left 1

    print "press right arrow key"

    if rightkey()=1 then turn camera right 1

    endwhile

    while mouseclick()=1:endwhile

    if object exist(ObjectNumber)=1 then delete object ObjectNumber

    if object exist(SecondObject)=1 then delete object SecondObject

    if image exist(ImageNumber)=1 then delete image ImageNumber

    end
See also
BASIC3D Commands Menu Index