SET SHADOW SHADING ON This command will set the specified object to cast a hardware shadow.
Syntax
    SET SHADOW SHADING ON Object Number
    SET SHADOW SHADING ON Object Number, Mesh Number, Shadow Range, Use Shader
Parameters
    Object Number
Integer Specify an object number between 1 and 2415919103.
    Mesh Number
Integer This value is an integer number such as 1.
    Shadow Range
Integer This value is an integer number such as 1.
    Use Shader
Integer This value is an integer number such as 1.
Returns
This command does not return a value.
Description
This command requires hardware specifically designed for this feature, as it"s a very intensive calculation. Use this command sparingly for best performance. Shader based shadows cannot be used in combination with animated bone models. You must use CPU based shadow rendering for this. To change the offset to reduce/increase self-shadowing artifact described above, simply copy the stencilshadow.fx from the effects folder of the compiler directory, and paste it into your project folder. Open it up and you can change the shader near the bottom to a value other than 0.1 to choose your own value.
Example Code

    No example code is provided for this command
See also
BASIC3D Commands Menu Index