PHY ADD FORCE AT CLOTH VERTEX Applies force to a specified vertex on a cloth object.
Syntax
    PHY ADD FORCE AT CLOTH VERTEX ID, vertex, x#, y#, z#, mode
Parameters
    ID
Integer the identification number of the cloth object
    vertex
Integer the vertex index
    x#
Float force on the X axis
    y#
Float force on the Y axis
    z#
Float force on the Z axis
    mode
Integer method of force selecting from 0 which is a regular force, 1 for impulse, 2 for velocity change, 3 for smooth impulse, 4 for smooth velocity and 5 for acceleration
Returns
Description
Applying forces to specific vertices on a cloth object is particularly useful to simulate effects such as wind. For example, you may want to select a strip of vertices at the edge of a cloth and apply force on the Z axis to push those vertices into the scene to create movement.
Example Code

    No example code is provided for this command