Migrating From Dark Basic V1
For those users who are moving their project over to Dark Basic Professional, or have upgraded and want to get up and running as quickly as possible, the following tips may help your transition.
Command Line Interface
The CLI is now part of the Debugger and can be located by clicking the Debug Mode Button in the main editor. You will find many of the reasons for having a CLI have been replaced with more powerful Variable Watcher and Program Watcher tools.
Desktop Full screen Standard
The default running mode for all Dark Basic Professional programs is FULLSCREEN DESKTOP. This means the application runs in windows mode stretched to the size of the desktop. This is a preferred method of rendering with modern hardware and WindowsXP. Your framerates are faster and you have full cross-application ability throughout the execution of your program. You still have the option for full screen exclusive mode, as well as hidden mode, standard window mode and a special fullscreen desktop mode which retains the taskbar in case you are writing a tool rather than an a game which ideally plays into the entire screen. Be aware some older cards incur a performance penalty when running in full screen desktop mode.
Obsolete Commands
Approximately thirty commands have been discontinued from the language. There are various reasons for this, mainly to ensure that the language takes advantage of the best methods of achieving the results you desire. A detailed list follows.
Four BASIC3D commands have been removed, found to be redundant in the latest implementation of the language:

    3DS2X
    ENABLE TNL
    DISABLE TNL
    SET MIPMAP MODE

Five BASIC3D animation commands have been removed, to make way for future enhancements providing much better support for all types of 3D object animation:

    APPEND OBJECT ANIMATION
    CLEAR ALL OBJECT KEYFRAMES
    CLEAR OBJECT KEYFRAME
    SAVE OBJECT ANIMATION
    SET OBJECT KEYFRAME

Eleven BASIC3D static object commands have been removed, to shift support to the new built-in BSP and Nodetree engines for world construction:

    LOAD STATIC OBJECTS
    MAKE STATIC OBJECT
    DELETE STATIC OBJECTS
    SAVE STATIC OBJECTS
    ATTACH OBJECT TO STATIC
    DETACH OBJECT FROM STATIC
    DISABLE STATIC OCCLUSION
    ENABLE STATIC OCCLUSION
    SET STATIC OBJECTS TEXTURE
    SET STATIC OBJECTS WIREFRAME OFF
    SET STATIC OBJECTS WIREFRAME ON

One BITMAP command has been removed, to make way for future enhancements providing much better support for all types of media exporting:

    SAVE BITMAP

Three DISPLAY commands have been removed, due to redundancy:

    EMULATION MODE
    SET EMULATION OFF
    SET EMULATION ON

Two IMAGE commands have been removed, due to redundancy:

    ROTATE IMAGE
    SAVE IMAGE

Two MULTIPLAYER commands have been removed, due to redundancy:

    ALWAYS ACTIVE OFF
    ALWAYS ACTIVE ON

One SOUND command has been removed, to make way for future enhancements providing much more control over Environmental Audio Effects using the very latest technology:

    SET EAX

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