GET IMAGE This command will copy a selected area of the current bitmap.
Syntax
    GET IMAGE Image Number, Left, Top, Right, Bottom
    GET IMAGE Image Number, Left, Top, Right, Bottom, Texture Flag
Parameters
    Image Number
Integer What image number to use
    Left
Integer Image to grab left side position
    Top
Integer Image to grab top most position
    Right
Integer Image to grab right side position
    Bottom
Integer Image to grab bottom most position
    Texture Flag
Integer The value of the texture flag to use (0-use stretching, filter, colorkey, or 1-no stretching, no filter, colorkey, or 2-use stretching, no filter, no colorkey, or 3-no stretching, no filter, no colorkey
Returns
This command does not return a value.
Description
Amongst other things, you can use this command to store sequences of image data and provide animations for sprites. When images are grabbed, they are stored in memory and do not require the bitmap from which the image was taken. The parameters should be specified using integer values. You cannot grab an image while the target pixels are being locked by the LOCK PIXELS command, as it is not possible to read from a surface that is using the fast write only lock method on the pixels. Use the following texture flags: 0-use stretching, filter, colorkey 1-no stretching, no filter, colorkey 2-use stretching, no filter, no colorkey (grab from alpha bitmap retain alpha channel) 3-no stretching, no filter, no colorkey (grab from alpha bitmap retain alpha channel)
Example Code
    get image 1,0,0,100,100,0

    cls

    paste image 1,100,100,0

    do

    loop

    end
See also
IMAGE Commands Menu Index