PHY RAY CAST CLOSEST SHAPE Perform a ray cast and check if a collision occurs between the ray and any objects.
Syntax
    Return Integer=PHY RAY CAST CLOSEST SHAPE(Float Value, Float Value, Float Value, Float Value, Float Value, Float Value)
Parameters
    originX#
Float origin of the ray on the X axis
    originY#
Float origin of the ray on the Y axis
    originZ#
Float origin of the ray on the Z axis
    directionX#
Float direction of the ray on the X axis
    directionY#
Float direction of the ray on the Y axis
    directionZ#
Float direction of the ray on the Z axis
Returns
A value of 1 is returned if the ray hit an object whereas 0 is returned if the ray did not hit an object
Description
This command will only fill in collision data for the closest rigid body.
Example Code

    No example code is provided for this command