SET LIGHT MAPPING ON This command will set the light map for the specified object.
Syntax
    SET LIGHT MAPPING ON Object Number, Image Number, Reverse Stage Mode
    SET LIGHT MAPPING ON Object Number, Image Number
Parameters
    Object Number
Integer The object number
    Image Number
Integer The light map textures number
    Reverse Stage Mode
Integer If the reverse stage usage flag is set to one, then the texture should occupy stage one and the diffuse and lightmapping should occupy stage zero
Returns
This command does not return a value.
Description
Light map textures are combined with the main texture to create a multitextured object. An optional parameter is provided where you wish to combine the object diffuse and texture in stage zero together, and then multiply the result with the texture in stage one.
Example Code
    circle 16,16,15

    get image 1,0,0,32,32

    cls rgb(255,255,255)

    get image 2,0,0,32,32

    make object plane 1,10,10

    texture object 1,0,1

    texture object 1,1,2

    set light mapping on 1,2,1

    set object diffuse 1,rgb(0,255,0)

    wait key
See also
BASIC3D Commands Menu Index