PHY MAKE CAPSULE CHARACTER CONTROLLER Create a new capsule character controller.
Syntax
    PHY MAKE CAPSULE CHARACTER CONTROLLER ID, x#, y#, z#, radius#, height#, up, step#, slope limit#
Parameters
    ID
Integer identification number of the character controller, these ID numbers are unique to character controllers
    x#
Float position of the character controller on the X axis
    y#
Float position of the character controller on the Y axis
    z#
Float position of the character controller on the Z axis
    radius#
Float radius of the character controller capsule
    height#
Float height of the character controller capsule
    up
Integer defines which axis is pointing upwards, this will typically be 1 to represent the y axis, alternatives include 0 for x and 2 for z
    step#
Float used for stepping over obstacles, if the height of an obstacle is less than the step# value then the character controller can step over it, if this is not the case the character controller will not be able to move any further
    slope limit#
Float defines the limit for moving on polygons, for example, you may want to stop the character controller walking on polygons whose slope is high
Returns
Description
A character controller is an ideal option for representing your character in game as it allows you to quickly get character movement and full collision with your scenery implemented.
Example Code

    No example code is provided for this command