particles

This command set creates and destroys perticle emittors which produce a quantity of particles typically used to represent fire, smoke, snow, rain or other effects that require the independent motion of very small forward facing 3D polygons.
    MAKE PARTICLES : MAKE PARTICLES Particle Number, Image Number, Frequency, Radius
    MAKE SNOW PARTICLES : MAKE SNOW PARTICLES Particle Number, Image Number, Frequency, X, Y, Z, Width, Height, Depth
    MAKE FIRE PARTICLES : MAKE FIRE PARTICLES Particle Number, Image Number, Frequency, X, Y, Z, Width, Height, Depth
    DELETE PARTICLES : DELETE PARTICLES Particle Number
    SHOW PARTICLES : SHOW PARTICLES Particle Number
    HIDE PARTICLES : HIDE PARTICLES Particle Number
    POSITION PARTICLES : POSITION PARTICLES Particle Number, X, Y, Z
    POSITION PARTICLE EMISSIONS : POSITION PARTICLE EMISSIONS Particle Number, X, Y, Z
    ROTATE PARTICLES : ROTATE PARTICLES Particle Number, X, Y, Z
    SET VECTOR3 TO PARTICLES POSITION : SET VECTOR3 TO PARTICLES POSITION Vector, Particle Number
    SET VECTOR3 TO PARTICLES ROTATION : SET VECTOR3 TO PARTICLES ROTATION Vector, Particle Number
    COLOR PARTICLES : COLOR PARTICLES Particle Number, Red, Green, Blue
    SET PARTICLE EMISSIONS : SET PARTICLE EMISSIONS Particle Number, Frequency
    SET PARTICLE VELOCITY : SET PARTICLE VELOCITY Particle Number, Velocity Value
    SET PARTICLE GRAVITY : SET PARTICLE GRAVITY Particle Number, Gravity Value
    SET PARTICLE SPEED : SET PARTICLE SPEED Particle Number, Seconds Per Frame
    SET PARTICLE CHAOS : SET PARTICLE CHAOS Particle Number, Chaos Value
    SET PARTICLE FLOOR : SET PARTICLE FLOOR Particle Number, Floor Flag
    SET PARTICLE LIFE : SET PARTICLE LIFE Particle Number, Life Percentage
    GHOST PARTICLES ON : GHOST PARTICLES ON Particle Number, Ghost Mode
    GHOST PARTICLES OFF : GHOST PARTICLES OFF Particle Number

    PARTICLES EXIST : Return Integer=PARTICLES EXIST(Particle Number)
    PARTICLES POSITION X : Return Float=PARTICLES POSITION X(Particle Number)
    PARTICLES POSITION Y : Return Float=PARTICLES POSITION Y(Particle Number)
    PARTICLES POSITION Z : Return Float=PARTICLES POSITION Z(Particle Number)