SPRITE This command will set the position and image number of the specified sprite.
Syntax
    SPRITE Sprite Number, XPos, YPos, Image Number
Parameters
    Sprite Number
Integer The sprite number
    XPos
Integer The x position of the sprite
    YPos
Integer The y position of the sprite
    Image Number
Integer The image number that will be used for the sprite
Returns
This command does not return a value.
Description
Providing you are using a valid image number from a previous call to the GET IMAGE command, and the position of the sprite is in the screen area, you will see your sprite displayed. You can move your sprite by calling the sprite command with new position coordinates. You can animate your sprite by calling this command with different image numbers to create the effect of animation. You are able to have over sixty thousand sprites on the screen at any one time, but it is advisable to restrict yourself to a few hundred sprites for speed critical programs. The parameters should be specified using integer values.
Example Code
    cls

    load image "man.bmp",1

    sprite 1,100,100,1

    wait 1000*8

    do

    cls

    paste sprite 1,mousex(),mousey()

    loop

    end
See also
SPRITE Commands Menu Index