SAVE OBJECT This command will save the specified object to a file in the DBO file format.
Syntax
    SAVE OBJECT Filename, Object Number
Parameters
    Filename
String This file name string that will be used to save the specified object to a file in the DBO file format. Be sure to end the specified filename with .DBO so that the file can be loaded in again correctly
    Object Number
Integer The object number
Returns
This command does not return a value.
Description
Be sure to end the specified filename with .DBO so that the file can be loaded in again correctly. It is worth noting that before saving, the vertex data is restored to the last god copy before animation changed the data, so that the model can be saved out correctly. Unless you used the special mode 2 for the "lock vertexdata for limb" command, any changes with this command will not appear.
Example Code
    hide mouse:cls 0

    ObjectNumber=1

    SecondObject=2

    make object cone ObjectNumber,10

    xrotate object ObjectNumber,90

    fix object pivot ObjectNumber

    color object ObjectNumber,rgb(0,255,0)

    position object ObjectNumber, 0,0,0

    instance object SecondObject,ObjectNumber

    color object SecondObject,rgb(255,0,0)

    position object SecondObject,25,0,25

    if file exist("mynewobject.dbo")=1 then delete file "mynewobject.dbo"

    save object "mynewobject.dbo",SecondObject

    delete object ObjectNumber

    delete object SecondObject

    end
See also
BASIC3D Commands Menu Index