BSP COLLISION Z This command will return an Z coordinate modifier value when the specified collision index is involved in a hit against solid BSP geometry during the rendering cycle.
Syntax
    Return Float=BSP COLLISION Z(Collision Index)
Parameters
    Collision Index
Integer This value is an integer number such as 1.
Returns
This value is a float number such as 0.5
Description
Use this command in combination with the BSP COLLISION HIT command to determine when the hit occurs.
Example Code

    No example code is provided for this command
See also
WORLD Commands Menu Index