sound

This command set loads, creates, deletes and even records sounds for your program, and allows many properties of a sound to be adjusted including their volume, frequency, quality and in the case of 3D sounds, position in 3D world space.
    LOAD SOUND : LOAD SOUND Filename,Sound Number
    LOAD 3DSOUND : LOAD 3DSOUND Filename,Sound Number
    SAVE SOUND : SAVE SOUND Filename,Sound Number
    DELETE SOUND : DELETE SOUND Sound Number
    CLONE SOUND : CLONE SOUND Destination Sound,Source Sound
    PLAY SOUND : PLAY SOUND Sound Number
    LOOP SOUND : LOOP SOUND Sound Number
    STOP SOUND : STOP SOUND Sound Number
    PAUSE SOUND : PAUSE SOUND Sound Number
    RESUME SOUND : RESUME SOUND Sound Number
    POSITION SOUND : POSITION SOUND Sound Number,X,Y,Z
    RECORD SOUND : RECORD SOUND Sound Number
    STOP RECORDING SOUND : STOP RECORDING SOUND
    SET SOUND PAN : SET SOUND PAN Sound Number,Pan Value
    SET SOUND SPEED : SET SOUND SPEED Sound Number,Frequency Value
    SET SOUND VOLUME : SET SOUND VOLUME Sound Number,Volume Number
    POSITION LISTENER : POSITION LISTENER X,Y,Z
    ROTATE LISTENER : ROTATE LISTENER X,Y,Z

    SCALE LISTENER : SCALE LISTENER Scaling Factor
    SOUND EXIST : Return Integer=SOUND EXIST(Sound Number)
    SOUND TYPE : Return Integer=SOUND TYPE(Sound Number)
    SOUND PLAYING : Return Integer=SOUND PLAYING(Sound Number)
    SOUND LOOPING : Return Integer=SOUND LOOPING(Sound Number)
    SOUND PAUSED : Return Integer=SOUND PAUSED(Sound Number)
    SOUND POSITION X : Return Float=SOUND POSITION X(Sound Number)
    SOUND POSITION Y : Return Float=SOUND POSITION Y(Sound Number)
    SOUND POSITION Z : Return Float=SOUND POSITION Z(Sound Number)
    SOUND PAN : Return Integer=SOUND PAN(Sound Number)
    SOUND SPEED : Return Integer=SOUND SPEED(Sound Number)
    SOUND VOLUME : Return Integer=SOUND VOLUME(Sound Number)

    LISTENER POSITION X : Return Float=LISTENER POSITION X()
    LISTENER POSITION Y : Return Float=LISTENER POSITION Y()
    LISTENER POSITION Z : Return Float=LISTENER POSITION Z()
    LISTENER ANGLE X : Return Float=LISTENER ANGLE X()
    LISTENER ANGLE Y : Return Float=LISTENER ANGLE Y()
    LISTENER ANGLE Z : Return Float=LISTENER ANGLE Z()