SCROLL LIMB TEXTURE This command will scroll the UV data of the specified limb of the 3D object.
Syntax
    SCROLL LIMB TEXTURE Object Number, Limb Number, X, Y
    SCROLL LIMB TEXTURE Object Number, Limb Number, Stage, X, Y
Parameters
    Object Number
Integer The object number
    Limb Number
Integer The limb number
    Stage
Integer The U value controls the horizontal shift of the data
    X
Float The V value controls the vertical shift of the data
    Y
Float Specify the Y position value.
Returns
This command does not return a value.
Description
The UV data controls how a texture is mapped onto your object. By scrolling the UV data, you can effectively scroll the texture over your limb. The U value controls the horizontal shift of the data. The V value controls the vertical shift of the data. The scroll effect is permanent. Ensure that the image you use fills the whole texture, so using a texture flag of one with LOAD IMAGE will cause visual artefacts!
Example Code
    sync on : sync rate 60 : hide mouse:cls 0

    ObjectNumber=1

    LimbNumber=7

    rem Load object

    load object "model.x",ObjectNumber

    load image "iron.jpg",1

    while mouseclick()=0

    scroll limb texture ObjectNumber,LimbNumber,0.5,0.5

    sync

    endwhile

    delete object ObjectNumber

    delete image 1

    end
See also
BASIC3D Commands Menu Index