SEND NET MESSAGE SOUND This command will send a message containing a sound to the specified player.
Syntax
    SEND NET MESSAGE SOUND Player Number, Sound Number, Guarentee Packet
Parameters
    Player Number
Integer The Player Number must be an integer value and an existing player in the net game. A Player Number of zero will send the message to all players except you
    Sound Number
Integer The number of the sound to send
    Guarentee Packet
Integer The Guarantee Packet Flag, if set to one, will ensure the message is received and will not be dropped due to slow system performance
Returns
This command does not return a value.
Description
The Player Number must be an integer value and an existing player in the net game. A Player Number of zero will send the message to all players except you. The Guarantee Packet Flag, if set to one, will ensure the message is received and will not be dropped due to slow system performance.
Example Code
    rem Network game can communicate sounds, images and 3D data

    while inkey$()<>"z"

    cls

    print "SENDING..."

    GuarenteePacket=1

    load sound "gun.wav", 1

    send net message sound 0, 1, GuarenteePacket

    delete sound 1

    rem Receive Part (from all other players)

    get net message

    if net message exists()=1 then print "RECEIVING..."

    while net message exists()=1

    if net message type()=7

    net message sound 1

    endif

    get net message

    endwhile

    endwhile
See also
MULTIPLAYER Commands Menu Index