PHY RAY CAST ALL SHAPES Perform a ray cast and check if a collision occurs between the ray and any objects.
Syntax
    Return Integer=PHY RAY CAST ALL SHAPES(Float Value, Float Value, Float Value, Float Value, Float Value, Float Value)
Parameters
    originX#
Float origin of the ray on the X axis
    originY#
Float origin of the ray on the Y axis
    originZ#
Float origin of the ray on the Z axis
    directionX#
Float direction of the ray on the X axis
    directionY#
Float direction of the ray on the Y axis
    directionZ#
Float direction of the ray on the Z axis
Returns
A value of 1 is returned if the ray hit an object whereas 0 is returned if the ray did not hit an object
Example Code

    No example code is provided for this command