INDEX
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
#
    #INCLUDE
    #CONSTANT
A
    ACOS
    ASIN
    ATAN
    ATANFULL
    ABS
    ARRAY INDEX TO BOTTOM
    ARRAY INDEX TO TOP
    ARRAY INDEX VALID
    ARRAY COUNT
    ARRAY INSERT AT BOTTOM
    ARRAY INSERT AT TOP
    ARRAY INSERT AT ELEMENT
    ARRAY DELETE ELEMENT
    ADD TO QUEUE
    ADD TO STACK
    ARRAY INDEX TO QUEUE
    ARRAY INDEX TO STACK
    ASC
    APPEND$
    APPNAME$
    ANIMATION EXIST
    ANIMATION HEIGHT
    ANIMATION LOOPING
    ANIMATION PAUSED
    ANIMATION PLAYING
    ANIMATION POSITION X
    ANIMATION POSITION Y
    ANIMATION WIDTH
    ANIMATION VOLUME
    ANIMATION SPEED
    AUTOCAM ON
    AUTOCAM OFF
    AMBIENT LIGHT
    ADD LIMB
    APPEND OBJECT
    ALPHABLENDING AVAILABLE
    ALPHA AVAILABLE
    ALPHACOMPARISON AVAILABLE
    ANISTROPICFILTERING AVAILABLE
    ANTIALIAS AVAILABLE
    AUTOMATIC OBJECT COLLISION
    AUTOMATIC CAMERA COLLISION
    ADD MESH TO VERTEXDATA
    ADD MATRIX4
    ADD VECTOR2
    ADD VECTOR3
    ADD VECTOR4
    ADD STATIC OBJECTS TO LIGHT MAP POOL
    ADD OBJECT TO LIGHT MAP POOL
    ADD LIGHT MAP LIGHT
    ADD LIMB TO LIGHT MAP POOL
    ADD STATIC SCORCH
    ATTACH OBJECT TO STATIC
    ADD LOD TO OBJECT
    ADD MEMBLOCK TO OBJECT
B
    BREAK
    BIN$
    BOX
    BLUR BITMAP
    BITMAP EXIST
    BITMAP WIDTH
    BITMAP HEIGHT
    BITMAP DEPTH
    BITMAP MIRRORED
    BITMAP FLIPPED
    BACKDROP ON
    BACKDROP OFF
    BLITSYSTOLOCAL AVAILABLE
    BSP COLLISION HIT
    BSP COLLISION X
    BSP COLLISION Y
    BSP COLLISION Z
    BUILD LOOKAT LHMATRIX4
    BUILD LOOKAT RHMATRIX4
    BUILD ORTHO LHMATRIX4
    BUILD ORTHO RHMATRIX4
    BUILD FOV LHMATRIX4
    BUILD FOV RHMATRIX4
    BUILD PERSPECTIVE LHMATRIX4
    BUILD PERSPECTIVE RHMATRIX4
    BUILD REFLECTION MATRIX4
    BUILD ROTATION AXIS MATRIX4
    BCC VECTOR2
    BCC VECTOR3
    BCC VECTOR4
    BUILD STATIC PORTALS
C
    CEIL
    CLS
    COS
    CASE DEFAULT
    CASE
    CL$
    CURVEVALUE
    CURVEANGLE
    COPY MEMORY
    CHECK DISPLAY MODE
    CURRENT GRAPHICS CARD$
    CHR$
    CENTER TEXT
    COMPARE CASE$
    CLOSE IMAGEBLOCK
    CIRCLE
    CREATE ANIMATED SPRITE
    CLONE SPRITE
    CLEAR ENTRY BUFFER
    CONTROLKEY
    CONTROL DEVICE NAME$
    CONTROL DEVICE X
    CONTROL DEVICE Y
    CONTROL DEVICE Z
    CHANGE MOUSE
    CHECKLIST QUANTITY
    CHECKLIST VALUE A
    CHECKLIST VALUE B
    CHECKLIST VALUE C
    CHECKLIST VALUE D
    CHECKLIST STRING$
    CALL DLL
    CALL DLL X
    CHECKLIST FVALUE A
    CHECKLIST FVALUE B
    CHECKLIST FVALUE C
    CHECKLIST FVALUE D
    CLOSE FILE
    COPY FILE
    CD
    CAN MAKE FILE
    CHANGE MESH FROM MEMBLOCK
    COPY MEMBLOCK
    CREATE BITMAP
    COPY BITMAP
    CURRENT BITMAP
    CREATE NET GAME
    CREATE NET PLAYER
    CLEAR CAMERA VIEW
    CAMERA POSITION X
    CAMERA POSITION Y
    CAMERA POSITION Z
    CAMERA ANGLE X
    CAMERA ANGLE Y
    CAMERA ANGLE Z
    COLOR BACKDROP
    CONTROL CAMERA USING ARROWKEYS
    CAMERA EXIST
    COLOR LIGHT
    COLOR AMBIENT LIGHT
    CHANGE MESH
    CALCULATE OBJECT BOUNDS
    COLOR OBJECT
    COLOR LIMB
    CHECK LIMB LINK
    CLONE OBJECT
    CREATE VERTEX SHADER FROM FILE
    CALIBRATEGAMMA AVAILABLE
    CLIPANDSCALEPOINTS AVAILABLE
    CLIPTLVERTS AVAILABLE
    COLORPERSPECTIVE AVAILABLE
    COLORWRITEENABLE AVAILABLE
    CUBEMAP AVAILABLE
    CULLCCW AVAILABLE
    CULLCW AVAILABLE
    CREATE PIXEL SHADER FROM FILE
    CONVERT OBJECT FVF
    CALCULATE AUTOMATIC COLLISION
    CONVERT MESH TO VERTEXDATA
    CATMULLROM VECTOR2
    CATMULLROM VECTOR3
    CATMULLROM VECTOR4
    COPY MATRIX4
    COPY VECTOR2
    COPY VECTOR3
    COPY VECTOR4
    CROSS PRODUCT VECTOR3
    CCW VECTOR2
    COLOR PARTICLES
    CLONE SOUND
    CREATE LIGHT MAPS
D
    DATA
    DIM
    DO
    DEC
    DRAW TO BACK
    DRAW TO FRONT
    DRAW SPRITES FIRST
    DRAW SPRITES LAST
    DELETE MEMORY
    DESKTOP WIDTH
    DESKTOP HEIGHT
    DELETE IMAGE
    DELETE ICON
    DOT
    DELETE SPRITE
    DOWNKEY
    DELETE DLL
    DLL EXIST
    DLL CALL EXIST
    DISABLE ESCAPEKEY
    DISABLE SYSTEMKEYS
    DELETE DIRECTORY
    DELETE FILE
    DIR
    DRIVELIST
    DELETE MEMBLOCK
    DELETE ANIMATION
    DELETE BITMAP
    DEFAULT NET GAME
    DELETE CAMERA
    DELETE LIGHT
    DELETE MATRIX
    DELETE OBJECT COLLISION BOX
    DELETE OBJECT
    DELETE MESH
    DISABLE OBJECT ZDEPTH
    DISABLE TNL
    DITHER AVAILABLE
    DELETE VERTEX SHADER
    DELETE PIXEL SHADER
    DELETE MESH FROM VERTEXDATA
    DISABLE OBJECT ZREAD
    DISABLE OBJECT ZWRITE
    DELETE EFFECT
    DELETE OBJECTS
    DISABLE OBJECT ZBIAS
    DELETE BSP
    DELETE TERRAIN
    DELETE MATRIX4
    DELETE VECTOR2
    DELETE VECTOR3
    DELETE VECTOR4
    DIVIDE MATRIX4
    DIVIDE VECTOR2
    DIVIDE VECTOR3
    DIVIDE VECTOR4
    DOT PRODUCT VECTOR2
    DOT PRODUCT VECTOR3
    DELETE PARTICLES
    DELETE MUSIC
    DELETE SOUND
    DELETE STATIC OBJECTS
    DELETE STATIC OBJECT
    DELETE LIGHT MAP LIGHTS
    DETACH OBJECT FROM STATIC
    DRAW TO CAMERA
    DRAW TO SCREEN
    DELETE MEMBLOCK FROM OBJECT
E
    ELSE
    END
    ENDCASE
    ENDIF
    ENDSELECT
    ENDWHILE
    EXIT
    EXITFUNCTION
    EXP
    ENDFUNCTION
    EMPTY ARRAY
    EMULATION MODE
    EXCLUDE FROM IMAGEBLOCK
    ELLIPSE
    ENTRY$
    ESCAPEKEY
    EMPTY CHECKLIST
    ENABLE ESCAPEKEY
    ENABLE SYSTEMKEYS
    EXIT PROMPT
    EXECUTE FILE
    EXECUTE EXECUTABLE
    EXECUTABLE RUNNING
    EXCLUDE LIMB ON
    EXCLUDE LIMB OFF
    ENABLE OBJECT ZDEPTH
    ENABLE TNL
    ENABLE OBJECT ZREAD
    ENABLE OBJECT ZWRITE
    EFFECT EXIST
    EXCLUDE OBJECT ON
    EXCLUDE OBJECT OFF
    ENABLE OBJECT ZBIAS
F
    FLOOR
    FOR
    FUNCTION
    FASTSYNC
    FILL MEMORY
    FREE STRING
    FIND FIRST CHAR$
    FIND LAST CHAR$
    FIND SUB STRING$
    FIRST TOKEN$
    FLIP SPRITE
    FORCE UP
    FORCE DOWN
    FORCE LEFT
    FORCE RIGHT
    FORCE ANGLE
    FORCE NO EFFECT
    FORCE WATER EFFECT
    FORCE SHOOT
    FORCE CHAINSAW
    FORCE IMPACT
    FORCE AUTO CENTER ON
    FORCE AUTO CENTER OFF
    FILE END
    FILE EXIST
    FILE OPEN
    FILE SIZE
    FIND FIRST
    FIND NEXT
    FTP CONNECT
    FTP DELETE FILE
    FTP DISCONNECT
    FTP FIND FIRST
    FTP FIND NEXT
    FTP GET FILE
    FTP PROCEED
    FTP PUT FILE
    FTP SET DIR
    FTP TERMINATE
    FADE BITMAP
    FLIP BITMAP
    FREE NET GAME
    FREE NET PLAYER
    FOG ON
    FOG OFF
    FOG COLOR
    FOG DISTANCE
    FILL MATRIX
    FADE OBJECT
    FIX OBJECT PIVOT
    FILTERING AVAILABLE
    FOG AVAILABLE
    FLUSH VIDEO MEMORY
    FOGRANGE AVAILABLE
    FOGTABLE AVAILABLE
    FOGVERTEX AVAILABLE
    FULLSCREENGAMMA AVAILABLE
    FREE STRING$
    FLUSH LIGHT MAPS
G
    GET DX VERSION$
    GOSUB
    GOTO
    GET DATE$
    GET TIME$
    GET BACKBUFFER PTR
    GET BACKBUFFER WIDTH
    GET BACKBUFFER HEIGHT
    GET BACKBUFFER DEPTH
    GET BACKBUFFER PITCH
    GET IMAGE
    GET PIXELS POINTER
    GET PIXELS PITCH
    GET CLIPBOARD$
    GET REGISTRY
    GET REGISTRY$
    GET KEY STATE
    GET DIR$
    GET FILE DATE$
    GET FILE NAME$
    GET FILE TYPE
    GET FILE CREATION$
    GET FTP DIR$
    GET FTP ERROR$
    GET FTP FAILURE
    GET FTP FILE NAME$
    GET FTP FILE SIZE
    GET FTP FILE TYPE
    GET FTP PROGRESS
    GET FTP STATUS
    GET MEMBLOCK PTR
    GET MEMBLOCK SIZE
    GET NET MESSAGE
    GHOST MATRIX ON
    GHOST MATRIX OFF
    GET GROUND HEIGHT
    GET MATRIX HEIGHT
    GET OBJECT COLLISION X
    GET OBJECT COLLISION Y
    GET OBJECT COLLISION Z
    GHOST OBJECT OFF
    GHOST OBJECT ON
    GLUE OBJECT TO LIMB
    GET DEVICE TYPE
    GET MAXIMUM LIGHTS
    GET MAXIMUM PIXEL SHADER VALUE
    GET MAXIMUM TEXTURE HEIGHT
    GET MAXIMUM TEXTURE WIDTH
    GET MAXIMUM VERTEX SHADER CONSTANTS
    GET MAXIMUM VOLUME EXTENT
    GET MAXIMUM PIXEL SHADER VERSION
    GET MAXIMUM VERTEX SHADER VERSION
    GET VERTEXDATA VERTEX COUNT
    GET VERTEXDATA INDEX COUNT
    GET VERTEXDATA POSITION X
    GET VERTEXDATA POSITION Y
    GET VERTEXDATA POSITION Z
    GET VERTEXDATA NORMALS X
    GET VERTEXDATA NORMALS Y
    GET VERTEXDATA NORMALS Z
    GET VERTEXDATA U
    GET VERTEXDATA V
    GET VERTEXDATA DIFFUSE
    GET PICK VECTOR X
    GET PICK VECTOR Y
    GET PICK VECTOR Z
    GET PICK DISTANCE
    GET INDEXDATA
    GET TERRAIN HEIGHT
    GET TOTAL TERRAIN HEIGHT
    GET MATRIX4 ELEMENT
    GHOST PARTICLES ON
    GHOST PARTICLES OFF
    GET NUMBER OF CD TRACKS
    GET STATIC COLLISION HIT
    GET STATIC COLLISION X
    GET STATIC COLLISION Y
    GET STATIC COLLISION Z
    GET STATIC COLLISION COUNT
    GET STATIC COLLISION VALUE
    GET STATIC COLLISION FLOOR
    GET TYPE PATTERN$
    GET ARRAY TYPE
    GET MEMBLOCK FROM OBJECT
    GET VERTEXDATA PTR
H
    HCOS
    HSIN
    HTAN
    HIDE WINDOW
    HEX$
    HIDE SPRITE
    HIDE ALL SPRITES
    HIDE MOUSE
    HTTP CONNECT
    HTTP DISCONNECT
    HTTP REQUEST DATA
    HIDE LIGHT
    HIDE OBJECT
    HIDE LIMB
    HIDE OBJECT BOUNDS
    HERMITE VECTOR2
    HERMITE VECTOR3
    HERMITE VECTOR4
    HIDE PARTICLES
I
    INPUT
    INKEY$
    IF
    INT
    INC
    IMAGE EXIST
    IMAGE WIDTH
    IMAGE HEIGHT
    IMAGE FILE EXIST
    INK
    INTERSECT OBJECT
    INSTANCE OBJECT
    INVERSE MATRIX4
    IS EQUAL MATRIX4
    IS EQUAL VECTOR2
    IS EQUAL VECTOR3
    IS EQUAL VECTOR4
    IS IDENTITY MATRIX4
J
    JOYSTICK UP
    JOYSTICK DOWN
    JOYSTICK LEFT
    JOYSTICK RIGHT
    JOYSTICK X
    JOYSTICK Y
    JOYSTICK Z
    JOYSTICK FIRE A
    JOYSTICK FIRE B
    JOYSTICK FIRE C
    JOYSTICK FIRE D
    JOYSTICK FIRE X
    JOYSTICK SLIDER A
    JOYSTICK SLIDER B
    JOYSTICK SLIDER C
    JOYSTICK SLIDER D
    JOYSTICK TWIST X
    JOYSTICK TWIST Y
    JOYSTICK TWIST Z
    JOYSTICK HAT ANGLE
    JOIN NET GAME
K
    KEYSTATE
L
    LOOP
    LOAD ARRAY
    LOCK BACKBUFFER
    LEFT$
    LEN
    LOWER$
    LOAD IMAGE
    LOAD ICON
    LINE
    LOCK PIXELS
    LEFTKEY
    LOAD DLL
    LOAD ANIMATION
    LOOP ANIMATION
    LOAD DVD ANIMATION
    LOAD BITMAP
    LIGHT DIRECTION X
    LIGHT DIRECTION Y
    LIGHT DIRECTION Z
    LIGHT POSITION X
    LIGHT POSITION Y
    LIGHT POSITION Z
    LIGHT EXIST
    LIGHT RANGE
    LIGHT TYPE
    LIGHT VISIBLE
    LOAD OBJECT
    LOOP OBJECT
    LOAD EFFECT
    LIMB ANGLE X
    LIMB ANGLE Y
    LIMB ANGLE Z
    LIMB EXIST
    LIMB NAME$
    LIMB OFFSET X
    LIMB OFFSET Y
    LIMB OFFSET Z
    LIMB SCALE X
    LIMB SCALE Y
    LIMB SCALE Z
    LIMB TEXTURE NAME
    LIMB TEXTURE
    LIMB VISIBLE
    LIMB DIRECTION X
    LIMB DIRECTION Y
    LIMB DIRECTION Z
    LIMB POSITION X
    LIMB POSITION Y
    LIMB POSITION Z
    LINK LIMB
    LOAD MESH
    LOCK OBJECT OFF
    LOCK OBJECT ON
    LOCK VERTEXDATA FOR LIMB
    LOCK VERTEXDATA FOR MESH
    LIMB COLLISION
    LIMB HIT
    LOAD BSP
    LENGTH VECTOR2
    LENGTH VECTOR3
    LENGTH VECTOR4
    LINEAR INTERPOLATE VECTOR2
    LINEAR INTERPOLATE VECTOR3
    LINEAR INTERPOLATE VECTOR4
    LOAD MUSIC
    LOOP MUSIC
    LOAD CDMUSIC
    LOAD 3DSOUND
    LOAD SOUND
    LOOP SOUND
    LISTENER ANGLE X
    LISTENER ANGLE Y
    LISTENER ANGLE Z
    LISTENER POSITION X
    LISTENER POSITION Y
    LISTENER POSITION Z
    LOAD STATIC OBJECTS
M
    MAKE MEMORY
    MAXIMIZE WINDOW
    MINIMIZE WINDOW
    MID$
    MIRROR SPRITE
    MOVE SPRITE
    MOUSECLICK
    MOUSEMOVEX
    MOUSEMOVEY
    MOUSEMOVEZ
    MOUSEX
    MOUSEY
    MOUSEZ
    MAKE DIRECTORY
    MAKE FILE
    MAKE MEMBLOCK FROM FILE
    MOVE FILE
    MAKE FILE FROM MEMBLOCK
    MYDOCDIR$
    MAKE BITMAP FROM MEMBLOCK
    MAKE IMAGE FROM MEMBLOCK
    MAKE MEMBLOCK FROM BITMAP
    MAKE MEMBLOCK FROM IMAGE
    MAKE MEMBLOCK FROM MESH
    MAKE MEMBLOCK FROM SOUND
    MAKE MESH FROM MEMBLOCK
    MAKE SOUND FROM MEMBLOCK
    MAKE MEMBLOCK
    MEMBLOCK EXIST
    MEMBLOCK BYTE
    MEMBLOCK DWORD
    MEMBLOCK FLOAT
    MEMBLOCK WORD
    MAKE MEMBLOCK FROM ARRAY
    MAKE ARRAY FROM MEMBLOCK
    MIRROR BITMAP
    MOVE CAMERA
    MAKE CAMERA
    MAKE LIGHT
    MAKE MATRIX
    MATRIX EXIST
    MATRIX POSITION X
    MATRIX POSITION Y
    MATRIX POSITION Z
    MATRIX TILE COUNT
    MATRIX TILES EXIST
    MATRIX WIREFRAME STATE
    MESH EXIST
    MAKE OBJECT BOX
    MAKE OBJECT COLLISION BOX
    MAKE OBJECT CONE
    MAKE OBJECT CUBE
    MAKE OBJECT CYLINDER
    MAKE MESH FROM OBJECT
    MAKE OBJECT FROM LIMB
    MAKE OBJECT PLAIN
    MAKE OBJECT SPHERE
    MAKE OBJECT TRIANGLE
    MOVE OBJECT
    MAKE OBJECT
    MOVE OBJECT DOWN
    MOVE OBJECT LEFT
    MOVE OBJECT RIGHT
    MOVE OBJECT UP
    MIPCUBEMAP AVAILABLE
    MIPMAP AVAILABLE
    MIPMAPLODBIAS AVAILABLE
    MIPMAPVOLUME AVAILABLE
    MAKE EMITTER
    MAKE TERRAIN
    MAKE MATRIX4
    MAKE VECTOR2
    MAKE VECTOR3
    MAKE VECTOR4
    MAXIMIZE VECTOR2
    MAXIMIZE VECTOR3
    MAXIMIZE VECTOR4
    MINIMIZE VECTOR2
    MINIMIZE VECTOR3
    MINIMIZE VECTOR4
    MULTIPLY MATRIX4
    MULTIPLY VECTOR2
    MULTIPLY VECTOR3
    MULTIPLY VECTOR4
    MAKE SNOW PARTICLES
    MAKE PARTICLES
    MAKE FIRE PARTICLES
    MUSIC EXIST
    MUSIC LOOPING
    MUSIC PAUSED
    MUSIC PLAYING
    MUSIC SPEED
    MUSIC VOLUME
    MAKE STATIC OBJECT
    MAKE STATIC LIMB
    MAKE STATIC COLLISION BOX
N
    NEXT
    NEWXVALUE
    NEWYVALUE
    NEWZVALUE
    NEXT ARRAY INDEX
    NEXT TOKEN$
    NET MESSAGE INTEGER
    NET MESSAGE FLOAT
    NET MESSAGE STRING$
    NET MESSAGE IMAGE
    NET MESSAGE MESH
    NET MESSAGE SOUND
    NET MESSAGE MEMBLOCK
    NET MESSAGE BITMAP
    NET GAME EXISTS
    NET GAME NOW HOSTING
    NET GAME LOST
    NET MESSAGE EXISTS
    NET MESSAGE PLAYER FROM
    NET MESSAGE PLAYER TO
    NET MESSAGE TYPE
    NET PLAYER DESTROYED
    NET PLAYER CREATED
    NET BUFFER SIZE
    NONPOWTEXTURES AVAILABLE
    NONLOCALVIDEOMEMORY AVAILABLE
    NORMALIZE VECTOR2
    NORMALIZE VECTOR3
    NORMALIZE VECTOR4
O
    OPEN IMAGEBLOCK
    OFFSET SPRITE
    OPEN TO READ
    OPEN TO WRITE
    OBJECT COLLISION
    OBJECT EXIST
    OBJECT FRAME
    OBJECT HIT
    OBJECT IN SCREEN
    OBJECT INTERPOLATION
    OBJECT LOOPING
    OBJECT PLAYING
    OBJECT SCREEN X
    OBJECT SCREEN Y
    OBJECT SIZE
    OBJECT SPEED
    OBJECT VISIBLE
    OBJECT POSITION X
    OBJECT POSITION Y
    OBJECT POSITION Z
    OBJECT SIZE X
    OBJECT SIZE Y
    OBJECT SIZE Z
    OBJECT ANGLE X
    OBJECT ANGLE Y
    OBJECT ANGLE Z
    OFFSET LIMB
    OBJECT COLLISION RADIUS
    OBJECT COLLISION CENTER X
    OBJECT COLLISION CENTER Y
    OBJECT COLLISION CENTER Z
    ONLYSQUARETEXTURES AVAILABLE
    OBJECT BLOCKING
P
    PRINT
    PRINTC
    PREVIOUS ARRAY INDEX
    PERFTIMER
    PERFORM CHECKLIST FOR DISPLAY MODES
    PERFORM CHECKLIST FOR GRAPHICS CARDS
    PERFORM CHECKLIST FOR FONTS
    PASTE IMAGE
    PERFORM CHECKLIST FOR IMAGEBLOCK FILES
    POINT
    PASTE SPRITE
    PLAY SPRITE
    POSITION MOUSE
    PERFORM CHECKLIST FOR CONTROL DEVICES
    PERFORM CHECKLIST FOR DRIVES
    PERFORM CHECKLIST FOR FILES
    PATH EXIST
    PLAY ANIMATION
    PAUSE ANIMATION
    PLACE ANIMATION
    PLAY ANIMATION TO IMAGE
    PERFORM CHECKLIST FOR NET CONNECTIONS
    PERFORM CHECKLIST FOR NET SESSIONS
    PERFORM CHECKLIST FOR NET PLAYERS
    PITCH CAMERA UP
    PITCH CAMERA DOWN
    POINT CAMERA
    POSITION CAMERA
    POINT LIGHT
    POSITION LIGHT
    POSITION MATRIX
    PREPARE MATRIX TEXTURE
    PERFORM CHECKLIST FOR ONSCREEN OBJECTS
    PERFORM CHECKLIST FOR OBJECT LIMBS
    PITCH OBJECT DOWN
    PITCH OBJECT UP
    PLAY OBJECT
    POINT OBJECT
    POSITION OBJECT
    PERSPECTIVETEXTURES AVAILABLE
    PROJECTEDTEXTURES AVAILABLE
    PIXEL SHADER EXIST
    PERFORM CHECKLIST FOR EFFECT VALUES
    PERFORM CHECKLIST FOR EFFECT ERRORS
    PICK OBJECT
    PICK SCREEN
    PROCESS BSP COLLISION
    POSITION TERRAIN
    PROJECTION MATRIX4
    PROJECT VECTOR3
    PARTICLES EXIST
    PARTICLES POSITION X
    PARTICLES POSITION Y
    PARTICLES POSITION Z
    POSITION PARTICLES
    POSITION PARTICLE EMISSIONS
    PAUSE MUSIC
    PLAY MUSIC
    PAUSE SOUND
    PLAY SOUND
    POSITION SOUND
    POSITION LISTENER
    PERFORM CSG UNION
    PERFORM CSG DIFFERENCE
    PERFORM CSG INTERSECTION
    PERFORM CSG CLIP
    PERFORM CSG UNION ON VERTEXDATA
    PERFORM CSG DIFFERENCE ON VERTEXDATA
    PERFORM CSG INTERSECTION ON VERTEXDATA
Q
R
    RND
    REM
    REMEND
    REMSTART
    REPEAT
    RESTORE
    RETURN
    READ
    RANDOMIZE
    REMOVE FROM QUEUE
    REMOVE FROM STACK
    RESTORE WINDOW
    RIGHT$
    REVERSE$
    ROTATE IMAGE
    RGB
    RGBR
    RGBG
    RGBB
    ROTATE SPRITE
    RIGHTKEY
    RETURNKEY
    READ BYTE
    READ FILE
    READ DIRBLOCK
    READ FILEBLOCK
    READ FLOAT
    READ LONG
    READ MEMBLOCK
    READ STRING
    READ WORD
    RENAME FILE
    READ BYTE FROM FILE
    READ FILEMAP VALUE
    READ FILEMAP STRING
    RESUME ANIMATION
    ROLL CAMERA LEFT
    ROLL CAMERA RIGHT
    ROTATE CAMERA
    ROTATE LIGHT
    RANDOMIZE MATRIX
    ROTATE OBJECT
    ROLL OBJECT LEFT
    ROLL OBJECT RIGHT
    ROTATE LIMB
    RENDERAFTERFLIP AVAILABLE
    RENDERWINDOWED AVAILABLE
    REMOVE LIMB
    ROTATE X MATRIX4
    ROTATE Y MATRIX4
    ROTATE YPR MATRIX4
    ROTATE Z MATRIX4
    ROTATE PARTICLES
    RESUME MUSIC
    RECORD SOUND
    RESUME SOUND
    ROTATE LISTENER
    REDUCE MESH
S
    SET CURSOR
    SYNC SLEEP
    SYNC ON
    SYNC OFF
    SYNC
    SYNC RATE
    SYNC MASK
    SELECT
    STEP
    SIN
    SQRT
    SLEEP
    SUSPEND FOR KEY
    SUSPEND FOR MOUSE
    SAVE ARRAY
    SCREEN FPS
    SCREEN DEPTH
    SCREEN HEIGHT
    SCREEN INVALID
    SCREEN TYPE
    SCREEN WIDTH
    SET DISPLAY MODE
    SET GAMMA
    SET GRAPHICS CARD
    SHOW WINDOW
    SET WINDOW LAYOUT
    SET WINDOW ON
    SET WINDOW OFF
    SET WINDOW SIZE
    SET WINDOW POSITION
    SET WINDOW TITLE
    STR$
    SET TEXT OPAQUE
    SET TEXT TRANSPARENT
    SET TEXT FONT
    SET TEXT SIZE
    SET TEXT TO NORMAL
    SET TEXT TO ITALIC
    SET TEXT TO BOLD
    SET TEXT TO BOLDITALIC
    SPACE$
    SAVE IMAGE
    SET IMAGE COLORKEY
    SAVE ICON FROM IMAGE
    SPRITE
    SET SPRITE
    SIZE SPRITE
    SCALE SPRITE
    STRETCH SPRITE
    SHOW SPRITE
    SHOW ALL SPRITES
    SPRITE EXIST
    SPRITE X
    SPRITE Y
    SPRITE OFFSET X
    SPRITE OFFSET Y
    SPRITE WIDTH
    SPRITE HEIGHT
    SPRITE IMAGE
    SPRITE SCALE X
    SPRITE SCALE Y
    SPRITE MIRRORED
    SPRITE FLIPPED
    SPRITE HIT
    SPRITE COLLISION
    SET SPRITE ALPHA
    SET SPRITE DIFFUSE
    SET SPRITE TEXTURE COORD
    SET SPRITE FRAME
    SET SPRITE IMAGE
    SPRITE ANGLE
    SPRITE ALPHA
    SPRITE RED
    SPRITE GREEN
    SPRITE BLUE
    SPRITE FRAME
    SET SPRITE PRIORITY
    SPRITE VISIBLE
    SET SPRITE RESIZE
    SPRITE PRIORITY
    SCANCODE
    SHOW MOUSE
    SHIFTKEY
    SPACEKEY
    SET CONTROL DEVICE
    SYSTEM TMEM AVAILABLE
    SYSTEM DMEM AVAILABLE
    SYSTEM SMEM AVAILABLE
    SET DIR
    SKIP BYTES
    STOP EXECUTABLE
    STOP ANIMATION
    SET ANIMATION VOLUME
    SET ANIMATION SPEED
    SET DVD CHAPTER
    SAVE BITMAP
    SET CURRENT BITMAP
    SET BITMAP FORMAT
    SET NET CONNECTION
    SEND NET MESSAGE INTEGER
    SEND NET MESSAGE FLOAT
    SEND NET MESSAGE STRING
    SEND NET MESSAGE MEMBLOCK
    SEND NET MESSAGE IMAGE
    SEND NET MESSAGE BITMAP
    SEND NET MESSAGE SOUND
    SEND NET MESSAGE MESH
    SET CAMERA FOV
    SET CAMERA RANGE
    SET CAMERA VIEW
    SET CAMERA ROTATION XYZ
    SET CAMERA ROTATION ZYX
    SET CAMERA TO FOLLOW
    SET CAMERA TO OBJECT ORIENTATION
    SCROLL BACKDROP
    SET CURRENT CAMERA
    SET CAMERA TO IMAGE
    SET VECTOR3 TO CAMERA POSITION
    SET VECTOR3 TO CAMERA ROTATION
    SET CAMERA ASPECT
    SET CAMERA CLIP
    SET CAMERAS TO STEREOSCOPIC
    SHOW LIGHT
    SET DIRECTIONAL LIGHT
    SET LIGHT RANGE
    SET LIGHT TO OBJECT ORIENTATION
    SET LIGHT TO OBJECT POSITION
    SET POINT LIGHT
    SET SPOT LIGHT
    SET AMBIENT LIGHT
    SET NORMALIZATION OFF
    SET NORMALIZATION ON
    SET VECTOR3 TO LIGHT POSITION
    SET VECTOR3 TO LIGHT ROTATION
    SET MATRIX WIREFRAME ON
    SET MATRIX HEIGHT
    SET MATRIX NORMAL
    SET MATRIX TEXTURE
    SET MATRIX TILE
    SET MATRIX WIREFRAME OFF
    SET MATRIX
    SHIFT MATRIX DOWN
    SHIFT MATRIX LEFT
    SHIFT MATRIX RIGHT
    SHIFT MATRIX UP
    SET VECTOR3 TO MATRIX POSITION
    SET MATRIX TRIM
    SET MATRIX PRIORITY
    SET OBJECT MASK
    SET OBJECT TO OBJECT ORIENTATION
    STATIC LINE OF SIGHT X
    STATIC LINE OF SIGHT Y
    STATIC LINE OF SIGHT Z
    SAVE OBJECT ANIMATION
    SET LIGHT MAPPING ON
    SCALE OBJECT
    SCALE LIMB
    SCALE LIMB TEXTURE
    SCALE OBJECT TEXTURE
    SCROLL LIMB TEXTURE
    SCROLL OBJECT TEXTURE
    SET OBJECT
    SET OBJECT COLLISION OFF
    SET OBJECT COLLISION ON
    SET OBJECT COLLISION TO BOXES
    SET OBJECT COLLISION TO POLYGONS
    SET OBJECT COLLISION TO SPHERES
    SET OBJECT FRAME
    SET GLOBAL COLLISION OFF
    SET GLOBAL COLLISION ON
    SET OBJECT INTERPOLATION
    SET OBJECT KEYFRAME
    SET MIPMAP MODE
    SET OBJECT ROTATION XYZ
    SET OBJECT ROTATION ZYX
    SET OBJECT SPEED
    SET OBJECT TEXTURE
    SET OBJECT TO CAMERA ORIENTATION
    SHOW OBJECT
    SHOW LIMB
    STOP OBJECT
    SET BUMP MAPPING ON
    SET CARTOON SHADING ON
    SET SPHERE MAPPING ON
    STATISTIC
    SET OBJECT AMBIENT
    SET OBJECT CULL
    SET DETAIL MAPPING ON
    SET OBJECT FILTER
    SET OBJECT FOG
    SET OBJECT LIGHT
    SET OBJECT RADIUS
    SET OBJECT TRANSPARENCY
    SET VERTEX SHADER MATRIX
    SET VERTEX SHADER OFF
    SET VERTEX SHADER ON
    SET VERTEX SHADER STREAM
    SET VERTEX SHADER STREAMCOUNT
    SET VERTEX SHADER VECTOR
    SET OBJECT WIREFRAME
    SEPERATETEXTUREMEMORIES AVAILABLE
    SET CUBE MAPPING ON
    SET BLEND MAPPING ON
    SAVE MESH
    SET RAINBOW SHADING ON
    SET SHADOW SHADING ON
    SET REFLECTION SHADING ON
    SET PIXEL SHADER ON
    SET PIXEL SHADER OFF
    SET PIXEL SHADER TEXTURE
    SET TEXTURE MD3
    SAVE OBJECT
    SHOW OBJECT BOUNDS
    SET OBJECT SMOOTHING
    SET LIMB SMOOTHING
    SET VERTEXDATA UV
    SET VERTEXDATA NORMALS
    SET VERTEXDATA POSITION
    SET VERTEXDATA DIFFUSE
    SET ALPHA MAPPING ON
    SET EFFECT ON
    SET OBJECT EFFECT
    SET LIMB EFFECT
    SET EFFECT CONSTANT FLOAT
    SET OBJECT DIFFUSE
    SET OBJECT AMBIENCE
    SET OBJECT SPECULAR
    SET OBJECT EMISSIVE
    SET OBJECT SPECULAR POWER
    SET EFFECT TRANSPOSE
    SET EFFECT CONSTANT BOOLEAN
    SET EFFECT CONSTANT INTEGER
    SET EFFECT CONSTANT VECTOR
    SET EFFECT CONSTANT MATRIX
    SET SHADING OFF
    SET EFFECT TECHNIQUE
    SET OBJECT NORMALS
    SET LIMB NORMALS
    SET OBJECT FOV
    SET SHADOW SHADING OFF
    SET INDEXDATA
    SET GLOBAL OBJECT CREATION
    SET BSP CAMERA COLLISION
    SET BSP OBJECT COLLISION
    SET BSP CAMERA
    SET BSP COLLISION OFF
    SET BSP COLLISION THRESHHOLD
    SET BSP CAMERA COLLISION RADIUS
    SET BSP MULTITEXTURING ON
    SET BSP MULTITEXTURING OFF
    SET BSP OBJECT COLLISION RADIUS
    SET BSP COLLISION HEIGHT ADJUSTMENT
    SQUARED LENGTH VECTOR2
    SQUARED LENGTH VECTOR3
    SQUARED LENGTH VECTOR4
    SCALE MATRIX4
    SCALE VECTOR2
    SCALE VECTOR3
    SCALE VECTOR4
    SET IDENTITY MATRIX4
    SET VECTOR2
    SET VECTOR3
    SET VECTOR4
    SUBTRACT MATRIX4
    SUBTRACT VECTOR2
    SUBTRACT VECTOR3
    SUBTRACT VECTOR4
    SET PARTICLE EMISSIONS
    SET PARTICLE SPEED
    SET PARTICLE VELOCITY
    SHOW PARTICLES
    SET PARTICLE GRAVITY
    SET PARTICLE CHAOS
    SET PARTICLE LIFE
    SET PARTICLE FLOOR
    SET VECTOR3 TO PARTICLES POSITION
    SET VECTOR3 TO PARTICLES ROTATION
    SET MUSIC VOLUME
    STOP MUSIC
    SET MUSIC SPEED
    SAVE SOUND
    SET SOUND PAN
    SET SOUND SPEED
    SET SOUND VOLUME
    STOP RECORDING SOUND
    STOP SOUND
    SOUND EXIST
    SOUND LOOPING
    SOUND PAN
    SOUND PAUSED
    SOUND PLAYING
    SOUND POSITION X
    SOUND POSITION Y
    SOUND POSITION Z
    SOUND SPEED
    SOUND TYPE
    SOUND VOLUME
    SCALE LISTENER
    SET EAX
    SET STATIC UNIVERSE
    SET STATIC PORTALS ON
    SET STATIC PORTALS OFF
    SET STATIC OBJECTS WIREFRAME ON
    SET STATIC OBJECTS WIREFRAME OFF
    STATIC LINE OF SIGHT
    STATIC RAYCAST
    STATIC VOLUME
    SET STATIC SCORCH
    SET SHADOW LIGHT
    SET GLOBAL SHADOWS OFF
    SET GLOBAL SHADOWS ON
    SET GLOBAL SHADOW SHADES
    SET GLOBAL SHADOW COLOR
    SET SHADOW POSITION
    SAVE STATIC OBJECTS
    SET SCREEN EFFECT
    SET CONTROL DEVICE INDEX
T
    TIMER
    TAN
    TEXT
    TEXT BACKGROUND TYPE
    TEXT FONT$
    TEXT SIZE
    TEXT STYLE
    TEXT WIDTH
    TEXT HEIGHT
    TOTAL DVD CHAPTERS
    TURN CAMERA LEFT
    TURN CAMERA RIGHT
    TEXTURE BACKDROP
    TOTAL OBJECT FRAMES
    TEXTURE OBJECT
    TEXTURE LIMB
    TURN OBJECT LEFT
    TURN OBJECT RIGHT
    TNL AVAILABLE
    TLVERTEXSYSTEMMEMORY AVAILABLE
    TLVERTEXVIDEOMEMORY AVAILABLE
    TEXTURESYSTEMMEMORY AVAILABLE
    TEXTUREVIDEOMEMORY AVAILABLE
    TERRAIN EXIST
    TERRAIN POSITION X
    TERRAIN POSITION Y
    TERRAIN POSITION Z
    TEXTURE TERRAIN
    TRANSFORM VECTOR4
    TRANSFORM COORDS VECTOR2
    TRANSFORM COORDS VECTOR3
    TRANSFORM NORMALS VECTOR3
    TRANSLATE MATRIX4
    TRANSPOSE MATRIX4
    TEXTURE SCREEN
U
    UNDIM
    UNTIL
    UNLOCK BACKBUFFER
    UPPER$
    UNLOCK PIXELS
    UPKEY
    UPDATE MATRIX
    UNGLUE OBJECT
    UNLOCK VERTEXDATA
V
    VAL
    VOLUMEMAP AVAILABLE
    VERTEX SHADER EXIST
    VIEW MATRIX4
W
    WHILE
    WAIT KEY
    WAIT MOUSE
    WAIT
    WRAPVALUE
    WINDOW EXIST
    WINDOW TO BACK
    WINDOW TO FRONT
    WRITE TO CLIPBOARD
    WRITE TO REGISTRY
    WRITE STRING TO REGISTRY
    WINDIR$
    WRITE WORD
    WRITE BYTE
    WRITE LONG
    WRITE DIRBLOCK
    WRITE FILEBLOCK
    WRITE FLOAT
    WRITE FILE
    WRITE MEMBLOCK
    WRITE STRING
    WRITE BYTE TO FILE
    WRITE FILEMAP VALUE
    WRITE FILEMAP STRING
    WRITE MEMBLOCK BYTE
    WRITE MEMBLOCK DWORD
    WRITE MEMBLOCK FLOAT
    WRITE MEMBLOCK WORD
    WBUFFER AVAILABLE
    WFOG AVAILABLE
    W VECTOR4
    WORLD MATRIX4
X
    XROTATE CAMERA
    XROTATE OBJECT
    X VECTOR2
    X VECTOR3
    X VECTOR4
Y
    YROTATE CAMERA
    YROTATE OBJECT
    Y VECTOR2
    Y VECTOR3
    Y VECTOR4
Z
    ZROTATE CAMERA
    ZROTATE OBJECT
    ZBUFFER AVAILABLE
    ZFOG AVAILABLE
    Z VECTOR3
    Z VECTOR4