Matrix1 Utility Plug-ins

# Matrix1Util_32

A few extra matrix4 commands for manipulating matrix's and for applying them to cameras/objects.

Vector resources

FIND FREE VECTOR |
RELEASE RESERVED VECTOR |
RESERVE FREE VECTOR |
VECTOR EXIST |
VECTOR RESERVED |
VECTOR TYPE |

Vector creation and deletion

DELETE MATRIX4 |
DELETE VECTOR2 |
DELETE VECTOR3 |
DELETE VECTOR4 |
MAKE MATRIX4 |
MAKE VECTOR2 |
MAKE VECTOR3 |
MAKE VECTOR4 |
NEW MATRIX4 |
NEW VECTOR2 |
NEW VECTOR3 |
NEW VECTOR4 |

Additional Vector commands for cameras

ADD VECTOR3 TO CAMERA POSITION |
APPLY PROJECTION MATRIX4 |
POINT CAMERA AT VECTOR3 |
POSITION CAMERA AT VECTOR3 |
PROJECTION MATRIX4 |
ROTATE CAMERA TO VECTOR3 |
VIEW MATRIX4 |

Additional Vector commands for objects and limbs

ADD VECTOR3 TO OBJECT POSITION |
POINT OBJECT AT VECTOR3 |
POSITION OBJECT AT VECTOR3 |
ROTATE OBJECT TO VECTOR3 |
SET MATRIX4 TO LIMB |
SET MATRIX4 TO OBJECT |
SET VECTOR3 TO LIMB DIRECTION |
SET VECTOR3 TO LIMB OFFSET |
SET VECTOR3 TO LIMB POSITION |
SET VECTOR3 TO LIMB ROTATION |
SET VECTOR3 TO OBJECT POSITION |
SET VECTOR3 TO OBJECT ROTATION |

Generic Vector commands

BUILD MATRIX4 |
ROTATE XYZ MATRIX4 |
SET MATRIX4 |
SET VECTOR3 TO ANGLES BETWEEN VECTORS |
SET VECTOR3 TO MATRIX4 POSITION |
SET VECTOR3 TO MATRIX4 ROTATION |
VECTOR3 DEGREES TO VECTOR |
VECTOR3 TO DEGREES |
VECTOR3 TO RADIANS |
VECTOR3 VECTOR TO DEGREES |

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Copyright © Ian Mold - Matrix1 Software 2006 - 2011