PHY CLOTH RAY CAST Perform a ray cast on a cloth object.
Syntax
    Return Integer=PHY CLOTH RAY CAST(ID, x#, y#, z#, DirectionX#, DirectionY#, DirectionZ#)
Parameters
    ID
Integer identification number of the cloth object
    x#
Float origin of the ray cast on the X axis
    y#
Float origin of the ray cast on the Y axis
    z#
Float origin of the ray cast on the Z axis
    DirectionX#
Float direction of the ray cast on the X axis
    DirectionY#
Float direction of the ray cast on the Y axis
    DirectionZ#
Float direction of the ray cast on the Z axis
Returns
returns 1 if the ray cast hit something otherwise a value of 0 is returned
Description
A ray cast operation on a cloth object essentially casts a ray from the starting position towards the specified direction. It can be used to determine certain information such as if a cloth object is blocking the movement of a player etc. Performing a ray cast is carried out with the command phy cloth ray cast and it takes parameters for the ID number of the cloth, the initial position of the ray and its direction. When a ray cast has been performed you can use commands such as phy cloth ray cast hit x etc. to determine information about any collisions.
Example Code

    No example code is provided for this command