matrix

This command set can create and modify simple landscapes called matrices. A matrix has height values which can be used to raise mountains and valleys, and can also be textured, resized and scrolled easily.
    MAKE MATRIX : MAKE MATRIX Matrix Number, Width, Height, XSegments, ZSegments
    DELETE MATRIX : DELETE MATRIX Matrix Number
    PREPARE MATRIX TEXTURE : PREPARE MATRIX TEXTURE Matrix Number, Image Number, Across, Down
    POSITION MATRIX : POSITION MATRIX Matrix Number, X, Y, Z
    FILL MATRIX : FILL MATRIX Matrix Number, Height, Tile Number
    RANDOMIZE MATRIX : RANDOMIZE MATRIX Matrix Number, Maximum Height
    GHOST MATRIX ON : GHOST MATRIX ON Matrix Number
    GHOST MATRIX OFF : GHOST MATRIX OFF Matrix Number
    SET MATRIX WIREFRAME ON : SET MATRIX WIREFRAME ON Matrix Number
    SET MATRIX WIREFRAME OFF : SET MATRIX WIREFRAME OFF Matrix Number
    SET VECTOR3 TO MATRIX POSITION : SET VECTOR3 TO MATRIX POSITION Vector, Matrix Number
    SET MATRIX TEXTURE : SET MATRIX TEXTURE Matrix Number, Texture Mode, Mip Mode
    SET MATRIX : SET MATRIX Matrix Number, Wire, Transparency, Cull, Filter, Light, Fog, Ambient
    SET MATRIX TRIM : SET MATRIX TRIM Matrix Number, TrimX, TrimY
    SET MATRIX PRIORITY : SET MATRIX PRIORITY Matrix Number, Priority Flag
    SHIFT MATRIX DOWN : SHIFT MATRIX DOWN Matrix Number
    SHIFT MATRIX LEFT : SHIFT MATRIX LEFT Matrix Number
    SHIFT MATRIX RIGHT : SHIFT MATRIX RIGHT Matrix Number
    SHIFT MATRIX UP : SHIFT MATRIX UP Matrix Number

    SET MATRIX HEIGHT : SET MATRIX HEIGHT Matrix Number, TileX, TileZ, Height
    SET MATRIX NORMAL : SET MATRIX NORMAL Matrix Number, TileX, TileZ, NX, NY, NZ
    SET MATRIX TILE : SET MATRIX TILE Matrix Number, TileX, TileZ, Tile Number
    UPDATE MATRIX : UPDATE MATRIX Matrix Number

    MATRIX EXIST : Return Integer=MATRIX EXIST(Matrix Number)
    MATRIX POSITION X : Return Float=MATRIX POSITION X(Matrix Number)
    MATRIX POSITION Y : Return Float=MATRIX POSITION Y(Matrix Number)
    MATRIX POSITION Z : Return Float=MATRIX POSITION Z(Matrix Number)
    MATRIX TILE COUNT : Return Integer=MATRIX TILE COUNT(Matrix Number)
    MATRIX TILES EXIST : Return Integer=MATRIX TILES EXIST(Matrix Number)
    MATRIX WIREFRAME STATE : Return Integer=MATRIX WIREFRAME STATE(Matrix Number)
    GET GROUND HEIGHT : Return Float=GET GROUND HEIGHT(Matrix Number, X, Z)
    GET MATRIX HEIGHT : Return Float=GET MATRIX HEIGHT(Matrix Number, TileX, TileZ)