PHY UPDATE RIGID BODY MASS Recalculate the mass of a rigid body.
Syntax
    PHY UPDATE RIGID BODY MASS ID, density#, total mass#
Parameters
    ID
Integer ID number of the rigid body
    density#
Float new density, the default is 0.0 and the range is from 0 to infinity
    total mass#
Float new mass, the default is 0.0 and the range is from 0 to infinity
Returns
Description
This command will recompute a dynamic rigid bodies mass properties from the shapes that construct it. Given a constant density or total mass, the objects mass properties can be recomputed using the shapes attached to the rigid body. If you want to compute the mass properties based on a total mass specify a total mass and set density to zero. Alternativly specify a density and set total mass to zero. If a density is supplied the mass is calculated based on the total mass of the shapes multiplied by the supplied density. The mass of each shape is either the shape"s local density (default 1.0) multiplied by the shape"s volume or a directly specified shape mass. The inertia tensor, mass frame and center of mass will always be recomputed.
Example Code

    No example code is provided for this command