SET MATRIX TRIM This command will set the texture tile trim value of a matrix.
Syntax
    SET MATRIX TRIM Matrix Number, TrimX, TrimY
Parameters
    Matrix Number
Integer The matrix number
    TrimX
Float The trim is a float value and determines how much of the edge of the texture tile is trimmed from the final rendered output
    TrimY
Float This value is a float number such as 0.5
Returns
This command does not return a value.
Description
The trim is a float value and determines how much of the edge of the texture tile is trimmed from the final rendered output. The texture tile is the visible tile that is drawn to a grid tile of the matrix, and can sometimes suffer from the "ugly lines" scenario when filtering causes pixels from neighboring texture tiles to be rendered. The trim value ensures these pixels can be ignored by moving the area to be used away from the neighboring texture tile.
Example Code
    ink rgb(0,255,0),0

     box 1,1,101,101

     get image 1,0,0,101,101

     make matrix 1,1000,1000,25,25

     prepare matrix texture 1,1,1,1

     position matrix 1,0,0,0

     set matrix priority 1,0

    set matrix trim 1,0.5

    update matrix 1

    do

    loop

    if matrix exist(1)=1 then delete matrix 1

    end
See also
MATRIX Commands Menu Index