SET CAMERA CLIP This command will create an optional clipping plane for the camera.
Syntax
    SET CAMERA CLIP Camera Number, ClipOnOff, X, Y, Z, NX, NY, NZ
Parameters
    Camera Number
Integer The camera number
    ClipOnOff
Integer A value of 0 means no clipping. World space clipping is 1 and 2, and shader clip space is 3 and 4. To apply a reflected view, use a value of 2 or 4.
    X
Float The X coordinate of the center of the plane
    Y
Float The Y coordinate of the center of the plane
    Z
Float The Z coordinate of the center of the plane
    NX
Float The X component of the normal describing the direction of the plane
    NY
Float The Y component of the normal describing the direction of the plane
    NZ
Float The Z component of the normal describing the direction of the plane
Returns
This command does not return a value.
Description
This command can be used for such techniques as second camera reflection render targets, used for truely reflective water shaders. The clipping plane is specified by a position vector, followed by a normal vector, which defines a plane to be used for the clipping process. Anything below the clipping plane is not rendered by the specified camera.
Example Code

    No example code is provided for this command
See also
CAMERA Commands Menu Index