DELETE OBJECT COLLISION BOX This command will make an object use normal collision.
Syntax
    DELETE OBJECT COLLISION BOX Object Number
Parameters
    Object Number
Integer THE object number
Returns
This command does not return a value.
Example Code
    sync on : sync rate 60 : hide mouse:cls 0

    autocam off

    set global collision on

    ObjectNumber=1

    SecondObject=2

    make object sphere ObjectNumber,10

    color object ObjectNumber,rgb(0,255,0)

    position object ObjectNumber, 0,0,0

    make object cone secondObject,10

    xrotate object secondObject,90

    fix object pivot secondObject

    color object SecondObject,rgb(255,0,0)

    position object SecondObject, 15,0,0

    make object collision box ObjectNumber, -5,-5,-5,5,5,5,0

    make object collision box SecondObject, -5,-5,-5,5,5,5,0

    while mouseclick()=0

    set cursor 0,0

    if leftkey()=1 then turn object left SecondObject,1

    if rightkey()=1 then turn object right SecondObject,1

    if upkey()=1 and OBJECT HIT(SecondObject,0)=0 then move object SecondObject,1

    if downkey()=1 and OBJECT HIT(SecondObject,0)=0 then move object SecondObject,-1

    if spacekey()=1 then move camera 0,1

    if returnkey()=1 then position object SecondObject,15,0,0

    if OBJECT COLLISION(SecondObject,0)

    print "OBJECT COLLISION"

    print "GET OBJECT COLLISION X",GET OBJECT COLLISION X()

    print "GET OBJECT COLLISION Y",GET OBJECT COLLISION y()

    print "GET OBJECT COLLISION Z",GET OBJECT COLLISION z()

    print "OBJECT COLLISION CENTER X",OBJECT COLLISION CENTER X(ObjectNumber)

    print "OBJECT COLLISION CENTER Y",OBJECT COLLISION CENTER Y(ObjectNumber)

    print "OBJECT COLLISION CENTER Z",OBJECT COLLISION CENTER Z(ObjectNumber)

    print "OBJECT COLLISION RADIUS",OBJECT COLLISION RADIUS(ObjectNumber)endif

    sync

    endwhile

    delete object collision box ObjectNumber

    delete object collision box SecondObject

    set global collision off

    delete object ObjectNumber

    delete object SecondObject

    end
See also
BASIC3D Commands Menu Index