sprite

This command set controls the creation and positioning of sprites, a 2D image that is independently controlled and overlayed onto the screen. Sprites can be adjusted in many ways,including the ability to fade in and out, resize and change their draw order.
    SPRITE : SPRITE Sprite Number, XPos, YPos, Image Number
    SET SPRITE : SET SPRITE Sprite Number, Backsave, Transparency
    DELETE SPRITE : DELETE SPRITE Sprite Number
    CLONE SPRITE : CLONE SPRITE Sprite Number, Destination Sprite Number
    SHOW SPRITE : SHOW SPRITE Sprite Number
    HIDE SPRITE : HIDE SPRITE Sprite Number
    HIDE ALL SPRITES : HIDE ALL SPRITES
    SHOW ALL SPRITES : SHOW ALL SPRITES
    MOVE SPRITE : MOVE SPRITE Sprite Number, Velocity
    OFFSET SPRITE : OFFSET SPRITE Sprite Number, XOffset, YOffset
    SCALE SPRITE : SCALE SPRITE Sprite Number, Scale
    SIZE SPRITE : SIZE SPRITE Sprite Number, XSize, YSize
    STRETCH SPRITE : STRETCH SPRITE Sprite Number, XScale, YScale
    ROTATE SPRITE : ROTATE SPRITE Sprite Number, Angle
    FLIP SPRITE : FLIP SPRITE Sprite Number
    MIRROR SPRITE : MIRROR SPRITE Sprite Number
    PASTE SPRITE : PASTE SPRITE Sprite Number, XPos, YPos
    CREATE ANIMATED SPRITE : CREATE ANIMATED SPRITE Sprite Number, Filename, Across, Down, Image Number
    PLAY SPRITE : PLAY SPRITE Sprite Number, Start Frame, End Frame, Delay Value
    SET SPRITE FRAME : SET SPRITE FRAME Sprite Number, Frame Value
    SET SPRITE PRIORITY : SET SPRITE PRIORITY Sprite Number, Priority
    SET SPRITE IMAGE : SET SPRITE IMAGE Sprite Number, Image Number
    SET SPRITE ALPHA : SET SPRITE ALPHA Sprite Number, Alpha Value
    SET SPRITE DIFFUSE : SET SPRITE DIFFUSE Sprite Number, Red Value, Green Value, Blue Value
    SET SPRITE TEXTURE COORD : SET SPRITE TEXTURE COORD Sprite Number, Vertex Index, UValue, VValue
    SET SPRITE RESIZE : SET SPRITE RESIZE Mode

    SPRITE EXIST : Return Integer=SPRITE EXIST(Sprite Number)
    SPRITE X : Return Integer=SPRITE X(Sprite Number)
    SPRITE Y : Return Integer=SPRITE Y(Sprite Number)
    SPRITE OFFSET X : Return Integer=SPRITE OFFSET X(Sprite Number)
    SPRITE OFFSET Y : Return Integer=SPRITE OFFSET Y(Sprite Number)
    SPRITE SCALE X : Return Integer=SPRITE SCALE X(Sprite Number)
    SPRITE SCALE Y : Return Integer=SPRITE SCALE Y(Sprite Number)
    SPRITE WIDTH : Return Integer=SPRITE WIDTH(Sprite Number)
    SPRITE HEIGHT : Return Integer=SPRITE HEIGHT(Sprite Number)
    SPRITE IMAGE : Return Integer=SPRITE IMAGE(Sprite Number)
    SPRITE MIRRORED : Return Integer=SPRITE MIRRORED(Sprite Number)
    SPRITE FLIPPED : Return Integer=SPRITE FLIPPED(Sprite Number)
    SPRITE HIT : Return Integer=SPRITE HIT(Sprite Number, Target Sprite Number)
    SPRITE COLLISION : Return Integer=SPRITE COLLISION(Sprite Number, Target Sprite Number)
    SPRITE ANGLE : Return Float=SPRITE ANGLE(Sprite Number)
    SPRITE FRAME : Return Integer=SPRITE FRAME(Sprite Number)
    SPRITE ALPHA : Return Integer=SPRITE ALPHA(Sprite Number)
    SPRITE RED : Return Integer=SPRITE RED(Sprite Number)
    SPRITE GREEN : Return Integer=SPRITE GREEN(Sprite Number)
    SPRITE BLUE : Return Integer=SPRITE BLUE(Sprite Number)
    SPRITE VISIBLE : Return Integer=SPRITE VISIBLE(Sprite Number)
    SPRITE PRIORITY : Return Integer=SPRITE PRIORITY(Sprite Number)