PHY MAKE TRIGGER BOX Make a new trigger box.
Syntax
    PHY MAKE TRIGGER BOX ID, x#, y#, y#, size x#, size y#, size z#, angle x#, angle y#, angle z#
Parameters
    ID
Integer identification number of the trigger, these numbers are unique to triggers
    x#
Float position of the trigger box on the X axis
    y#
Float position of the trigger box on the Y axis
    y#
Float position of the trigger box on the Z axis
    size x#
Float size of the trigger box on the X axis
    size y#
Float size of the trigger box on the Y axis
    size z#
Float size of the trigger box on the Z axis
    angle x#
Float angle of the trigger box on the X axis
    angle y#
Float angle of the trigger box on the Y axis
    angle z#
Float angle of the trigger box on the Z axis
Returns
Description
Create a new trigger box to be placed into the simulation. Trigger objects are used as an ideal method for triggering certain events. For example, you may have a situation where you want a door to be opened automatically as the player walks nearby. By placing a trigger in front of the door you can use code to check when an object enters it and proceed to open the door automatically. Note that trigger objects are invisible and only seen by the simulation.
Example Code

    No example code is provided for this command