SET OBJECT MASK This command will set a bitmask for an object, which will instruct the object whether to render to a specific camera or not.
Syntax
    SET OBJECT MASK Object Number, Camera Mask Bits
Parameters
    Object Number
Integer The object number
    Camera Mask Bits
Integer The bitmask which specifies which cameras should render the object ( %1111 will render the object to cameras zero through three whereas %1010 will only render to cameras one and three )
Returns
This command does not return a value.
Description
Setting the bit to one for the camera indicated by the bit position to one means the object should be rendered, zero means the object should not be rendered.
Example Code
    set display mode 800,600,32

    autocam off:backdrop off

    make object sphere 1,40:position object 1,0,0,0:color object 1,255

    set object mask 1,%1111

    position camera 0,50,0,0:point camera 0,0,-500,0

    make camera 1:position camera 1,0,0,50:point camera 1,0,0,0

    make camera 2:position camera 2,0,0,50:point camera 2,0,0,0

    SET CAMERA VIEW 1,0,0,400,300

    SET CAMERA VIEW 2,400,300,800,600

    set object mask 1,%1111:wait 1000*5:set object mask 1,%0000

    do

    loop

    end
See also
BASIC3D Commands Menu Index