SET VECTOR3 TO PARTICLES ROTATION This command will set the vector3 data using the X, Y and Z angles from the specified particles rotation.
Syntax
    SET VECTOR3 TO PARTICLES ROTATION Vector, Particle Number
Parameters
    Vector
Integer The vector number
    Particle Number
Integer The particles object number
Returns
This command does not return a value.
Example Code
    load image "snow.bmp",1

    load image "spec.bmp",3

    make snow particles1, 1, 500,-5,5,5, 10,10,10

    make particles 3, 3, 10, 10.0

    position particles 3, -3, 0, 10

    result=make vector3(1)

    set vector3 1, -3, 0, 10

    position particles 3, 1

    set vector3 1, 0, 0, 45

    rotate particles 3, 1

    set vector3 to particles rotation 1, 3

    rot#=z vector3(1)

    result=delete vector3(1)

    position camera 0,1,0

    point camera 0,1,400

    while mouseclick()=0

    if upkey()=1 then move camera 0.1

    if downkey()=1 then move camera -0.1

    if leftkey()=1 then turn camera left 1

    if rightkey()=1 then turn camera right 1

    rot#=wrapvalue(rot#+1.0)

    color particles 3, rnd(255), rnd(255), rnd(255)

    position particles 3, (mousex()-320)/50.0, 0, 10

    rotate particles 3, 0, 0, rot#

    sync

    endwhile

    delete particles 1

    delete particles 3

    end
See also
PARTICLES Commands Menu Index