PLAY SPRITE This command will play an animated sprite.
Syntax
    PLAY SPRITE Sprite Number, Start Frame, End Frame, Delay Value
Parameters
    Sprite Number
Integer The sprite number
    Start Frame
Integer The command defines the start frames to be played. These frames must have been previously set up using the CREATE ANIMATED SPRITE command
    End Frame
Integer The command defines the end frames to be played. These frames must have been previously set up using the CREATE ANIMATED SPRITE command
    Delay Value
Integer The Delay Value specifies the delay factor between animating frames. A low value is fast, a high value is slow
Returns
This command does not return a value.
Description
The command defines the start and end frames to be played. These frames must have been previously set up using the CREATE ANIMATED SPRITE command. The Delay Value specifies the delay factor between animating frames. A low value is fast, a high value is slow. The parameters should be specified using integer values. The frame number is incremented with each iteration of the PLAY SPRITE command. Therefore Play Sprite must be called for each frame of the animation to be displayed.
Example Code
    create animated sprite 1,"manwalking.bmp",1,16,16,1

    cls

    sprite 1,100,100,1

    play sprite 1,0,10,100

    print "sprite frame ",sprite frame(1)

    do

    loop

    end
See also
SPRITE Commands Menu Index