# SetTweenObjectY

## Description

Sets the Y parameter of the given tween ID. A Tween can modify several parameters of an object at the same time. Set the begin value and the end value and an interpolation method. A tween is just a template that can be applied to many objects or chains at the same time with PlayTweenObject or AddTweenChainObject. Available interpolation methods are TweenLinear(), TweenSmooth1(), TweenSmooth2(), TweenEaseIn1(), TweenEaseIn2(), TweenEaseOut1(), TweenEaseOut2(), TweenBounce(), TweenOvershoot() Use an interpolation method of -1 to turn off interpolation on this value

## Definition

SetTweenObjectY( tweenID, beginY, endY, interpolation )

void agk::SetTweenObjectY( UINT tweenID, float beginY, float endY, int interpolation )

## Parameters

- tweenID - ID of the tween to modify
- beginY - The starting Y value for the object, the object will be positioned here when playing starts
- endY - The end Y value for the object, the object will be positioned here when playing ends
- interpolation - The interpolation method whilst the object is moving from beginY to endY