# PauseTweenText

## Description

Pauses the given tween at its current point. It will not update again until ResumeTweenText is called. If the tween has already stopped or doesn't exist then this does nothing.

## Definition

PauseTweenText( tweenID, textID )

void agk::PauseTweenText( UINT tweenID, UINT textID )

## Parameters

- tweenID - ID of the tween to pause
- textID - ID of the text to pause