# Get3DParticlesDirectionRange1

## Description

Returns the first emitter angle in degrees. This value represents the amount of deviation a particle can have from the emitter direction when emitted. An angle of 0 means there is no deviation while an angle of 360 means a particle can be travelling in any direction in that plane when emitted.

## Definition

float Get3DParticlesDirectionRange1( ID )

float agk::Get3DParticlesDirectionRange1( UINT ID )

## Parameters

- ID - The ID of the emitter to check.