# DrawParticles

## Description

Immediately draws the particle emitter to the backbuffer at its current position, size, and rotation. This is useful if you want to setup a scene for GetImage to capture. Remember to use ClearScreen to clear any of your own drawing before calling Sync or Render for the actual frame otherwise your drawing may appear twice in the final render.

## Definition

DrawParticles( ID )

void agk::DrawParticles( UINT ID )

## Parameters

- ID - The ID of the emitter to draw.