# SetObjectShaderConstantDefault

## Description

Stops an object setting the given constant name in its shaders and uses the shader's default value from now on.

## Definition

SetObjectShaderConstantDefault( objID, szName )

void agk::SetObjectShaderConstantDefault( unsigned int objID, const char *szName )

## Parameters

- objID - The ID of the object to modify.
- szName - The name of the constant to stop changing.