# Create3DPhysicsKinematicBody

## Description

Deletes the existing physics body and creates a box collision shape and kinematic physics body for the object. A kinematic body can be moved by using the agk commands for position and rotation of objects. Note: A kinematic body can only interact with a dynamic body and will pass through a static body.

## Definition

Create3DPhysicsKinematicBody( objID )

void agk::Create3DPhysicsKinematicBody( UINT objID )

## Parameters

- objID - object ID