# SetTweenObjectAngleX

## Description

Sets the Euler AngleX parameter of the given tween ID. A Tween can modify several parameters of an object at the same time. Set the begin value and the end value and an interpolation method. A tween is just a template that can be applied to many objects or chains at the same time with PlayTweenObject or AddTweenChainObject. Available interpolation methods are TweenLinear(), TweenSmooth1(), TweenSmooth2(), TweenEaseIn1(), TweenEaseIn2(), TweenEaseOut1(), TweenEaseOut2(), TweenBounce(), TweenOvershoot() Use an interpolation method of -1 to turn off interpolation on this value

## Definition

SetTweenObjectAngleX( tweenID, beginAX, endAX, interpolation )

void agk::SetTweenObjectAngleX( UINT tweenID, float beginAX, float endAX, int interpolation )

## Parameters

- tweenID - ID of the tween to modify
- beginAX - The starting AngleX value for the object, the object will be rotated to this angle when playing starts
- endAX - The end AngleX value for the object, the object will be rotated to this angle when playing ends
- interpolation - The interpolation method whilst the object is moving from beginAX to endAX