# PauseTweenCamera

## Description

Pauses the given tween at its current point. It will not update again until ResumeTweenCamera is called. If the tween has already stopped or doesn't exist then this does nothing.

## Definition

PauseTweenCamera( tweenID, cameraID )

void agk::PauseTweenCamera( UINT tweenID, UINT cameraID )

## Parameters

- tweenID - ID of the tween to pause
- cameraID - ID of the camera to pause