# SetAntialiasMode

## Description

Sets whether the device should use anti-aliasing when rendering to the back buffer. Currently this only applies to Windows, Mac, and Linux, and only 4x multi-sampling is available. This does not apply to any objects drawn to an image with SetRenderToImage, only the back buffer is anti-aliased.

## Definition

SetAntialiasMode( mode )

void agk::SetAntialiasMode( int mode )

## Parameters

- mode - 0=off, 1=4xMSAA