# Get3DParticlesVisible

## Description

Returns 0 if the given particles have been set as invisible using Set3DParticlesVisible, or 1 if they are currently set as visible (default). This does not check if the particles are within the visible viewport.

## Definition

integer Get3DParticlesVisible( ID )

int agk::Get3DParticlesVisible( UINT ID )

## Parameters

- ID - The ID of the emitter to check.