# PauseTweenChar

## Description

Pauses the given tween at its current point. It will not update again until ResumeTweenChar is called. If the tween has already stopped or doesn't exist then this does nothing.

## Definition

PauseTweenChar( tweenID, textID, charID )

void agk::PauseTweenChar( UINT tweenID, UINT textID, UINT charID )

## Parameters

- tweenID - ID of the tween to pause
- textID - ID of the text to pause
- charID - Index of the character to pause