# GetTweenCharPlaying

## Description

Returns 1 if the given tween ID is currently playing on the given character and text object, otherwise 0. This will still return 1 if the tween is currently paused.

## Definition

integer GetTweenCharPlaying( tweenID, textID, charID )

int agk::GetTweenCharPlaying( UINT tweenID, UINT textID, UINT charID )

## Parameters

- tweenID - ID of the tween to check
- textID - ID of the text to check
- charID - Index of the character to check, indices start at 0, if out of range it is ignored