# PauseTweenSprite

## Description

Pauses the given tween at its current point. It will not update again until ResumeTweenSprite is called. If the tween has already stopped or doesn't exist then this does nothing.

## Definition

PauseTweenSprite( tweenID, spriteID )

void agk::PauseTweenSprite( UINT tweenID, UINT spriteID )

## Parameters

- tweenID - ID of the tween to pause
- spriteID - ID of the sprite to pause