# GetSystemFontExists

## Description

Returns 1 if the system contains a font with the given name, 0 otherwise. If 1 is returned then passing the same filename to LoadFont will succeed. On iOS this will always return 0 as the system font files are not accessible, however AGK comes with a built in font you can use by using font ID 0 with text objects.

## Definition

integer GetSystemFontExists( szFontFile )

int agk::GetSystemFontExists( const char *szFontFile )

## Parameters

- szFontFile - The name of the font to check