# AddTweenChainText

## Description

Applies the given tween ID to a given text object ID with an optional delay and adds it to the end of the chain. A tween can be added to multiple text objects at the same time, simply call this command again with a different text object ID. The text object will not be modified until all preceding tweens in this chain have finished and the delay time has passed, at which point the tween will start at the begin values and move towards the end values over the tween duration. If a tween end value is modified whilst the tween is playing on a text object the text will adjust its interpolation accordingly. Modifying the duration whilst playing is undefined and not compatible with chains.

## Definition

AddTweenChainText( chainID, tweenID, textID, delay )

void agk::AddTweenChainText( UINT chainID, UINT tweenID, UINT textID, float delay )

## Parameters

- chainID - ID of the chain to add to
- tweenID - ID of the tween to add
- textID - ID of the text to modify
- delay - Number of seconds to wait before playing this tween when it is triggered