# AddTweenChainObject

## Description

Applies the given tween ID to a given object ID with an optional delay and adds it to the end of the chain. A tween can be added to multiple objects at the same time, simply call this command again with a different object ID. The object will not be modified until all preceding tweens in this chain have finished and the delay time has passed, at which point the tween will start at the begin values and move towards the end values over the tween duration. If a tween end value is modified whilst the tween is playing on an object the object will adjust its interpolation accordingly. Modifying the duration whilst playing is undefined and not compatible with chains.

## Definition

AddTweenChainObject( chainID, tweenID, objectID, delay )

void agk::AddTweenChainObject( UINT chainID, UINT tweenID, UINT objectID, float delay )

## Parameters

- chainID - ID of the chain to add to
- tweenID - ID of the tween to add
- objectID - ID of the object to modify
- delay - Number of seconds to wait before playing this tween when it is triggered