# KickNetworkClient

## Description

Kicks a client from the network. This does not happen immediately and the client may remain for a few frames before it is finally kicked. The client will disconnect in the normal way, you must check GetNetworkClientDisconnected to detect when the client has been kicked, and then call DeleteNetworkClient to finally get rid of it.

## Definition

KickNetworkClient( iNetID, client )

void agk::KickNetworkClient( UINT iNetID, UINT client )

## Parameters

- iNetID - The ID of the network.
- client - the ID of the client to kick.