# SetTweenObjectScaleZ

## Description

Sets the ScaleZ parameter of the given tween ID. The scale is absolute so a value of 1.0 will be normal size, whilst 2.0 would be two times bigger. A Tween can modify several parameters of an object at the same time. Set the begin value and the end value and an interpolation method. A tween is just a template that can be applied to many objects or chains at the same time with PlayTweenObject or AddTweenChainObject. Available interpolation methods are TweenLinear(), TweenSmooth1(), TweenSmooth2(), TweenEaseIn1(), TweenEaseIn2(), TweenEaseOut1(), TweenEaseOut2(), TweenBounce(), TweenOvershoot() Use an interpolation method of -1 to turn off interpolation on this value

## Definition

SetTweenObjectScaleZ( tweenID, beginSZ, endSZ, interpolation )

void agk::SetTweenObjectScaleZ( UINT tweenID, float beginSZ, float endSZ, int interpolation )

## Parameters

- tweenID - ID of the tween to modify
- beginSZ - The starting ScaleY value for the object, the object will be rotated to this angle when playing starts
- endSZ - The end ScaleY value for the object, the object will be rotated to this angle when playing ends
- interpolation - The interpolation method whilst the object is moving from beginSZ to endSZ