# GetRewardAdRewardedAdMob

## Description

Returns 1 if the previously displayed reward ad resulted in a reward that should be given to the user, for example some in-game coins. When ShowRewardAdAdMob is called this is set to 0 and only set to 1 if the user completed the reward video, otherwise it will stay at 0. After you have given the user a reward you can set it back to 0 by using ResetRewardAdMob.

## Definition

integer GetRewardAdRewardedAdMob()

int agk::GetRewardAdRewardedAdMob()