# PauseTweenObject

## Description

Pauses the given tween at its current point. It will not update again until ResumeTweenObject is called. If the tween has already stopped or doesn't exist then this does nothing.

## Definition

PauseTweenObject( tweenID, objectID )

void agk::PauseTweenObject( UINT tweenID, UINT objectID )

## Parameters

- tweenID - ID of the tween to pause
- objectID - ID of the object to pause