# ResumeTweenChar

## Description

Resumes the given tween from the point it was paused with PauseTweenChar. If the tween is already resumed or doesn't exist then this does nothing.

## Definition

ResumeTweenChar( tweenID, textID, charID )

void agk::ResumeTweenChar( UINT tweenID, UINT textID, UINT charID )

## Parameters

- tweenID - ID of the tween to resume
- textID - ID of the text to resume
- charID - Index of the character to resume