# ResetParticleCount

## Description

Resets the emitted particle count when the emitter has been set with a maximum number of particles using SetParticlesMax. You can check when the emitter has reached its maximum count using GetParticlesMaxReached. If the maximum is set at -1 then this command has no effect.

## Definition

ResetParticleCount( ID )

void agk::ResetParticleCount( UINT ID )

## Parameters

- ID - The ID of the emitter to modify.