# GetNetworkClientFloat

## Description

Gets a copy of a remote client's float variable by name. Can also be used on the client's own variables if the clientID equals GetNetworkMyClientID. If the variable was set as a resetting variable it will return to 0 once read, this does not affect other clients ability to read the original value. They will each reset their own copy.
If the specified client has not set a variable of the given name the value 0 is returned.

## Definition

float GetNetworkClientFloat( iNetID, client, name )

float agk::GetNetworkClientFloat( UINT iNetID, UINT client, const char *name )

## Parameters

- iNetID - The ID of the network to check.
- client - The ID of the client to check.
- name - The name of the variable to return.