# SetObjectMeshNormalMapScale

## Description

Scales the normal map UV coordinates by the specified amount. This does not affect any other texture, but does stack on top of the object's UV offset and scale. A scale value of 1.0 would use unmodified UVs, a scale value of 2.0 would double the UV value, and so on.

## Definition

SetObjectMeshNormalMapScale( objID, meshIndex, scaleU, scaleV )

void agk::SetObjectMeshNormalMapScale( UINT objID, UINT meshIndex, float scaleU, float scaleV )

## Parameters

- objID - The ID of the object to modify.
- meshIndex - The index of the mesh to modify, first mesh is at index 1.
- scaleU - The amount to scale the normal map in the U direction
- scaleV - The amount to scale the normal map in the V direction