# SetObjectMeshVisible

## Description

Sets whether this objects mesh is visible or not.

## Definition

SetObjectMeshVisible(UINT objID, meshIndex,int mode)

void agk::SetObjectMeshVisible(UINT objID, UINT meshIndex,int mode)

## Parameters

- objID - The ID of the object to modify.
- meshIndex - The index of the mesh to check, first mesh is at index 1.
- mode - 1 to set this objects mesh as visible, 0 to hide it.