# Get3DPhysicsRayCastNormalVector

## Description

Fills the vector passed in with the Normals values from the ray. first create a physics ray then cast the ray before calling Get3DPhysicsRayCastNormalVector().

## Definition

Get3DPhysicsRayCastNormalVector( rayID, returnVec3ID )

void agk::Get3DPhysicsRayCastNormalVector( UINT rayID, int returnVec3ID )

## Parameters

- rayID - The ID of the ray which is returned by calling Create3DPhysicsRay().
- returnVec3ID - The Id of a vector. Vector ID is the return value from CreateVector3() command.