# Create3DParticles

## Description

Creates a particle emitter with the given ID and the given location in world coordinates. Particle emitters create a flow of small sprites that last for a fixed amount of time before disappearing. The particles can be influenced by forces during their life using Add3DParticlesForce. They can also change color over time using Add3DParticleColorKeyFrame.
Particles cannot be modified individually and behave as a group using the same texture. This allows AGK to draw them more efficiently than a similar number of normal objects.

## Definition

integer Create3DParticles( x, y, z )

UINT agk::Create3DParticles( float x, float y, float z )

Create3DParticles( ID, x, y, z )

void agk::Create3DParticles( UINT ID, float x, float y, float z )

## Parameters

- x - The x coordinate to position this emitter.
- y - The y coordinate to position this emitter.
- z - The z coordinate to position this emitter.
- ID - The ID to use when referencing this 3D particle emitter.