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Work in Progress / Extreme Animal Furrrenzy!!!

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Uncle Sam
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Posted: 14th Nov 2007 03:48 Edited at: 21st Dec 2007 05:56
Please see later posts for more screenshots and info.

The video that started it all!: http://www.youtube.com/watch?v=rAyV5sc_Tro
Download Official Trailer 1: http://www.youtube.com/watch?v=GgDm3rQ0Mug (you can see the new company logo screen at the end )
Download Shader Video Demo: http://www.youtube.com/watch?v=bGeyjrSojM8
Website: http://www.epsilonzero.com

Hello! After the successful commercial release of Vegetator Professional under Epsilon Zero, I decided to start a new project, this time an actual 3D game. Based on a little for-fun video recording (which I shall post soon) that some of my friends made (no, I am not in this video ), this game is featured around something that no other game has ever featured.....stuffed animals!!!

I'm actually working with three others, one of whom made the video. I am the coder, and the others make the music, sound effects, 2D graphics, and 3d models.

To show you how unique this game is, try to put these two main things into one picture in your mind:

1. Teddy bears.
and
2. Guns, knives, spiked bats...in short, weapons of mass destruction!

That's right, put those two together and what do you get? Teddy bears beating the stuffing out of each other. Stand face-to-face against your opponent in this 2 player game, or play the campaign solo and kill the blobs which are infesting the area and taking over the house, the neighborhood, and then even the world! (it's a long story)

Weapons in the game already:

-table knife
-fork
-bat
-spiked bat
-toaster gun
-ice shotgun
-cheesy42 (a rippoff of the German mg42, this is a rapid-firing, pre-packed cheese-strip machine-gun)
-steak knife
-pot
-piece-of-pipe
-board with nail

Levels in the game that are relatively ready:

-Kitchen
-Bedroom
-Dining Room
-Attic

Levels coming soon:

-Bathroom
-Living Room
-Basement


There is also a full-fledged combo system already in the game! There are two combos in the system so far:

-Slam-attack: with a weapon, press slash left, slash right, and then power attack and it will slam the weapon down on the opponent, sending him flying.
-Triple slash: press slash three times to execute this move. On the third slash your character will spin around.

Some of the effects in the game already:

-Slow-mo!
-Camera shaking.
-3D, shadowed particles.
-Intense shaders.
-3D sound effects.

Characters (like I said it's a long story):

-Beary the Terminator
-The Flying Flemwad
-Ninja Penguin
-The Blob
-Charlie the Unicorn

Some of the more general features:

-3D main menu with credits, options where you can turn on and off world, character, and item shadows and changed the resolution, color depth, and soon to be texture quality and other things.
-Two-player support.
-Multi-animations using enhanced animations.

Right now, a program I am making which is going to be used to record cinematics between missions in the campaign is almost complete.

There is already a trailer uploaded (check beginning of post), but here is one screenshot so you can see what's in the trailor before you download it:



We're trying to finish this by Christmas, so we'll see!

Benji
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Posted: 14th Nov 2007 03:52 Edited at: 18th Nov 2007 09:12
Hello, I'm the music composer and object UV mapper, as well as a modeler of one or two of the weapons. All the songs in the game are origional and created by me! No pirated material.

FireIndy
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Posted: 14th Nov 2007 03:58
This looks like a lot of fun guys. I watched the trailer and I must say the toaster gun looked awesome. >.>

Agent Dink
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Posted: 14th Nov 2007 04:46
Woot, you posted it! I can't wait to see more! Good luck on the project guys!

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tha_rami
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Posted: 14th Nov 2007 05:54
That is ínsane! Awesome! Hah, it looks great .


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Deathead
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Posted: 14th Nov 2007 09:59
Quote: "To show you how unique this game is, try to put these two main things into one picture in your mind:

1. Teddy bears.
and
2. Guns, knives, spiked bats...in short, weapons of mass destruction!"

Conker? Hehe.
Nice looking game! You should include as one of the levels a childs bedroom because that is where they normally are from. I don't know if the bedroom explained was a childs bedroom. But hey! It would be cool though to use alphabet blocks against you foe or using them as platforms.

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Drew Cameron
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Posted: 14th Nov 2007 12:31
Looks awesome; sounds like it will be great with all the features you're putting in.

Check out the WIP boards for "Schmump Go-Karting" - screens & videos
TEH_CODERER
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Posted: 14th Nov 2007 12:55
Bloomin' awesome! That looks so much fun! Can't wait to see more. Its like a mix of Conker's Bad Fur Day and Micro Machines!

Insert Name Here
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Posted: 14th Nov 2007 18:24
Quote: "Charlie the Unicorn"




Sudoku arts, the rabi and Nancy DrewG
Uncle Sam
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Posted: 14th Nov 2007 19:45
lol Like I said it's a long story.

Thanks for all the comments! Just thought I'd upload a video of the shaders being used in the game: (Evolved's shaders)

http://www.youtube.com/watch?v=bGeyjrSojM8

Benji
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Posted: 14th Nov 2007 19:59
A few of the many fully functional weapons already in the game:



...
Guyra
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Posted: 14th Nov 2007 22:25
Hey, this looks great!
The animations could be a little better. But else than that, it looks awesome!
Zeus
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Posted: 14th Nov 2007 23:27
Looks awesome!

STOP reading my signature!
Inspire
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Posted: 15th Nov 2007 02:30
Looks great! The wall textures in the bedroom in the shader vid is a bit strange, and the animations can use some work, but besides that, this game looks fantastic.

Xenocythe
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Posted: 15th Nov 2007 02:40
Dude, this looks completely awesome.


Productivity on Hassassin has increased tenfold.
Uncle Sam
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Posted: 15th Nov 2007 02:50 Edited at: 15th Nov 2007 02:51
Thanks! And thanks for the suggestions, we'll definetely think about ways to improve the game as much as possible.

New shot of some of the items in the game that our 3D modeler made:



Aaron Miller
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Posted: 15th Nov 2007 08:09
Looks nice. I only have 2 criticisms about this though:

* Collision/Physics could use a bit of work.
* Perhaps it's just me, but I think this game could use a more "cartoony" look. For example, it shouldn't use lighting and bump-mapping as much, as that takes away from the over-all look I felt this was getting at. Just my opinion though.

This is only to help.


Good luck.

Cheers,

-naota

"I'd newbie slap here, but I've no idea how far I'd need slap before they'd come back with a clue." - VanB
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TEH_CODERER
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Posted: 15th Nov 2007 11:18
I think a cartoony approach could work but realism is so much better on this! The idea of this madness happening for real with a couple of teddies turned evil!

Inspire
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Posted: 15th Nov 2007 21:42
I don't think you should change it in favor of a cartoony look.

Agent Dink
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Posted: 15th Nov 2007 22:27
The way it is is perfect I think. A stylized realism.

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Guyra
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Posted: 15th Nov 2007 22:32
I agree, it should be like it is. A cartoony style would be nice, but only if the game was a little less violent and stuff.
Deathead
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Posted: 15th Nov 2007 22:52
Even though this may be hard for Benji but a like action figurine might be quite cool or...
ripped apart teddy.

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Benji
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Posted: 16th Nov 2007 00:29 Edited at: 16th Nov 2007 00:30
Thanks for all the comments guys. Aaron, I appreciate you posting your opinion on the game, but I don't think we will be re-doing our graphics. We will probably add to it, but not change it.

@ Deathhead

Where would it go? On one of the kid's shelves in the bedroom? Hmm..I'm not the lead modeler, so I most likely wouldn't be the one doing it anyways. I'm into music and UV mapping mostly. We won't need a ripped apart teddy bear anyways. There will be enough tears and rips on the playable characters.

...
Agent Dink
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Posted: 16th Nov 2007 00:45
When you are beating up the other characters you really needs "gore" I think stuffing, fluff, and thread should fly out of your opponent, muahahahaha.

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Uncle Sam
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Posted: 16th Nov 2007 05:30 Edited at: 16th Nov 2007 06:15
Ah yes, the "gore" we already have planned.

As for the graphics, yes, a cartoony effect would be neat. However, we want this to be more onthe realistic side, so that it looks like you really are fighting in a house.

EDIT:

A rendered shot of the unfinished Attic:



EDIT: and here is the video that started it all!

http://www.youtube.com/watch?v=rAyV5sc_Tro

tha_rami
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Posted: 16th Nov 2007 06:41
Cut out that video. Oh my god.


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Deathead
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Posted: 16th Nov 2007 10:09
That video was stupid. I was hoping for it to be a vid of the attic.

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Uncle Sam
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Posted: 16th Nov 2007 19:41 Edited at: 16th Nov 2007 19:41
Hey! I happen to think that video is quite funny.

And I can provide a video of the attic later, I suppose.

For now, here's a shot of the unfinished options menu, which is fully 3D. All of the options work except the texture quality: (yes it's meant to look like the pieces of paper are hand-drawn )



Deathead
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Posted: 16th Nov 2007 20:45
I would make a logo. But if it would be alright if any of you sent me some images of the characters so I can put them together to make it.

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Uncle Sam
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Posted: 16th Nov 2007 21:04 Edited at: 16th Nov 2007 21:04
Thanks for the offer. Do you think you could show me a logo that you have made so I can see what kind of work you do?

Deathead
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Posted: 16th Nov 2007 21:09
Sure... I'll quickly go find it. Sorry about this...

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Deathead
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Posted: 16th Nov 2007 21:16
Okay here is one...
But I have gotten better with Paint.net.

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Uncle Sam
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Posted: 16th Nov 2007 21:36 Edited at: 16th Nov 2007 21:40
Ok, that's not bad!

Would you mind posting your email address? I don't like posting mine.

EDIT: just testing new temporary signiture.

Deathead
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Posted: 16th Nov 2007 23:12
Remove the $
De$a$th$ead$@hotmail.co.uk

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Uncle Sam
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Posted: 16th Nov 2007 23:48
Thanks, emailed.

wildbill
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Posted: 17th Nov 2007 00:22
I just got in from a full week offshore actually fighting with a robot and was tired/cranky. Those bears made me laugh.
Uncle Sam
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Posted: 18th Nov 2007 08:51 Edited at: 18th Nov 2007 08:51
Glad to hear that.

Rendered shot of the basement, which is relatively finished:



dark coder
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Posted: 18th Nov 2007 13:48
That must be one slimy room , You should either use a gloss map with your normal map shader to make materials such as the floor/walls appear less smooth/shiny or tone down the shader's specular brightness.

Deathead
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Posted: 18th Nov 2007 16:37
@Uncle Sam:
I cannot make you a sig as fast as possible now as I have been noob-slapped.

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Inspire
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Posted: 18th Nov 2007 23:42
That options menu doesn't look good at all.

Uncle Sam
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Posted: 19th Nov 2007 03:13 Edited at: 19th Nov 2007 03:14
Quote: "That must be one slimy room , You should either use a gloss map with your normal map shader to make materials such as the floor/walls appear less smooth/shiny or tone down the shader's specular brightness."


Boy these TGC users are so picky. :-P But I do agree! I just didn't take the time to do that yet.

Quote: "I cannot make you a sig as fast as possible now as I have been noob-slapped."


That's ok, I can wait.

Quote: "That options menu doesn't look good at all."


I have to disagree with you there. I think it's perfect as it is (matches the video and everything) and am not going to change it, except only to add more options to it. As I should have said sooner, I'll accept any comments or criticism (although the latter seems to be so common here ), but I won't actually use all the ideas I get.

By the way, we decided today to remove Charlie The Unicorn, for multiple reasons, but mainly because of legal issues that could arise as a result of that. We may be replacing him with another character, but as Christmas is the deadline we can't be too sure.

I'll keep you all posted.

Agent Dink
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Posted: 19th Nov 2007 04:49
Legal issues with Charlie the Unicorn? Why?

Uncle Sam
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Posted: 19th Nov 2007 04:57 Edited at: 19th Nov 2007 04:57
Well, it's from a VERY popular You Tube video, and so the character is kind of.......well, taken.

Agent Dink
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Posted: 19th Nov 2007 05:13
Oooh. I see. Just name it something else haha.

Uncle Sam
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Posted: 19th Nov 2007 19:50
Lol. Well, there are other reasons. The whole horse+teddy beary thing wasn't working out so well. :-P

Uncle Sam
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Posted: 20th Nov 2007 09:00 Edited at: 20th Nov 2007 09:02
New shot of the game-setup screen for a two-player round:

(just need to brighten up and center the characters)



Uncle Sam
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Posted: 21st Nov 2007 09:17 Edited at: 21st Nov 2007 09:18
Newer shot (background, btw, changes based on the room you select):



TEH_CODERER
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Posted: 21st Nov 2007 10:33
Imho, I think it would look better if everything was centered on the menu screen rather than having the characters left aligned and the start right aligned. However, this may be because you have more stuff you want to add so you were leaving space in which case ignore my comment completely! Still looks great though!

Guyra
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Posted: 21st Nov 2007 11:50
Looks great! And I agree with TEH_CODERER.
Benji
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Posted: 21st Nov 2007 19:58
Thanks guys! Yes, there is going to be more 'stuff' in the setup screen, so don't worry.

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