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FPSC Classic Bug Reports / Updated stock weapons(1.18) - Bugreports

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Cyborg ART
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Location: Sweden - Sthlm
Posted: 17th Oct 2010 17:22 Edited at: 22nd Oct 2010 17:57
In order to make it easier for me to find out if anyone got problems with the updated stock weapons I thought that it would be good to have a thread for this.

NOTICE! This thread is not made to dicuss the coolness of the guns!

Also notice that things like "I think all weapons should be held with the left hand instead of the right hand because that suits my game" will get a very low priority (if any at all)

Please use this template when posting a bug in order to make it easier to solve:



If you haven't found any bugs, then I apreaciate if you could post a simple: "No bugs found"
Then I can see if the majority of the users have problems or not.


And once again, this is not a discussionthread.

Thanks!


[edit] I have seen many bugreports of the weapons around the forum, if you see one of these please add it here. That will make it easier to find them all

uzi idiot
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Posted: 17th Oct 2010 18:11
If the gun's shader doesn't work, here is a link to the original thread:
http://forum.thegamecreators.com/?m=forum_view&t=142398&b=24
(it should work on guns)
that was the only 'bug' i noticed.

good frame rates matter...
Cyborg ART
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Posted: 17th Oct 2010 18:18
Correct, a shader will probably be supplied (if its not in yet, haven't downloaded the latest Beta) sometime in the future.

Norion
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Location: The Netherlands.
Posted: 7th Nov 2010 17:31
yeah the shaders dont work


NORION.

The universe is everything around this but you are everything around the universe.

by Norion.
Cyborg ART
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Posted: 7th Nov 2010 18:35
Shaders should hopefully be supplied sometime in the future. But for the moment you can download the shader which uzi idiot linked to. Its Roger Wilcos übercool shader

Pirate Myke
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Location: El Dorado, Ca
Posted: 14th Nov 2010 21:31 Edited at: 15th Nov 2010 01:23
Hey Cyborg ART,

Animation Issue: Can see the empty Left hand during weapon switch. turning left and rapid switching.

PC Spec:
Mid Dual Pentium 2.8GHz CPU win XP Pro SP3, 4 gb ram, NVidia geforce 6200se

Weapons:
Colt45 and Tavor Stock from 118.003
Colt45 and TommyGun Stock from 118.003 either gun switch back and forth.
TommyGun and MP40 Left rotation during switch and also switching using the mouse when picked up in consecutive gun slots.

Situation:
As you switch between the colt45 and tavor, when turning to the left at a high volocity, You can see the hands comming into view from the left.

Reproduce: Yes multiple times I noticed this turning to kill an enemy while being out of ammo and switch guns at the same time. Pace was fast.
It appaers to happen between the switch from colt45 to tavor when player spinning to the left at a quick volocity.

ScreenShot:


Not a show stopper, but its happening.

Nothing but coffee in my veins
Cyborg ART
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Posted: 15th Nov 2010 19:19
Thanks! Will take a look at this, even if its not a major bug (?)
I believe it has something to do with animationblending

Pirate Myke
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Posted: 15th Nov 2010 19:35
OK, Cool Everything was stock including the gunspecs from 118.003.

Nothing but coffee in my veins
gendestroier
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Location: Brazil
Posted: 16th Jan 2011 23:19
hey Cyborg !!!

shoud i post a link to my thread here ?

that one with some modded gunspecs, shoud i post here ?

you think it'll help ?

mods for creating a inteligent game,at least
Cyborg ART
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Posted: 18th Jan 2011 19:25
Sure, even tough its not really what this thread is for

gendestroier
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Posted: 19th Jan 2011 01:12
yeah, you're right, the only thing i think you shoud improve in those guns is the thing of the animations , that's why i modified the gunspecs in that odd way, see ?

in my opinion, you're doing god's work, you're a hero for doing what you're doing with the stock guns =D

the only thing that i felt missing was the shaders, and...
yeah...

maybe you shoud really pay more attention in the animations, the rest it's...
just...
almost perfect !!!

it's just the less bugy ''beta guns pack'' that i have ever seen
seriously man, i can count with my fingers, one, emmm.. two maybe 3 but the animations thing it's up to you can't really be considerated has a bug

mods for creating a inteligent game,at least
Cyborg ART
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Posted: 22nd Jan 2011 15:40
Haha! Thanks

The shader is on its way.

As for animations it would be good if you could tell me which animations are buggy?

It was lots of work re-rigging and mostly reanimating a total of 18k of animations, and debugging them all aswell.

gendestroier
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Posted: 29th Jan 2011 19:29
i'm not feling good by sayng this.

well, let's start with the commando


select = 0,17
Idle = 18,51
Move = 54,70
Start fire = 73,75
automatic fire = 76,78
end fire = 80,82
reload = 88,137
;reload = 139,198

why d'you think i've cut your animations so badly as the example above ?

the ''commando'' was a gun used in the vietnam by the US military, it was a fast weapon with a outstanding fire rate.

but your animations are making the weapon shoot one round at the time, and from the mouseclick to the actual fire it takes a half of a second, this is too slow, and all of the weapons have that issue (THAT I CAN'T CALL THIS A PROBLEM for sure )like the bug that Pirate Myke showed up, this is not any show stopper, besides that,it's all still very good, but to make a assault rifle actualy look like an assault rifle, you'll might need to take a look in your animations, hope i not being a dick
i've heard that make animations is quite hard

sorry about my english, i'm not awaked yet

i need my coffe !!

mods for creating a inteligent game,at least
Cyborg ART
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Posted: 30th Jan 2011 00:20
I understand what you mean.
If I remember it right, there should be a gunspec command which will set the firerate of the weapon. Cant recall which one from the top of my head, will see if I can find it.

gendestroier
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Posted: 30th Jan 2011 22:39 Edited at: 30th Jan 2011 22:47
in the matter of gunspecs i can say that you can count on me, the command is ''firerate'' but if the animations speed don't mach with the setted fire rate... it'll be a mess, it's not just add a small command and all'll be fixed, i've found a simple(newb) solution for the problem, you shoud visit my thread and see what i'm talking about.

http://forum.thegamecreators.com/?m=forum_view&t=176810&b=23

got it now ?

compare your gunspec configurated animations with mine's

you probably know that, but the technich consist in decreasse the animations frames interval, cuz that makes the weapon, not just be firing faster(that the firerate do) but actualy look like it's firing faster, you see ?

Start fire = 73,75
automatic fire = 76,78
end fire = 80,82

here it shows an short animation interval, very small 2 by 2.

73 to 75
76 to 78
80 to 82

d'you have your fire animations configurations there ?

you can see that the fire animations comfiguration interval in your settings is quite larger, so it takes longer than mine, making the automatic fire animations incompatible with the firerate,(if i just set another firerate)and comsequently with the fireloop.

let's take the uzi from my thread for another example

Start fire = 74,75
automatic fire = 76,78
end fire = 79,80

zoom start fire =263,266
zoom automatic fire =267,270
zoom end fire = 271,273

you can see here that once's i edited the normal fire animations with different intervals that i edited the iron sigth animations, the fireloop is different when zommed in, to the zommed out, and even the resultant fire rate had a difference betwen the iron sight and the normal sight.

BUT, if i also equalate the animation frames interval... we'll got an harmony, like bellow.

zoom start fire =263,264
zoom automatic fire =265,267
zoom end fire = 268,269

the fireloop will be equal in both sigths and so the fire rate.

so if you make your animations with a smaller frame interval, all shoud be coherent, and have no problems.

guns will look like guns, shotguns will look like shotguns, automatic guns like automatic guns.



(kidding)and pigs wont have wings and will stop flying(kidding)


mods for creating a inteligent game,at least
Cyborg ART
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Posted: 31st Jan 2011 20:51
Do you have an e-mail? I would like to talk to you

gendestroier
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Posted: 2nd Feb 2011 15:30 Edited at: 2nd Feb 2011 19:00
you don't think it's better by msn ?

my e-mail

allright thanks.

contact me buddy

i'll give you my msn by e-mail

sorry i coudn't reply earlyer[b]

mods for creating a inteligent game,at least
Cyborg ART
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Posted: 2nd Feb 2011 17:33
Replied, you can take the e-mail down if you dont want spam in your inbox

gendestroier
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Posted: 2nd Feb 2011 19:08
ok i replied your e-mali my msn's there.

mods for creating a inteligent game,at least

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