Refined gravity engine.
Reversed collision source.
Created respawn enemy.
Leveling system designed.
Coin system developed.
Started fight mechanics.
Enemy AI (follow and single attack)
The interaction with enemies is top priority currently.
Spell sequences and physical attacks are essential for battles.
The beginning storyline is outlined.
Refined the horizon for less jagged edges and a smoother cloud effect.
This platform is geared toward using a joystick.
You can also use the keyboard.
Started visualizing items and environment structures.
Working on pause, main menu, spells & world editor.