Quote: "Yay! I've received feedback from someone!
Oh, wait, I haven't."
The feedback will increase as you progress; in the early stages of such a technical, difficult, time consuming skill demanding hobby; you can only do so much alone between updates and yet there is hardly any feedback, neither positive nor negative. Sometimes an easier project gets more comments because it sparks more of a buzz due to containing an interesting topic that draws people. Other times people are experts at spotting another one of the 1000s of 1000s of projects that do not get finished to an entertaining degree across the internet; it is not until people see people playing the game that the ice is broken.
Your view count does indicate curiosity. The irony is when you finally finish the product you will end up drowning in feedback. Some of those who make it hate it; others welcome it and receive 100s of emails every day; interesting times ahead for you.
Quote: "If you were to use it, what functionality would you like to have? "
GUI animation, key frames and timelines; features which bring the user interface to life, sound effects which are set to play during certain events, a system that sequences things as a whole and lays out the sequence in a file ready to be run.
Quote: "What would you do differently based on what's on show?"
It depends, if the GUI tool is a DBP tool in the making, I would integrate it with LUA or some kind of external means of instruction so that a user interface can be perfected without having to compile and update and upload an executable alteration; this also encourages modding and user friendly customization in a big way.
If it is specific for the game, I would forget it and use Visual Studio or some ready built tool to design the interface, and simply extract window positions, sizes and properties via windows messages or BBB GUI handles. I would have felt this leaves more time for working on the game itself which is always at the top of my personal list.
Quote: "what do people think of it so far?"
To be honest and fair, if you do not care how this project turns out when finished then my opinion is irrelevant, but it is assumed that such an assumption is unlikely. So, perhaps my opinion is agreed by maybe 20 to 30% of the people who don’t comment in this thread; maybe less maybe more.
I feel the actual game design, the interactive concept itself looks like it will take a long time to develop and seems to touch on a genre and concept too small for you; although you are very fast in delivery as is seen; by the time you get this game up and running, the concept seems to limit what your creation is worth.
For the time you spend alone, such a large project simply needs to excel in many departments to justify your personal time cost and our preference over alternatives, assuming your time is limited and assuming there are many alternatives. I believe you should add a story and a challenge which stirs interest intellectually, something that draws in via external interests such as history, present issues or interesting questions; something more meaningful or according to preference abstract; something that challenges the norm instead of a basic strategy game like Scorched 3D. I personally wouldn’t even buy Scorched 3D, never heard of the game until you mentioned it
If you where a team of 5 or 6, then this would be a good concept to throw together in 2 or 3 months , but for one person over 6 months or more, for it to take so long, it should be something people will still be talking about in 10 years time; something that defines your work as a serious player in the market. This sells you a bit short; even though it looks fantastic, the game concept itself seems not worth the six months or more it will take to create it. I would probably in your shoes, set it in a particular war in history or present; or make it a sci-fi game which questions what we face in the future. It is a question of what 6 months of Mobius's time is worth. That is my first and consistent impression of 3D Bang Bang.
What do you think about the 3D Bang Bang idea? If you had a choice to play any small to medium sized game in the world, but only had one choice, would you select Scorched 3D? If so, then good; if not then you should make what you need; what is missing.