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Azrael
19
Years of Service
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Joined: 2nd Mar 2005
Location: Germany
Posted: 2nd Mar 2005 21:31
Hi!
In my current project I needed a special high speed effect, so after some playing I "discovered" the following:



I don`t know this forum very well, therefore I don`t know wether anybody has written something similar. I hope some people can need this one.
Greetings from Germany
Robin
21
Years of Service
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Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 2nd Mar 2005 23:54
Hey this could be usefull to me I'll try it out when I get home and see what it's like.
Thanks very much!
Robin
ps. Ich bin halb Deutsch - Ich war in die nahe von Frankfurt geboren und habe fur ein jahr in Deutschland gewohnt lol how do put umlauts in...

http://www.thegameszone.tk | robin@thegameszone.tk

Don't waste paper. It's not like it grows on trees.
dj chainz
19
Years of Service
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Joined: 25th Sep 2004
Location: England
Posted: 3rd Mar 2005 00:24
That's nice -- burnout 3 here we come!

I am the lead programmer at red spark studios
I also have a blog on how to make a game enginehttp://dbgame.blogspot.com
http://www.brazilianhotties.tk
AtomR
21
Years of Service
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Joined: 4th Apr 2003
Location: Portugal
Posted: 3rd Mar 2005 02:45
That's really awesome. I tested this with my current project and there was no slowdown. Solid 60 FPS in fullscreen.

However how could the effect be turned off? Is there a command that overules/cancels set camera to image.

Take care
AtomR
Pyro990
19
Years of Service
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Joined: 25th Oct 2004
Location: UK
Posted: 3rd Mar 2005 04:16
Awesome!

My Site
Laptop: P4 3.4GHz w/HT-120GB HDD-1GB DDR SDRAM-nVIDIA GeForce FX Go5700 128MB
PC: P4 2.8GHz-30GB HDD-1GB RAM-nVIDIA GeForce FX5200 256MB
Azrael
19
Years of Service
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Joined: 2nd Mar 2005
Location: Germany
Posted: 3rd Mar 2005 05:08
I don`t know any command which cancels set camera to image
I use a second cam to handle the blur. If I don`t need the blur anymore, I delete the second camera and the sprite. While blurring I set the first cams view to 0,0,0,0 .. so I have no more backdrop.

@Robin: I remember you Du hast damals dein Projekt für den Wettbewerb im deutschen Forum vorgestellt, oder?

PS: Sry for my bad English - I`m only a student
Mobiius
Valued Member
21
Years of Service
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 3rd Mar 2005 06:42
nice, and simple too!

1800+ XP - GeforceFX 5600 - 256MbDDR - 60Gb Hdd - XP Pro (SP2)
Ric
19
Years of Service
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Joined: 11th Jul 2004
Location: object position x
Posted: 3rd Mar 2005 09:45
Hey - nice effect Azrael - sehr gut, vielen dank!


Robin
21
Years of Service
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Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 3rd Mar 2005 22:03
Wow you've got a good memory lol yeah that was ages ago!
Great effect - I'll be using this in my game - I'll stick a credit in for you too

Robin

http://www.thegameszone.tk | robin@thegameszone.tk

MMMBop, ba duba dop ba do bop, Ba duba dop ba do bop, Ba duba dop ba do. Oh yeah
Nicholas Thompson
19
Years of Service
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Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 4th Mar 2005 06:19
I used a similar technique in one of my demo's too.. Here it is.

Its a similar principle, it doesn't redraw the background so it would normally just draw overitself. My method simply overwrites it all with a black texture.

My Website:
Robin
21
Years of Service
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Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 4th Mar 2005 18:34 Edited at: 4th Mar 2005 18:34
just tried it out in a racing game I'm making:

looks sweet
Robin

http://www.thegameszone.tk | robin@thegameszone.tk

MMMBop, ba duba dop ba do bop, Ba duba dop ba do bop, Ba duba dop ba do. Oh yeah

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Azrael
19
Years of Service
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Joined: 2nd Mar 2005
Location: Germany
Posted: 4th Mar 2005 20:43
Looks Great
Really impressive
Which alpha value of the sprite do you use?
eat much pie
20
Years of Service
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Joined: 9th Apr 2004
Location: Within the mind of a lowly mortal...
Posted: 5th Mar 2005 21:02
@ AtomR

To turn off motion blur, just use the 'texture object' command with a blank image, and then set transparancy to 0.

At least, that should work!

My AI Routing Program
Sam Wright
IanG
19
Years of Service
User Offline
Joined: 25th Sep 2004
Location: Cyberspace
Posted: 6th Mar 2005 01:29
this looks great - it would work really well for a flash bang effect like in rainbow 6

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2

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