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Work in Progress / DinoHunter v0.9b

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GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 23rd Jan 2007 01:00 Edited at: 17th Jun 2007 14:40
A quick game I wrote in DBP when I had a couple of weeks spare from Uni

If you want to see if DBP can handle pushing around 2025 objects on screen then this is for you.

Designed to run smooth on (Penitum 4 2Ghz + nVidia fx5200) and (Pentium M 1.5Ghz + Intel 915) or better.









http://www.kumkie.com/free/dino_hunter/dinohunter.zip v1.03 (15Mb)

[KEYS]
W,A,S,D or Arrow Keys + Mouse
F1/F2 switches on/off FPS,Poly Count,CPU,GPU and game stats
F3 switches on shadow (don't do it) its experimental not ready yet

[NEW FEATURES]
v1.03 Fixed a small sound error bug where 100% volume caused a crash.
v1.02 Added footstep sounds. Finished bug fixing.
v1.01 Your ammo is now limited and can run out! Look out for new ammo packs washed up on the beach. If you can't find it you can cheat by looking for its location in the game stats

[BUGS]
All the bugs should be ironed out now.

If you have wierd graphics glitches or a DirectX dll error then update your DX9 and graphics card drivers to the latest versions.

Zeus
17
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 23rd Jan 2007 01:59
OMG, awesome dude!

Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 23rd Jan 2007 02:16
Cool. Looks better than the dino hunter I bought a few years back

I'll give it a try when I get home.

The crazy
19
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Joined: 20th Jan 2005
Location: Behind you
Posted: 23rd Jan 2007 03:10
It was very fun. I really liked it. Good job.

AlanC
17
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 23rd Jan 2007 07:02
That looks awsome

Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 23rd Jan 2007 09:32
cool

-db


Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 23rd Jan 2007 11:23
Cool man, this is coming along great. Don't forget to add an option to slow down the mouse speed. I could barely aim on my system running at 25fps.

Water needs to be slightly less reflective/ slightly transparent. You can't see anything at all in the water.

Thats about all I noticed right off, except what you already know about.

GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 23rd Jan 2007 13:41 Edited at: 23rd Jan 2007 13:42
I can't make a transparent reflection the shader will only do one or the other.

Mouse speed adjuster noted and added to the bugs list. Thanx.

http://www.KumKie.com http://bulldog.servegame.com
TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 23rd Jan 2007 17:45
If you use another camera to get an image of what is below the water then you can blend it with the reflection in the shader. You could even try adding some refraction. Looks pretty nice. Downloading.

GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 16th Feb 2007 18:55
This thread has moved over to the nVidia Compo thread. Go there to see how it looks now...

http://forum.thegamecreators.com/?m=forum_view&t=100011&b=32

http://www.KumKie.com http://bulldog.servegame.com
Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 16th Feb 2007 19:57
Pretty cool! One thing I find annoying is that you do your mouselook calculations using integers thus it's really 'fast' and it's hard to aim accurately. Also, there seems to be a problem with the water, see the attached screenshot.

Tempest (DBP/DBCe)
Multisync V1 (DBP)

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GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 18th Feb 2007 00:18 Edited at: 22nd Feb 2007 03:56
There should be mouse percentage control if you are using v1.0 (this is a old thred it moved to the nVidia compo thread)

Wierd screenshot what graphics card have your got?

I'm just using DBPs standard "set reflection shading on water" with "set alpha mapping on water,25"

alpha won't show with reflection for me so I just get reflection.

maybe both together is messing something up on your card

I did eventualy drop this method for the pocean.fx shader but I was unable to compile it into a .exe (im still trying to find a solution to this)



http://www.KumKie.com http://bulldog.servegame.com
Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 18th Feb 2007 00:20
I have a GeForce 7500 LE.

Tempest (DBP/DBCe)
Multisync V1 (DBP)
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 18th Feb 2007 02:08
His water works fine here 0_o Maybe a driver isssue?

GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 3rd May 2007 14:32 Edited at: 3rd May 2007 14:35
Inbetween assignments and exams i managed to find 5mins to get the underwater filter working

how can i make it go like er.. how can I discribe it it.. wobble vision?



http://www.KumKie.com http://bulldog.servegame.com
zzz
18
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Joined: 13th Nov 2005
Location: Sweden
Posted: 3rd May 2007 19:18 Edited at: 3rd May 2007 19:18
Try to attach a plain in front of the camera.
Use one of those raytracing shaders(?) with a normalmap attached to it and let the texture scroll on the plain.
?

WII number: 8220 5043 6939 7393
TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 3rd May 2007 22:28
You could try adjusting the camera fov. Or possibly the camera view... I think fov is more likely to work.

Dr Manette
18
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Location: BioFox Games hq
Posted: 9th May 2007 03:47
Looks awesome, I'm downloading now!

GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 12th May 2007 17:47 Edited at: 12th May 2007 17:53
Ooops you must have got an old download.

I've just uploaded the latest Advance Terrain version so give it another go

[Find downloads and new screenshots in the top post]

http://www.KumKie.com http://bulldog.servegame.com
ozmoz
16
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Posted: 12th May 2007 23:30
coll
ozmoz
16
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Posted: 12th May 2007 23:32
Pretty cool!
n008
17
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Joined: 18th Apr 2007
Location: Chernarus
Posted: 25th May 2007 20:05
ARG! I got a sound volume error!

Ling creckt tsi nocreckto havela? NASA chetallnar mo lu'ul nasding!
n008
17
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Posted: 25th May 2007 20:15
You wouldn't, by any chance... Have The 3-D Gammaker, would you?

Ling creckt tsi nocreckto havela? NASA chetallnar mo lu'ul nasding!
GatorHex
19
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Location: Gunchester, UK
Posted: 25th May 2007 20:34 Edited at: 25th May 2007 20:36
No it's written in DBP, im not sure what the sound volume error is it should create a file on your C: drive to store the volume settings maybe something went wrong with this process?

I missed you on the Tank game but saw you logged in and killed me, noo8, thanx for testing

n008
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Location: Chernarus
Posted: 26th May 2007 21:09
Yw, i mean, i have the 3D game maker, and those models look the same, lol.

Ling creckt tsi nocreckto havela? NASA chetallnar mo lu'ul nasding!
GatorHex
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Location: Gunchester, UK
Posted: 26th May 2007 22:00
ah, standard Dark Matter models. I can do static 3D but animated models are beyond me right now

n008
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Posted: 27th May 2007 05:23
i see, well then the 3d gamemaker is Darkmatter too! LOL.

Ling creckt tsi nocreckto havela? NASA chetallnar mo lu'ul nasding!
Shadow heart
17
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Joined: 2nd Dec 2006
Location: US
Posted: 27th May 2007 05:36 Edited at: 27th May 2007 05:40
downloading....

eDIT: There was a sound volume error iwth me too.

to the ones thats trapped inside of you, this is it!!
Farooqaaa
17
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Joined: 26th Jun 2006
Location: Universe
Posted: 27th May 2007 12:41
ah! this is a nice game.. dude! good job.

[href]www.dbasicpro.com[/href] - The Dark Basic Pro Forum
GatorHex
19
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Location: Gunchester, UK
Posted: 1st Jun 2007 10:54
The sound error should now be fixed. Hopefully no-one can find any other bugs

Sixty Squares
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Location: Somewhere in the world
Posted: 6th Jun 2007 04:26 Edited at: 6th Jun 2007 04:26
Quote: "i see, well then the 3d gamemaker is Darkmatter too! LOL."


I noticed that as well when I bought the two.

@GatorHex: I like the underwater vision

MR elevetor
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Location: you wouldn\'t belive me if I told you
Posted: 11th Jun 2007 23:00
very nice but the dinosaurs keep showing up in the water lol
anyway cool game!

OMG I'VE JUST DISCOVERED THAT I HAVE NOTHING TO DO ON MY COMPUTER!!!!
GatorHex
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Location: Gunchester, UK
Posted: 12th Jun 2007 16:03 Edited at: 17th Jun 2007 14:47
I think there is another bug...

the game load slow because it has included media compressed

so people double click the icon more than once

so there are 2 games running on the same screen and the top one the player sees gets confused with the variables of the other one and so places the monsters in the water

I'm working on how to stop 2 copies loading up, in the mean time make sure you only double click once and wait while the game unpacks its files and starts.

Thanx.

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