Hi CuCuMBeR, thanks for letting me know about this
I'm seeing the problems you have, as upper model (number 1) doesn't has terrain specularity turned off, and has no night lights. Normal map effect works here.
Model number 2 achieves a resonable night side, but shows a terrible bluish light side and some issues at the poles. It is hard to tell if the normal map is taking effect or not.
I've tried my own textures and the results are quite similar or even worst
Nevertheless I think it is a step forward. As it seems this can be used easily with non-nightlight planets (or objects). You, Blend Mapping wizard
@Mr Tank, could you please post your video card specs? That should explain it, I suppose.