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Work in Progress / rolfenstein and moment of madness and boredome :)

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 23rd Jul 2008 16:12 Edited at: 25th Jul 2008 19:41
as it says i got bored and made this in a few hours its only 200 lines of code with both editor engine and and game engine.
its an dungen master type engine with more to the fps type when its finished.
now can you only create maps with the mouse and run around it open doors and stuff.
maybe i will continou on it dont know as it was only an moment of boredome.
editor mode is key 1
game mode is key 2
in editor mode choose texture with tab key
left mb to place block and right one deletes
to place doors press d
and to save map press s
z places the start point and x exit point.
dont forget to only have one each of start and exit on the map.
in game mode move with w,a,s,d and look around with the mouse.
space key opens doors if you collide with them.
it aint that userfriendly as i only whipped it together.
cheers
ps
iam using gil galvantis images from the tome engine as i didt care about doing gfx during this moment of boredome.
full source and all media --------------------------
http://forumfiles.thegamecreators.com/?i=1555403
--------------------------------------------------
screenie--

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 23rd Jul 2008 16:13
screenie
Seppuku Arts
Moderator
19
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 23rd Jul 2008 17:17 Edited at: 23rd Jul 2008 17:17
Looks cool, but reading that, all I could think of was a Wolfenstein game where you get to shoot Rolf Harris...was disappointed to realise that it weren't. "'ere, I'll get out me dijareedoo." - Oh no you don't *bang*

Downloading.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 23rd Jul 2008 17:22
i was thinking of maybe making it more complete with some pickups and dumb enemys as an sample for newbies to cheeck and learn.
as its an simple editor and engine for newbies.
will work on it as long as its fun
and then if i get bored release wath has bin done so far.
cheers
Seppuku Arts
Moderator
19
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 23rd Jul 2008 17:47
That's neat little demo, it's a good start to something more I think.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 23rd Jul 2008 18:15
thanks seppuku as i really dont know wath to do with this but maybe gauntlet 3d or something?
cheers
Homey the Clown
20
Years of Service
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Joined: 4th Apr 2004
Location:
Posted: 23rd Jul 2008 18:46
is it going to have bsp trees like the original DOOM had?

"I don't think so... Homey don't play that."
-Homey D. Clown
Intel Pentium 4 2.4Ghz processor,512MB Ram,GeForce4 MX 4000
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 24th Jul 2008 12:51
homey---------
yes of course LOL
cheers
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 25th Jul 2008 19:39
as i dropped this project so do i give as promised the code here its only 218 lines of code and remstatements so it could be an good start for an newbie.

ps
i got the silly idea of doing an simple r type style shooter engine and editor instead.

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