Quote: "Xenocythe: Don't feel like you havent done any work at all, and you've just been wasting your time."
I have to admit the title is a lil misleading and fails to convey my intent of this discussion.
In the past, my development was motivated by a particular graphics style I visualized in my mind. I visualized cool looking characters and special effects. However, when I could not bring these concepts to reality visually, my motivation ran out.
My approach with DarkMORG is different. I'm developing the game mechanics first and I'm using primitives and FPS Creator models w/animation for placeholders. At the moment, I don't have any specific art style that I want to pursue with the game engine.
Quote: "Deathead: Never ever, leave the artwork til last, as you need artwork to design your 3d characters etc."
I agree you need artwork to design your 3D characters, but, dont need 3D characters to design gameplay mechanics first.
Quote: "Cash Curtis II: Just because you've tried to approach this weakness of your projects differently doesn't mean you'll be successful because of the new approach. "
Thanks for the words of encouragement, Cash. LOL.
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