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Newcomers DBPro Corner / Help please !! creating objects from triangles

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sidsnot
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Joined: 28th Jul 2003
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Posted: 29th Jul 2003 23:48
I am trying to create an object built up from many triangles, I have tried using create triangle object for the first one then create another, cobvert it to a mesh and add it as a limb but the second triangle just vanishes ? Any ideas how I can create each triangle and group them together to form a surface ?
Van B
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Joined: 8th Oct 2002
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Posted: 30th Jul 2003 12:43 Edited at: 30th Jul 2003 12:50
Not with DBClassic, but with DBPro, you can make your object as a memblock, which is really just a case of adding each triangle in sequence then converting into a mesh - which can be added as a limb or created as a new object.

If you have DBPro, I suggest taking a look at Kevils excellent memblock matrice demo, I've managed to make a really cool little engine from it with trees and bushes being created in much the same way as the ground tiles - and a layered landscape, which allows flat sided cliffs and ramps (I can even make half-pipes). Texturing may be a problem, but it is quite easy to set the UV coordinates, just tricky to calculate what the coords should be. Obviously texturing a landscape is far easier than texturing a complex mesh. But - you can do some cool stuff like colour the vertices and set the normals, stuff that is not really that accessible in modelling software.

EDIT:
Forgot to say, when you create a triangle, it is a single object, so you'd have to create a triangle then convert to a mesh, then add as a limb to a main object.


Van-B

My cats breath smells of cat food.
sidsnot
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Posted: 30th Jul 2003 22:24
I am now trying memblock code, but daunting but thanks for the pointer

All help gratefully received


A
IanM
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Posted: 31st Jul 2003 02:07
An alternative that you might want to try is to make triangles and attached them to each other as limbs.

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