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Work in Progress / [NaGaCreMo] Haunted

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Guyra
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Location: Norway
Posted: 15th Dec 2008 22:59 Edited at: 16th Jan 2009 14:10
When I first started learning Dark Basic in 1999 or 2000, I developed a small FPS-like game called "Haunted". The game took place in a boxed world with lots of darkness(black coloured fog), and with ghosts(skeletons in robes) coming to get you. Basically, if they touched you, you died. You had one weapon, which was a flying skull with a cool looking, glowing tail... Weird, I know. Anyway, you "killed" the ghosts with it, gaining points, and the ghosts respawned at set locations. The objective was simply to get as many points as possible.

Quite a simple game, really. However, that's now 8 years ago. But when a thread in the "Geek culture" forum asked us to tell of our first games made I was inspired to do a remake. And so I've started doing just that. This time I will do lots of improvements, however...

Here are the old wall and ground textures:
http://i292.photobucket.com/albums/mm19/MagnusGuyra/txt1.png
http://i292.photobucket.com/albums/mm19/MagnusGuyra/txt2.png

Pretty crappy, eh? Well, here's what I've got so far:







The hovering skulls like the one seen in the pic are there to show the respawn locations of the ghosts. Their eyes glow in the same colour as their respective ghosts, and they also keep a close eye on them...



Things to do:

Code
---------
Add weapon(s)/magic.
Add ghost deaths.
Add better AI.
Add menu.
Add points and highscore table.
Add win and lose functions.
Create "achievemnts" system.

World
---------
Add more than one map.

Models
---------
Replace placeholder models.
Add weapon(s)/magic.
Add more weapon(s)/magic.

Visual effects
---------
Change darkness/fog effect.
Add fog effect on ground.
Add weapon/magic effects.


Using Green Gandalf's bump mapping shader. Zombie model by David Gibbons(The Qiwi Man), used with permission.

Also, open for suggestions for things to add.


Crazy Programmer
AGK Developer
19
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 16th Dec 2008 00:00
Nice look so far its looking good.


Marvin the Magician by Soharix
http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0
Guyra
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Location: Norway
Posted: 16th Dec 2008 01:53 Edited at: 16th Dec 2008 11:21
Thanks.

An extra screenie - but only placeholder models, though.
http://i292.photobucket.com/albums/mm19/MagnusGuyra/screenie6.png
mastercheif 193
17
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Location: Outer Heaven
Posted: 16th Dec 2008 05:52
Looks very cool Guyra. Concept sounds very interesting.
Guyra
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Posted: 16th Dec 2008 10:09
Thank you very much.

Slightly changed the darkness effect to get more FPS.
Guyra
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Posted: 16th Dec 2008 11:23 Edited at: 16th Dec 2008 11:48
The whole gang's here! http://i292.photobucket.com/albums/mm19/MagnusGuyra/screenie7.png


Edit: Also updated the darkness effect for better FPS again. (Somewhere between 10 and 20 FPS more.)
K RIO
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Posted: 17th Dec 2008 05:36
seems good. do you have a playable version of it yet? in which you can show us a video of the game

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Guyra
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Posted: 17th Dec 2008 11:45
I'll put one up as soon as I've added in weapons and points.

K RIO
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Posted: 17th Dec 2008 22:09
do you have any music

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Guyra
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Posted: 18th Dec 2008 00:54 Edited at: 18th Dec 2008 01:09
Not at the moment, but I do have several talented friends whom are willing to help me with this. One of them is the guy who's made the music here: http://www.wimpymedia.org/

I need to get more done before thinking about music, though.

Guyra
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Posted: 18th Dec 2008 15:39 Edited at: 18th Dec 2008 15:39
Changed the models and coded in animations for walking and fighting.

(Image replaced above.)

bergice
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Location: Oslo,Norway
Posted: 18th Dec 2008 22:16
Wow, cool.

[b]The cake is a lie...[b]
Guyra
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Posted: 19th Dec 2008 17:57
Thanks.

I've now coded in the death sequences and respawn functions for the enemies, and started working on weapons. I'll probably add some more screenies at the end of the weekend.

Guyra
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Posted: 22nd Dec 2008 14:25
Lots of IRL stuff happening, so no new screenies yet. I have been working a bit, though. Mainly worked with some graphical effects. Trying to find another way of doing the fog, too.

Progressive new
15
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Posted: 23rd Dec 2008 23:58
Very cool

The model NICE





GOOD LOOK
Guyra
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Posted: 26th Dec 2008 05:51 Edited at: 27th Dec 2008 16:20
Thanks. The model was created by David Gibbons - check the link in the bottom of the first post.

Update: Taking Van B's advice, I've started making my own particle engine for special effects. This'll definetly be useful for later projects, too.

Edit: Still something wrong with the collision detection - or rather, the collision objects.

Guyra
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Posted: 31st Dec 2008 05:41 Edited at: 2nd Jan 2009 04:35
There, finally fixed the collision objects, so everything should be okay on that part now. I've also decided to add an achievement and reward system to make the game more interesting - it usually is more interesting if you have actual goals in a game, hehe!

Achievements will unlock various things, like new levels, new weapons, etc.


zenassem
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Location: Long Island, NY
Posted: 31st Dec 2008 06:00
Impressive! It will be nice to see what changes you make to this Guyra. Loving what I see so far!

Guyra
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Posted: 2nd Jan 2009 05:16 Edited at: 2nd Jan 2009 05:16
Thank you!

I've been working a little on the "particle engine" that I will use in this game. At the moment I've only got your standard ball explosion, but I'm getting the hang of it:


These two screenies are both the same, but with different textures.


C0wbox
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Posted: 2nd Jan 2009 14:23
@ Guyra
When you say you were working on a particle engine, is that just plains or have you used some other magical method to create them?
Guyra
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Posted: 2nd Jan 2009 15:27
@C0wbox: I'm using plains.


C0wbox
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Posted: 2nd Jan 2009 16:57
@ Guyra
Ah ok.

By the way, are plains reletively fast for this kind of usage then?
Guyra
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Posted: 3rd Jan 2009 00:39
Well... There are 300 plains in view(well, most of them are, at least) with 256x256 alpha mapped textures on them, and I don't really have much trouble with the FPS. It's still above 60. Sure, I don't have the worst computer in the world, but I don't have the best either.


C0wbox
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Posted: 3rd Jan 2009 01:34
@ Guyra
Fair enough, I may use this technique over particle effects in the future, as in my experience particle effects are really slow and hard to adjust to what you want. (Especially as their size changes depending on how close the camera is to them. (That got really annoying after a while.))
Guyra
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Posted: 3rd Jan 2009 11:10
True. That's one of the reasons I started making my own system - the integrated particle system just doesn't work very well.

While checking Wikipedia I found an interesting article/tutorial for making a particle system in C++, but I think that it's possible to transfer the same setup to DBPro. Link I haven't read it thoroughly yet, but it looks quite interesting.


Guyra
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Posted: 14th Jan 2009 06:56
Well, I've just fixed a bug with the death sequences, so that's okay now. Still have to optimize it, though.


draknir_
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Posted: 14th Jan 2009 10:15
Looking pretty cool! I'd love to see some ingame action soon

Yodaman Jer
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Posted: 15th Jan 2009 18:42
This looks really good! I can't wait to see what else you do!

Guyra
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Posted: 16th Jan 2009 14:09
@draknir_: Thanks! I still want to add some in game features before I do a video, or something. As it is now, it's a bit boring.

Some features I'm thinking of adding include enemies getting faster and faster with each respawn(had this in the original), and possibly also stronger and stronger; more weapons/magic in addition to the standard magic bolt; arcade like power ups; power ups from "relics"(which you get by doing achievements รก la Portal, HL2E2, etc.); and more.

@Yodaman Jer: Thanks! Hope you'll check by later, too.


Got a pic of the main menu which I've just started working on. Currently only looks neat, with red text shaking over the white text you place the mouse pointer over, but submenus are at the moment nonexistant.




Dared1111
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Posted: 17th Jan 2009 22:47 Edited at: 17th Jan 2009 22:48
It looks nice...

I want.

Please finish something for NaGaCreMo so I can play it


Edit: I think it would be cool if they leaked blood from their mouths.

THINK
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Posted: 16th Feb 2009 22:50
it looks very nice mate,only the unwrap uv is bit off

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