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Programming Talk / C# - [WIP] Skyburn - A Raptor: Call of the Shadows remake using XNA 3.0

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draknir_
17
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Joined: 19th Oct 2006
Location: Netherlands
Posted: 13th Jan 2009 01:15 Edited at: 13th Jan 2009 22:55
Hello everyone,

I'll use this thread to track my progress as I write my Raptor: Call of the Shadows remake in C# using XNA Game Studio 3.0.

I'm working together with a friend from school who is doing the majority of the 2D and 3D artwork.

The deadline is set for 23rd of January, though we expect to extend it by one week to the 30th, playing on the mercy of our good teachers.

Heres a screenshot of the main menu:


And one of a little test level (it's supposed to be in the grand canyon, and its definitely placeholder, don't worry). The jet model is near final though:


If you have any questions, comments or criticism feel free to fire away.

Jeku
Moderator
20
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 13th Jan 2009 16:48
I've removed your screenies because they total almost 8MB. Please scale them down or just provide links. Thanks!


draknir_
17
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Netherlands
Posted: 13th Jan 2009 22:32 Edited at: 13th Jan 2009 22:47
Is it alright if I re-add them, and you change my thread title to add [56K warning] ? Id prefer to post .pngs and not scale them down.

edit: The size issue was caused by my image host (photobucket), for some reason uploading a 1.5MB image and letting them rescale it to 1024x768 made it into a 4MB file. I'm now using tinypic.com

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