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3 Dimensional Chat / Halloween contest W.I.P: creepy creature

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Ultimate_H
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Posted: 14th Oct 2009 04:49
Well, after much debate with myself, I decided to go with the creepy/dark side of Halloween. The original idea was inspired from silent hill, and grew to what it is now.

Here's the concept/template of the creature design:


and this is how far I am currently:


What do you guys think?

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
Zak
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Posted: 14th Oct 2009 06:23
That doesn't look so bad. Its a work in progress so I can really judge much. With the right textures you can pull this off creepy.

Got any other angles of it? The hind legs looks a bit bulky though.
Herakles
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Posted: 14th Oct 2009 08:48
Cool!

I'm working on Swordfight again! Come tell me what you think!
http://forum.thegamecreators.com/?m=forum_view&t=158681&b=19
Dreamsenshi
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Posted: 14th Oct 2009 22:50
=^o0^= Does it . . . have a name?



Your error is my treasure. =^--^=
Ultimate_H
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Posted: 14th Oct 2009 23:29
@ Zak: I feel the same way about the hind legs, I'll be messing with them once i have the full thing blocked out. I'll post more angles once I have it fully blocked.

@ Dreamsenshi: Sorry, it doesn't atm. But, I should have one for it by the time I finish it. Else it's just gonna be called the creepy creature.

I am really taking my time to get the model to look just right. hopefully I will have enough time after that to actually make a texture for it.

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
Dreamsenshi
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Posted: 15th Oct 2009 01:06
Quote: "Else it's just gonna be called the creepy creature."


Well, it certainly is that! For some reason, I keep on expecting an eyeball to be inside of its mouth in my imagination. :} A *big* one.



Your error is my treasure. =^--^=
Ultimate_H
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Posted: 15th Oct 2009 08:13 Edited at: 15th Oct 2009 08:13
Well, I finished blocking it out, and took a bunch of screenies to show you guys. I'm just gonna put direct links instead of actually posting to save space.

Blocked Iso - http://i412.photobucket.com/albums/pp205/machtroid/Isoblocked.jpg
Blocked side - http://s412.photobucket.com/albums/pp205/machtroid/?action=view¤t=Sideblocked.jpg
Blocked Front - http://i412.photobucket.com/albums/pp205/machtroid/Frontblocked.jpg
Blocked Back - http://i412.photobucket.com/albums/pp205/machtroid/Backblocked.jpg
Blocked Face - http://i412.photobucket.com/albums/pp205/machtroid/Faceblocked.jpg
Iso with 1 level of SDS - http://i412.photobucket.com/albums/pp205/machtroid/IsoblockedwithSDS.jpg
Face with 1 level of SDS - http://i412.photobucket.com/albums/pp205/machtroid/FaceblockedwithSDS.jpg

Tell me what you guys think.

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
Dreamsenshi
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Posted: 15th Oct 2009 12:16
Cool! It looks even better than I thought he would! From behind, reminds me of a mutated version of the monkeys from The Wizard of Oz. heehee. Lookin' good! He seems a little rigid right now, but I bet as you go on that will be less the case.



Your error is my treasure. =^--^=
Ultimate_H
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Posted: 17th Oct 2009 04:18
Well, I am finished with detailing this guy(I think/hope).

Here are some links to more screen shots:
Iso - http://i412.photobucket.com/albums/pp205/machtroid/Isofinishedmold.jpg
Side - http://i412.photobucket.com/albums/pp205/machtroid/Sidefinishedmold.jpg
Front - http://i412.photobucket.com/albums/pp205/machtroid/Frontfinishedmold.jpg
Back -
Face - http://i412.photobucket.com/albums/pp205/machtroid/Facefinishedmold.jpg

The coloring is just setting up for the texture, since I am doing it in two parts, instead of one.

It probably looks rigid because its symmetrical right now. I am hoping to have enough time(after UV mapping and drawing the texture) to be able to give it a basic walking animation in order to let it strut it's stuff.

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
Dreamsenshi
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Posted: 17th Oct 2009 04:53
Quote: "It probably looks rigid because its symmetrical right now. I am hoping to have enough time(after UV mapping and drawing the texture) to be able to give it a basic walking animation in order to let it strut it's stuff."


It's cool to see it coming along from beginning to end. Keep it up!! An animation would be really great if you have time for it. Seeing how something moves definitively gives it additional character.



Your error is my treasure. =^--^=
nackidno
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Posted: 17th Oct 2009 12:01
It looks kinda like a Pokemon?

Dreamsenshi
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Posted: 17th Oct 2009 12:26
Quote: "It looks kinda like a Pokemon? "


LOL. A pokemon without a face? heehee. He'd be a pretty sinister pokemon.



Your error is my treasure. =^--^=
Ultimate_H
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Posted: 18th Oct 2009 00:40
Well, I actually managed to finish UV mapping this bugger(didnt help that TrueSpace decided to break a couple times). just thought I'd give you an update. Here's a tip I just learned: don't try to UV map something that is High poly and expect it to go quickly . Though, I did decide to do a little vert cleanup(went from 20-something thousand to 14 thousand). But, it's still huge. guess this guy wont be used any time soon by me.

On to texturing, a more fun part for me

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
Quik
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Posted: 18th Oct 2009 01:56
UV mapping got to be the most booring part of 3d ^^
looks great


[Q]uik, Quiker than most
lazerus
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Posted: 18th Oct 2009 02:17
wha super subsurfed ^_^

nice concept, reminds me of a spore with a deadspace theme.

____
-laz

"I thought what I'd do was, I'd pretend I was one of those deaf-mutes, That way, i wouldn't have your problems"
http://lazerus-reborn.deviantart.com/
Ultimate_H
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Posted: 18th Oct 2009 08:09
Well, I guess the texturing took less time than I thought, but I am pretty much pleased with what i was able to manage.

Here are some pics of it with the texture:

Iso - http://i412.photobucket.com/albums/pp205/machtroid/Isotextured.jpg
Side - http://i412.photobucket.com/albums/pp205/machtroid/sidetextured.jpg
Front - http://i412.photobucket.com/albums/pp205/machtroid/Fronttextured.jpg
Back - http://i412.photobucket.com/albums/pp205/machtroid/Backtextured.jpg
Head - http://i412.photobucket.com/albums/pp205/machtroid/Facetextured.jpg

I do admit it may be a little sucky(I cant tell for sure, since I'm the one who made it), but that's as good as I am right now. Next, and last up, is to give it some movement.

P.s: I actually only applied a single layer of SDS, then cleaned up the crazy edge count(although I still have a ton there)

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
Dreamsenshi
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Posted: 18th Oct 2009 18:29
I'm pretty new to creating models myself, but I like the touch of bloodiness on him; made a HUGE difference.



Your error is my treasure. =^--^=
Quik
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Posted: 18th Oct 2009 21:22
IMO u should give the *body* (basicly anything wich isnt bones or teeth(wich is bones)) more of a texture =P its just plain coloured it seems like^^ Great model and texture otherwise^^


[Q]uik, Quiker than most
Ultimate_H
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Posted: 18th Oct 2009 22:03
I agree about the body texture, but have no idea how to spruce it up, some suggestions would be great. it just feels too plain, like you say. I do want to keep the fleshy look to it, though.

Thanks for the compliments and critics.

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
Dreamsenshi
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Posted: 18th Oct 2009 22:20
Here's an expansive library of free textures someone else on TGC linked before. Seems like it could be useful for a creature like him:

http://www.cgtextures.com/



Your error is my treasure. =^--^=
Ultimate_H
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Posted: 18th Oct 2009 22:53
thanks for that link, will definitely help later.

So my "little" friend got hungry and ate a couple people, now he's all messy:


i also made his skin more spotty with an overlay, think it helped?

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
Dreamsenshi
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Posted: 18th Oct 2009 23:10
Quote: "think it helped?"


Definitely. I'd want to make it look a little more chaotic and drippy, but I'm not sure how to do that. I think, however, if he was moving, it'd look just fine and you wouldn't be able to tell that it isn't dripping. Either way, it's a definite upgrade to the creepy guy.



Your error is my treasure. =^--^=
Ultimate_H
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Posted: 18th Oct 2009 23:12
Then, after a little bit of extra tweaking(i dint like the splotch on the forehead for some reason) to the texture, i can now say that i am done with texturing for sure this time, and now on to rigging

thanks for the great comments so far.

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
Ultimate_H
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Posted: 20th Oct 2009 08:42
Well, this little tyke is finished, including a basic animation. I'm gonna post still images here for you guys to see details, and post the animation in the contest as my entry.

Here you go:
Iso - http://i412.photobucket.com/albums/pp205/machtroid/Isofinished.jpg
Side - http://i412.photobucket.com/albums/pp205/machtroid/Sidefinished.jpg
Front - http://i412.photobucket.com/albums/pp205/machtroid/Frontfinished.jpg
Back - http://i412.photobucket.com/albums/pp205/machtroid/Backfinished.jpg
Face - http://i412.photobucket.com/albums/pp205/machtroid/Facefinished.jpg

Thanks, once more, for the great comments and bits of advice. Hope you enjoyed watching this guy move from a flat image on a piece of paper to a moving beast.

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
Quik
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Posted: 20th Oct 2009 10:01
I saw the animation, its GREAT, and with that lignting it really does look creepy!! AWESOME


[Q]uik, Quiker than most
Dreamsenshi
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Posted: 20th Oct 2009 19:45
Neat! He does look better without the blood on the head, but I wasn't sure until I saw it. Nice job!



Your error is my treasure. =^--^=
King Of Khaos
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Posted: 23rd Oct 2009 05:14
He looks awesome, and i want to see the animation but, where is it?

At night i lay awake on my bed, gazing up at the stars, and i wonde-hey, where'd the roof go?
Ultimate_H
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Posted: 23rd Oct 2009 06:00
You can go to the last post on the submission thread page 2, or you can just go here

If I sound like I know what I am talking about, then I most likely have no idea what I am saying.

If I sound like i have no idea what I am saying, then I most likely know what I am talking about.
SJHooks
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Posted: 25th Oct 2009 08:10 Edited at: 25th Oct 2009 08:13
Nice, love the walk cycle. It looks so smooth

Madscientist
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Posted: 28th Oct 2009 21:13
Add a little dirt to make him look a little more realistic.

If it hasn't exploded yet, I haven't touched it.

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