I had been playing "Moria" for the Mac for years-- always trying to do my own... Then I got into "Angband" for the PC about 4 years ago, and liked the way Angband and its derivatives used tiny graphics to put together their 'steampunk' or 'horror' or 'multi-city with deep dungeon' gaming.
I wanted to do something... So I dug out my Mac demos and started reworking and translating what I had into DBPro.
I completed the alphanumeric, special tiles, and some
very simple gameplay tiles... These are 8x8 tiles-- making for some gigantic exploration stuff!
More things I intend to implement:
traps
more enemies
potions and recovery spells
different foods w/ varying abilities
music and sounds
Some of the things I would like to implement:
scripting for the inclusion of additional items/enemies
MySQL databases for enemy inclusion using DarkNET (if this can be implemented)
Possible online multiplayer
If I can figure out the Online Components for this, and can include an Avatar Generator, then I will probably convert the scripting to the MySQL database inclusion.
If not, I'll work on a local 4-player version, where each player can load and save their avatars, hop-in and hop-out with a keypress and confirmation, and use a game controller...
I would also allow for each player to save either a keyboard layout or a controller layout. I've seen a couple of multiplayer games with three or four keyboards attached to a single computer. The odd thing was
how the computer app was constructed to accommodate the extra keyboards to give each player a whole set of movement and action. I saw this configuration on a Mac.
Anyway, I'll drop a couple of new screen shots here, once I get something implemented for the paths.
[/url]