Hi all, sorry for the late reply. My power, and internet has been out due to an ice storm here in the northest.
Bootlicker: I will upload a revision later tonight with the new platforms and such. I rechecked the folders I had on my desktop that I used to make the zip archive, and they were'nt in there either. I'm not sure what happened there, I've looked twice, and they are gone. I mean totally gone. they are'nt even in my FPSC directory any more. ??????
dolphin lover: No need to worry, all the textures are from CG Textures, or dirivitives of them anyway.
Please note: that this is just a teaser for the upcoming pack. It is not an full release so-to-speak, but rather a WIP I wanted to share with you all.
Bugsy: Hi bro, yeah I was playing around with different elements to see how they would look. All of the media, will be replaced with similar types of entities, but will retain the overall look of the stuff in the screen shots. This will be another Country Time expansion, and will include a new set of landscape segs to use, based on the CT packs.
I guess, my goal here, was to give you guys a little something for the holiday, and to see what you guys think. If you have any ideas, or if you think I should change anything. Or even if I'm on the right track as far as a small post-Apocolyptic, rag-tag city goes. I'm hoping to have the complete pack done in a week or two. So let me know soon.
I did intend to post all this prior to now, but that storm shut me down. I've been living by candle light for two days.
Anyway, Have a look, and give me your thoughts, and or ideas on how I can put this thing together to best suit your needs.
Thanks my friends! let me know your thoughts on this.
xplosys: Hi Brian, I was going to send you an e-mail regarding this give-away, but as I said, that storm knocked me out.
Now that we've got power again, I'll do a quick fix of the teaser pack, and send it to you. Thanks my friend.
I will start a new sneak peek thread as this pack developes further.
In the Universe, nothing ever stays the same.