After a very long time in development I'm pleased to announce the upcoming release of PureGDK 2.0.
What's so special about PureGDK 2.0?
All of DBP compressed down into a single DLL
Engine customization; only use the parts of engine you need. For example, an engine which requires basic 3D functionality can compile down to less than 800 KB!
Support for PureBasic, C, C++, with anticipated support for Java, Python, Perl, and FreeBasic.
Language agnostic interface. If your language isn't supported out of the box it's still compatible if your language can use DLLs
Multithreading support
Enhanced commands including true support for structured parameters
Superior error handling
Potential support for rendering in a web browser (will not be in the first release)
The new engine is extremely lightweight and highly customizable. Best of all, it's fully compatible with DBP's plugins.
How can I help test?
I need people to help test a demo on various computer configurations and report back what they used and if they experienced any crashing or lock ups while running it. The only things that are relevant for the test, unless you're experiencing problems, are your operating system, video card, and processor.
For example, I tested it on the following computers:
Windows 7 64-bit Professional (English)
Intel GMA 4500MHD
Intel Core 2 Solo
Windows XP 64-bit (English)
GeForce 9800 GT 1GB
Intel Core 2 Quad Q9550
Here is the file to test:
http://puregdk.com/files/upload/light.zip
I am also looking for experienced users of Java, Python, Perl, and FreeBasic who know how to interface with a DLL to help create bindings for those languages.
This is just a preview. A full beta will be released very soon.