Quote: "Why not combine the files folder from the 3 builds?"
That's exactly what I said to do - except you need to have at least one level using all the media, otherwise you will get lots of white textures.
Quote: "My main method is in "room 1" there is a link to "game1.exe" that was created in FPSC. When the player clicks the link to start the game "room 1" changes to "room 2" behind the scenes. When the final winzone of game1.exe is hit, it brings the player back to what he thinks is the same room but now the link starts game2.exe. Done with creative storytelling and some slight of hand animations the player doesn't even know that he is playing separate FPSC games. "
This method would work fine but it would not allow you to carry number of lives from one build to the next, or weapons accumulated which would limit the scope of your games somewhat. Does it also not mean you would have to load through a menu everytime a new build runs?
Quote: "How would it help though? I don't understand this placeholder thing. "
The reason I didn't explain it is because the explanation is time consuming - why don't you just try it instead? OK - when you build a game you create a single file that contains most of your textures, etc - if you were to build a game and add in new levels then any entity or segment that was not in the initial build would appear textureless.
So, when you can't build a game I suggest instead building one with as many levels as you want - but these levels are just there to tell the final game how many there will be. I.E They're place holders. Don't put anything in them other than a single unlit segment. The only level that needs things in this build is level one which should contain ALL media that will appear in the game.
Once this game is build then build your levels one at a time, or build small games with 1-3 levels and then swap them into the first build. Delete the junk levels (i.e. the place holders) and put in the new levels you wany.
Voilla - complete multi-level game.
This would help because FPSC should be able to build every level individually. It will certainly be able to build a 50 level game containing very basic junk or place hold levels. All you are doing then is combining the two.
My advice is to try it - just follow the instructions one step at a time.
1) Build game with X number of levels. One of these must contain all elements/segments that will appear in the game
2) Go into the level bank of this game and delete ALL levels
3) Build individual games that contain one of your game's levels (or a small number of those levels). I.e. Build a game but only include level one. The build another with level two. Then another with level three. Continue until you have all your levels built.
4) Open the folder from your build of level one and place it in the level bank of the game created in step one. Then open the folder for the game containing level two. Go into the levelbank and rename the level from level1 to level2 (or whatever they are called) and copy this into the levelbank of the game created in step one. Repeat until you have all your levels in the game created in step one and you will have a complete game. Easy.
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