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Work in Progress / UV Painter

Author
Message
paul5147
18
Years of Service
User Offline
Joined: 11th Jan 2006
Location: Hot & Sunny
Posted: 21st May 2010 15:47
Thanks to everyone thats helped in the main forum,this is finally starting to take shape.
Its basically my attempt at uv wrapping with a few bits added done in DBPro so what you see in the editor window is exactly what you get when you reload it.
Complete so far is,the ability to pick out individual faces of a mesh wether it be limb 0(root) or any limb attatched to it and have it outlined with a wire frame.Once a selection of a face is made its new UV values can be picked out from any textures that are loaded simply by picking 3 points on the texture.This gives you the option to have multiple textures or materials as direct x calls them on a single stage of an object or limb.
Next on the to do list is to select multiple faces and stretch a texture over them all.


Garion
16
Years of Service
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Joined: 7th Dec 2007
Location: Poland
Posted: 22nd May 2010 23:50
looks pretty cool
Robert The Robot
17
Years of Service
User Offline
Joined: 8th Jan 2007
Location: Fireball XL5
Posted: 23rd May 2010 14:55
Wow, that looks impressive! Can't wait for an exe to play with!

"I wish I was a spaceman, the fastest guy alive. I'd fly you round the universe, in Fireball XL5..."
Sixty Squares
17
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 23rd May 2010 16:46
This looks quite nice Do you plan on adding the ability to load your own models? I could see this as a tool for creating color-coded UV maps to be used as a template for actual textures later on. Let us know when you've got a demo out!
The Goldorak
19
Years of Service
User Offline
Joined: 29th Aug 2004
Location:
Posted: 24th May 2010 15:10 Edited at: 24th May 2010 15:11
Great work paul5147
It will be very usefull.

Darkbasic is great !

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