Lazerus is right, its only practical to use high resolution textures, up to the point where the screen rendering them can render them without having to reduce their size. So even though you may have a 4096x4096, the resolution from your screen may only be 512x512. So why take up the extra memory?
And the only reason I have it so large right now, is because I'm still tweaking the texture. Once I like it, I'll compile it down to a 512x512.
I also just realized part of my normal map was screwed up o.0 So as soon as I fix that, and add in that little mechanical seam lazerus talked about (I was thinking the screen would just turn on, but I think I can occomplish something simple )
, I'll post up a new shot, with texture maps this time.