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3 Dimensional Chat / 256x256 textured model for Ultimate Apocalipse RTS Engine.

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Neodelito
18
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Joined: 29th Jul 2005
Location:
Posted: 24th Jul 2010 06:58
HI last day i make this low poly model textured 256x256 for Ultimate Apocalipse, One god RTS Game Engine made in DBPro.

is hard make a texture so small..

Made in Anim8or
Texture 256x256 power of 2
animated 20 frames
500 polys





Shadowtroid
14
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Joined: 23rd Dec 2009
Location: nope
Posted: 24th Jul 2010 13:40
Holy crap!

That thing is AWESOME!

I can only imagine the awesomeness of creating 50 of those guys and sending them off to your enemy's doom...

Really, great work, I love it.

Neodelito
18
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Joined: 29th Jul 2005
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Posted: 25th Jul 2010 04:35
thanks shadowtroid.. mos complicated is the texture 256x256, pixel per pixel..-



lazerus
15
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Joined: 30th Apr 2008
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Posted: 25th Jul 2010 12:28
took my time reading through the entire dev diary of that engine lol.

Looking amazing as always neo. ^__^

Neodelito
18
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Joined: 29th Jul 2005
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Posted: 25th Jul 2010 21:36 Edited at: 25th Jul 2010 21:46
thanks lazerus.
this engine have a god design and performance.
i forgot my art concept of the model ..




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Zyronagon
16
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Joined: 6th Mar 2008
Location: USA
Posted: 6th Aug 2010 04:51
I can't tell which one I like better, the concept art or the model. Great job, dude.
Eminent
13
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Joined: 15th Jul 2010
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Posted: 19th Aug 2010 18:29
What program do you use to model?


Neodelito
18
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Joined: 29th Jul 2005
Location:
Posted: 19th Aug 2010 19:32
Model and apply UV Anim8or
Make Texture and concept art. Alias Sketchbook pro
Animation i use Milkshape buggy version



Eminent
13
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Joined: 15th Jul 2010
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Posted: 20th Aug 2010 23:07
How do you make a texture in Sketchbook?


Quik
15
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 20th Aug 2010 23:16
Quote: "How do you make a texture in Sketchbook?"


like in any other software...?


[Q]uik, Quiker than most
Neodelito
18
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Joined: 29th Jul 2005
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Posted: 21st Aug 2010 00:43
ha ha.. yep...

but here you have a mini tut.
http://forum.thegamecreators.com/?m=forum_view&t=144496&b=3



Eminent
13
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Joined: 15th Jul 2010
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Posted: 21st Aug 2010 01:38
Yeah but how do I load the uvw map of my model into Sketchbook?


JLMoondog
Moderator
15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 21st Aug 2010 02:24
Alias Sketchbook is not Google SketchUp...big difference, number one being Sketchbook is a pro tool for artists. It's really nice, especially with a good tablet workstation.

Eminent
13
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Joined: 15th Jul 2010
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Posted: 21st Aug 2010 04:52
How do I make brown in Sketchbook?


JLMoondog
Moderator
15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 21st Aug 2010 06:41
...what? Enough high-jacking Eminent. I suggest if your having trouble using your expensive program read the manual that came with it. Seriously, your question makes no sense.

Neodelito
18
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Joined: 29th Jul 2005
Location:
Posted: 21st Aug 2010 09:26
??... hi eminent try to find your own method..
Sketch is only a tool.. mi first model is textured using paint.. (yep)


i make texture first then i make the model and then i rigged (3steps).. the regular iso method is...
0.- Inpiration
1.- Concept art
2.- Blue print
3.- Model
4.- Uv The entire model
5.- Make base texture
6.- Make skin color texture
7.- Make bump map
8.- Make Emisive
9.- Make etc.. map
10.- Rigg model (custom or using the basic template -find in fpsc chat-) Export the txt limbs order (if you need glue other object to your model like weapons)
11.- Make your animation in custom model or import Bhv file
12.- Export and use..

(i do all steps in custom paid models for my clients..)

)



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