Hey guys,
I have a real problem with FPSC which didn't used to be here. Look at the screenshot to see the problem. It didn't used to do this, even after I got the latest version (1.16.018). It simply doesn't lightmap the ceiling at all (there is actually a ceiling in the screenie) and the walls don't lightmap properly. Plus the ground is really overbright, like the bloom shader broke. I haven't changed anything, either. Actually it
seems to work ok if no lights are placed, but the ambient light doesn't seem to affect it. Then one day I tried placing lights in the scene, and, after lightmapping, it went broke like. The screenshot is attached. Anyway here are some specs and details:
EDIT: It works a bit better (not at all properly) if I run it from the folder after building as standalone.
CPU: Intel Core 2 Duo E7400 @ 2.4GHz
Graphics Card: Nvidia GeForce 9400 GT 512mb
RAM: 2Gb
OS: Windows XP Professional Service Pack 3
DirectX: 9.0c
Thanks,
Clonkex
Making games is easy.....finishing them is a different matter.
Intel Core 2 Duo 2.8Ghz, Nvidia GeForce 9400 GT 512mb, 1gb ram.