I'd just like to put this in perspective.
Most experienced programmers, keep their old games. They keep a library of their old functions, as well as old media. I personally have a project folder littered with many functions, old examples, and half finished projects. I could happily throw together a working game within 2 weeks thanks to this material. Heck if I wanted to make a few smaller scale entries, such as retro styled games (asteroid's, space invaders, an r-type clone), I could probably do it in 2 days.
Should I (well obviously not me, I can't enter
), or anyone else be disallowed because they have a history of previous projects? We've all done space invader, lander, asteroid, made attempts at FPS, 3rd person games, text adventures. etc etc.
Any good programmer, will have years of source code, old half written idea's, graphics, and even completed games that could easily be modified to look like something else.
While it is entirely possible that someone might throw out a first time game, and win this competition. It's more likely that a more experienced member of the community, who's been producing games for a long time, is going to win the competition.
If I was entering this competition right now, I'd have a nice little Starship Commander clone I've been working on and off on for ages. I have various versions of space invaders, a 3d space flight sim I was developing for the nVidia competition before I was employed by TGC.
So why should I, or anyone else be denied entry into the competition, simply because they are organized, experienced, project developers? Ultimately, that's what every home developer on this website should be aiming to be.