Quote: "This case is closed, I can't make the fade work so I'm going to leave it as the ragdoll script was not meant to be used in this manner so unless someone wants to mod the ragdoll script this will not work. "
Yeah, the ragdoll doesn't seem to want to work right unless you use the suspend before it.
Unfortunately, that disables anything that follows because it permanently disables the character so the other states never execute.
I tried replacing the suspend with a freeze action, and got something really wild.
This is not what you are after, but it would be a nice effect for a ghost in a spooky kind of game.
Try this...
;Artificial Intelligence Script
;Conjured Header
desc = ragdoll then fly and fade away lol
;Triggers
:state=0:state=1,freeze,coloff,ragdoll
:state=1:runfpi=destroy\fadecorpse.fpi
;End of Script
EDIT
I played with this some more and got the following effect... (see attached video)
I have been trying everything to get a ragdoll fade, and finally got it to work.
If this is what you are after, then let me know and I'll post the script.
Just kidding
Here ya' go, try this
;Artificial Intelligence Script
;Conjured Header
desc = ragdoll then fade away lol
;Triggers
:state=0:state=1,floatrate=1,coloff,ragdoll
:state=1:etimerstart,state=2
:state=2,etimergreater=3000:state=3
:state=3,alphafadeequal=100:decalphafade=0
:state=3,alphafadeequal=0:state=4,destroy
;End of Script
.
I've added this to the script list since it should come in handy for lots of people, so now "the case is closed".