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FPSC Classic Product Chat / V118 Public Beta 17

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LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 13th Oct 2010 00:55 Edited at: 19th May 2011 19:38
Hi Guys,

Some of you will have been making your own builds from Google Code, but here is the latest beta versions for the rest of you. Find below the links you will need:

http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA1.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA2.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA3.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA4.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA5.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA6.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA7.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA8.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA9.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA10.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA12.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA13.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA14.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA15.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA16B.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA17.zip

Please use this thread to report any issues that worked fine in V117 but cause problems in V118, and also focus on the new features introduced with V118 such as entity flak, water, the new GUI system and the additional FPI commands. Have fun!

Quick Notes
-----------
BETA1 - Continuation from last V117 beta
BETA2 - Introduction of upgraded stock weapons (hands and more)
BETA3 - Adds water, entity flak and GUI subsystem. Look for new level in samples folder for water, feedback to Hockeykid. Any unusual GUI activity, feedback to Robert.
BETA4 - Small tweaks and the finished GUI-X9 free version, built into FPSC from V118 onwards. Now you can design your own menu screens with ease!
BETA5 - Added new sample example GS21-ShotDamageType and the new FPI condition (and script) that goes with it - now you can have pixel perfect hit detection on any character that supports it (see forthcoming model packs)
BETA6 - Fixed various issues with water reflection/refraction (now works with full effects on and bloom too)
BETA7 - Fixed some AI tweaks, improved water reflection mix slightly and improved underwater collision and speed
BETA8 - Fixed numerous bugs from the google code issues board, and a few reproducible items from this thread
BETA9 - Range of fixes to improve stability and consistency (mainly from Google Code issues board)
BETA10 - Lots of tweaks from internal testing and Google Code issues board, happy testing!
BETA11 - Internal test
BETA12 - More fixes from the Google Code Issues Board
BETA13 - Fixed the Invisible Segment Issue (tough bug)
BETA14 - Fixed crash bug relating to fastbone effect array
BETA15 - A number of offenders from the Google Issues Board fixed. Almost ready to release this baby officially. Biggest Patch Ever!
BETA16 - A few more tweaks, including a new NOTHROWSCRIPT field for FPE characters who do NOT want their destroy scripts overriding
BETA17 - The same as BETA16 except the binaries are compiled with SAFEARRAYS switched off for greater performance (RC1 candidate)

I drink tea, and in my spare time I write software.
freak of nature 64
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Location: Look in your car...
Posted: 13th Oct 2010 00:56
I love you

GreenDixy
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Location: Toronto
Posted: 13th Oct 2010 00:58
awesome thank you lee will test it tonight

======================================

GreenDixy Productions http://GreenDixy.Com
DarkJames
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Posted: 13th Oct 2010 01:03
I want to marry you, bond1, errant ai, and why not, Hockeykid, NBT, and all, FPSC is so growing, just too awesome...

A dude
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Location: The Solar System
Posted: 13th Oct 2010 01:09
Quote: "I want to marry you, bond1, errant ai, and why not, Hockeykid, NBT, and all, FPSC is so growing, just too awesome..."


Are you a man?
bruce3371
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Location: Englishland
Posted: 13th Oct 2010 01:16
Thanks Lee, I'm testing it right now!

DarkJames
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Posted: 13th Oct 2010 01:19
.....







Just... dont..

lotgd
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Posted: 13th Oct 2010 01:21 Edited at: 13th Oct 2010 01:21
thanks LeeBamber, if someone test it, put some screenshots of the water? I have slow connection, thanks again!

freak of nature 64
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Posted: 13th Oct 2010 01:28 Edited at: 13th Oct 2010 01:29
I want to marry



A dude
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Posted: 13th Oct 2010 01:33 Edited at: 13th Oct 2010 01:36
They are not women!

Where is the water?
PW Productions
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Location: sitting in a chair.
Posted: 13th Oct 2010 01:34 Edited at: 13th Oct 2010 01:34
Will d'l soon.

Does this Beta include water? [edit] and new flak commands?


Redoing my entire website... again. EDIT: Finished it! Whew.
=chris=
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Posted: 13th Oct 2010 02:08
Downloading right now
Soviet176
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Location: Volgograd
Posted: 13th Oct 2010 02:09 Edited at: 13th Oct 2010 02:11
No this beta does not include any of that just yet, this beta focuses on the upgraded stock weapons. As far as I know.

Putting fear back into sliced bread since 4th May 2010
General Jackson
User Banned
Posted: 13th Oct 2010 02:19
yay! DL'ing.

BlackFox
FPSC Master
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Posted: 13th Oct 2010 02:48
Thanks for the update, Lee.

Let's try and keep a bit of "professionalism" in this thread, yes? It's to discuss v1.18, not who you want to marry. I'd hate to see yet another thread topic become bloated with "unrelated" posts. Some of us post relevant information for TGC, only to have our posts ignored or pushed because of "unrelated" posts.

- BlackFox

RPG Mod- Create a world full of adventure
Brunopark09
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Posted: 13th Oct 2010 02:49
Quote: "No this beta does not include any of that just yet, this beta focuses on the upgraded stock weapons. As far as I know.
"


Quote: "and also focus on the new features introduced with V118 such as entity flak, water, the new GUI system and the additional FPI commands. Have fun!"




SCI FI MEDIA IS NEVER ENOUGH!
Nomad Soul
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Posted: 13th Oct 2010 02:52 Edited at: 13th Oct 2010 02:54
Thanks Lee,

Stock weapons are definately better with hands and you can never have too many rigs when it comes to weapon modding. Look forward to BETA3 and water / entity flak / new GUI system.

Edit - Anyone wondering why water isn't in BETA2 needs to read Lee's notes more carefully:

Quick Notes
-----------
BETA1 - Continuation from last V117 beta
BETA2 - Introduction of upgraded stock weapons (hands and more)

4125
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Posted: 13th Oct 2010 03:16
the alternative ammo doesn't seem to work. I placed the correct script for it but nothing. It switches ammo but it always gives me 0/0 ammo. Just what exactly is the altammo.fpi supose to do?

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
defiler
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Posted: 13th Oct 2010 03:19
are we allowed to use the stock weapon's hands on our own weapons?

Limitless Box studios current project: Lost Contact

Deathcow
FPSC Reloaded Backer
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Posted: 13th Oct 2010 03:24
This is great Lee Thanks

I have one question are you planning to resolve the build problem were FPSC runs out of memory?

DC

defiler
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Posted: 13th Oct 2010 03:33
@ Death: isin't there a program that can compile your game outside FPSC?

Limitless Box studios current project: Lost Contact

bruce3371
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Location: Englishland
Posted: 13th Oct 2010 03:43
Quote: "Look forward to BETA3 and water / entity flak / new GUI system."


This is from Lee's post in the migration thread.

Quote: "BETA3 will shortly follow with the new beta features you may have been reading about in the Google Code site."


So by the looks of things we won't have to wait long!

Deathcow
FPSC Reloaded Backer
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Posted: 13th Oct 2010 03:46
@defiler

I'm not sure I have never seen one, but if there is one that would be great if someone could point me in the direction of it.

DC

General Jackson
User Banned
Posted: 13th Oct 2010 04:03
Hmm, the hands are EXTREMELY cartoony.

The animations are ACE though, (with the exception of MP40 and blaster, those are just so-so)


Overall, great job CA!

GreenDixy
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Location: Toronto
Posted: 13th Oct 2010 05:03
Tested one part of it the bazooka ammo alt no texture all white while in game cannot pick it up i had to use , key to scale down the brightness as i was blind on start lol will post more as i test fps is around 20-24

======================================

GreenDixy Productions http://GreenDixy.Com
Help bugs!
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Posted: 13th Oct 2010 05:15
Thanks for all of your hard work lee.

Have one on me.

Thanks,
Help bugs!
uzi idiot
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Posted: 13th Oct 2010 10:20
downloading now, cant wait

did you add any new shaders?

good frame rates matter...
Nbt
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Posted: 13th Oct 2010 13:33
Hands are a bit on the pale skinned side (of course easy to re-skin) and the walking/running animations feel very dainty in their action. More akin to a woman in heels than a man in boots to me at least. With a more tippy toes motion rather than the swaying shouldered stride I would expect.

Bloom is way way over the top, even more than before. I had to go see a ski doctored as I thought I had snow blindness Thankfully it's still easy to edit the .fx file so I can see again

Deevos Cranium
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Posted: 13th Oct 2010 16:29
downloading beta 3 right now i cant flipping wait

Your signature has been erased by a mod please reduce it to 600x120 and no anim.
assaam
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Posted: 13th Oct 2010 16:33 Edited at: 13th Oct 2010 16:52
Okay, i found 2 bugs in v118 beta 3,(used the testmap that came with the update) if you swim under the black scifi segment and try to swim against this ceiling, you spawn above the segment, iguess this wasn't meant as a feature

the second bug is the fact that if you throw the barrels into the water, you can only see the upper part that sticks out of the water and vice versa- if you dive you can only see the part that is within the water.

edit: seems like the water bug acts different if shaders are turned on, but if you dive, the upper part óf the barrel is still not displayed correctly, hard to explain, it's better to give it a try and see what's wrong.

I'm not paranoid!
Cyborg ART
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Posted: 13th Oct 2010 16:44 Edited at: 13th Oct 2010 17:36
Quote: "the alternative ammo doesn't seem to work. I placed the correct script for it but nothing. It switches ammo but it always gives me 0/0 ammo. Just what exactly is the altammo.fpi supose to do?
"


My fault, I forgot to supply the alt-ammo.fpi to Lee.

Quote: "Hands are a bit on the pale skinned side (of course easy to re-skin)"


The texture is actually based upon my own hands

Quote: "and the walking/running animations feel very dainty in their action."

If this is something which many wants changed I will fix it.


If there are bugs with the weapons, feel free to send me an e-mail.
Please no "I want the melee to move in the other direction, because that suits my game better".

Tombsville
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Posted: 13th Oct 2010 17:28
As previously noted, my low end Nvidia graphics card is none too pleased with the shaders in 1.17 & 1.18 (a fact I can live with) but a new curiosity has arisen in the latest 1.18.003.

It would appear that, when looking skyward while underwater,I can, in fact, see the sky...box that is.

Is this a continued shader problem with my crummy card or an actual occurrence experienced by others?

(See attached photo)

Windows XP Home, AMD Athlon 64x2 Dual Core Processor @ 2.61 GHz, 3.00 GB RAM, NVIDIA GeForce 8500GT

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Norion
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Location: The Netherlands.
Posted: 13th Oct 2010 17:28
I am sure that i am going to love this upgrade

Have a or a Lee.

Cheers


NORION.

The universe is everything around this but you are everything around the universe.

by Norion.
uzi idiot
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Posted: 13th Oct 2010 17:44
beta3 already?

NEED to install!

good frame rates matter...
Deevos Cranium
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Posted: 13th Oct 2010 17:48 Edited at: 13th Oct 2010 18:02
I made 2 floors and left a 12 square gap on the ceiling so that the skybox is visible,but while under water looking up you cant see the skybox but just a garbled image of the floor

Your signature has been erased by a mod please reduce it to 600x120 and no anim.
Dark Goblin
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Posted: 13th Oct 2010 17:50 Edited at: 13th Oct 2010 18:10
@Tombsville:
thats just normal... in some way!
As the Water Shader which is used can not render shaded objects, like segments and/or entitys. This would need a camera clipping fix or something, which also efxMod never had (because it does not work!).

Thats also the problem with shaded objects which are thrown into water and only one side is visible.

I am not sure if this can ever be fixed!

... efxMod Developer!
Deevos Cranium
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Posted: 13th Oct 2010 18:02 Edited at: 13th Oct 2010 18:04
ignore.

Your signature has been erased by a mod please reduce it to 600x120 and no anim.
defiler
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Posted: 13th Oct 2010 18:04
awesome, can someone tell me why bloom is like super powered and how i can scale it back?

when i get home i will also post something which happens with the DOF shader enabled. unless someone beats me to it that is :p

Good work TGC, best product i have bought online yet!

Limitless Box studios current project: Lost Contact

Bigsnake
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Posted: 13th Oct 2010 18:06
Awesome sauce, FPSC is finally getting better

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Deathcow
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Posted: 13th Oct 2010 18:17
I don't know if anyone has reported this, but if you build a game and try to play it. It does not load the menu and you can only see a black screen.

This is with Beta 3, but Beta 2 works fine with build games.

Note: I used the standard WW2 map

DC

Tombsville
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Posted: 13th Oct 2010 18:29
@Dark Goblin

Thanks for the clarification on the water/skybox issue!

Windows XP Home, AMD Athlon 64x2 Dual Core Processor @ 2.61 GHz, 3.00 GB RAM, NVIDIA GeForce 8500GT
Nbt
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Posted: 13th Oct 2010 18:39
Since 1.18 I have found the alpha sorting issue is very hit an miss, like looking through windows and all your dynamic entities including doors and AI cannot be seen until you enter the room and they are all suddenly there. So maybe that is the same reason for the water issue above, as that must also use alpha in some way??

DJ Almix
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Posted: 13th Oct 2010 18:51 Edited at: 13th Oct 2010 18:51
Bugs with BETA3

-When looking up underwater all I see is the room around me but flipped and motionless
-You can't move water up and down with the + and - key, this may not be a bug, but it's nice
-Water physics are all messed up, if you throw something on the surface it "sticks" to the water
-When moving an object underwater and letting go underwater is just freezes
-Sometimes when I fire a weapon the light it gives off freezes and room stays orange

Scurvy Lobster
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Posted: 13th Oct 2010 18:54
I love the new stock weapons!

One question: how do I add water to a level?

DJ Almix
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Posted: 13th Oct 2010 19:00 Edited at: 13th Oct 2010 19:00
Quote: "I love the new stock weapons!

One question: how do I add water to a level?"


Create a trigger zone and set the main script to \Files\scriptbank\waterscripts\water.fpi

Scurvy Lobster
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Posted: 13th Oct 2010 19:11 Edited at: 13th Oct 2010 19:20
Thanks!

I am getting some bugs with water (see image).

- The room next to me is reflected in the water when I am close to the surface.
- Sometimes walls become invisible.
- The crosshair is reflected in the water.

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Soviet176
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Posted: 13th Oct 2010 19:21
Yea, when running a game that has been built nothing loads up. Just a black screen.

Putting fear back into sliced bread since 4th May 2010
defiler
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Posted: 13th Oct 2010 19:21
Did beta 3 give us AA control? i am still at school so i cant test it.

Limitless Box studios current project: Lost Contact

knxrb
FPSC Tool Maker
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Posted: 13th Oct 2010 19:31 Edited at: 13th Oct 2010 19:32
Quote: "Yea, when running a game that has been built nothing loads up. Just a black screen."

If you have a file called 'script.gx9' in your '..\FPS Creator\Files\' folder then rename that to something like 'script2.gx9' and then rebuild your game.
The 'script.gx9' file points to GX9 scripts for the menus which unless you manually edit do not yet load images for the menu

You can however edit the scripts to use the correct images manually.

knxrb
Nickydude
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Posted: 13th Oct 2010 19:53
Everything seems to run fine, a few things:

1/. Objects in the water seem to 'stick' to the top of the water, no movement whatsoever, even when throwing them in the water.
2/. The bloom is waaaaaay over the top and almost whites out everything.





For KeithC

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