Yes, it's getting better all the time! I figured out several major problems and now you can see the objects falling and colliding. I'm working on it again tonight so it should be ready for a demo soon.
I have a couple of bugs still to fix before I implement more commands, but 1 and 2 should be fixed tonight:
1. When the test sphere falls it lands on a static box but hovers just above it (like the collision radius is too big)
2. For some reason the position rigid body commands don't work. I think it's the code in the DLL doing this. I will have to study the Bullet docs a bit more.
3. I can't position the DBPro objects via the DLL yet cause I need the DirectX SDK to use Globstruct.h.
If anyone could give me the SDK files I'd be very grateful (I can't really make an effective plugin without them). I think I only need the headers and libraries which shouldn't be too big to upload. Please do!
Clonkex
Making games is easy.....finishing them is a different matter.
Intel Core 2 Duo 2.8Ghz, Nvidia GeForce 9400 GT 512mb, 1gb ram.