Hi,
Just thought I'd create a post for my FPSC mod ideas. It's not going to be a huge mod, just one for me to build my coding skills on and to try out any features I can think of.
All other mods are free to incorporate these ideas. some credit would be nice, but not essential.
A compiled FPSC-GAME.exe, some example scripts and a UM i contained within the download link.
The following features are available (the individual likes explain the code):
GRAVITY SWITCH
This feature enables the gravity to be switched on an d off for an entity. One FPI condition and one FPI action is added.
http://www.mediafire.com/?ps8152c1g3b3rfz
SCROLL COMPASS
The code adds a scroll compass HUD. The scoll compass is a flat, horizontally scolling direction indicator. The scroll compass HUD is defined using standard HUD actions with "hudmake=scrollcompass" setting the HUD up to dynamically update as the player moves. This code adds one FPI action.
http://www.mediafire.com/?pnke4ax6xwbvxkx
SPAWN CONTROLS
This code provides additional control to spawn entities. One FPI condition and three FPI actions are added by this code.
http://www.mediafire.com/?hxpror8828c6vh5
TRACTOR BEAM
The tractor beam acts similar to the 'force pull/push' as seen in the star wars universe allowing the player or another entity to drag objects towards them from far away. The force applied to the objects reduces with distance making distant objects more difficult to push/pull - the strength of the tractor beam is adjustable in real-time via script actions. This code adds six FPI actions.
http://www.mediafire.com/?dz1o8oj4y7533f7
[EDIT 06.06.2011]
HUD FADEOUT DIRECTION
This code enables the developer to change the direction in which HUDs fade out. Stock FPSC always fades HUDs out whilst moving them up, this code lets you move the HUD down, left, right, or not move at all whilst fading out.
http://www.mediafire.com/?7p68n78rwn4mkb2
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