Please read this whole page ( only 1 so far ) before asking any questions. Some have a bad habbit of asking questions that have already been answered. Thank you.
Am I seeing this as a bug in DBP ?
I turn fog off, and the set global shadow color works fine. But the moment I turn on fog, it overrides the color of set global shadow color. I need BOTH the fog and set global shadow color. But is it a bug that Fog will override set global shadow color ? Will it ever get fixed ?
I have been searching all day for this answer. And no one has an answer without them saying "There is a shader somewhere you have to use". This should not be the answer if you have actual specific commands that can do this. You should be able to run the FOG and the set global shadow color at the same time without one effecting the other.
So will this bug get fixed ? Is there something else I am missing I should know about ?
Sorry for my brash comments here, it just doesn't make sense to me and the answers that people are getting to this question are not logical, but random guessing because no one has a true answer without saying, there is a shader somewhere....
Here is an example of what I mean :
Now this is with the set global shadow color set to red. BUT, when I turn fog on and its a different color, the set global shadow color gets overridden with the Fog color instead.
Here is an example with the Fog Color overriding it :
The reason I want the fog is because of the effect it does at far out ranges. I don't want it effecting the shadows up close. I tried setting fog range < near range > , < far range > but that doesn't change anything related to the shadows.
EDIT : I forgot to also mention its overriding this command : SET SHADOW SHADING ON Object Number, Mesh Number, Shadow Range, Use Shader. And in all fairness, I did try to use the default "load effect "FX\stencilshadow.fx",1,1" and it still gets overriden.
"Son, I crap bigger then you !"