Quote: "It is flipped for the ipod, iphone development. I really didn't make this game for windows. I just need a rotated alphabet then I would be set. Instead of using sprites to give information about equipment. I don't know how to rotate a word."
This dosent help at all to get the right orientation on your text?
SetOrientationAllowed
Description
Sets which orientations the AppGameKit will allow the app to rotate to. There are two portrait and two landscape orientations, one for the right way up and the ther for upside down. On platforms that can't rotate, like Windows or Mac, this command has no effect and the app will always be drawn right way up.
A value of 1 for each orientation will determine if the app will rotate when the device is held in that orientation. A value of 0 will keep the app at its last valid orientation.
Definition
SetOrientationAllowed( portrait, portrait2, landscape, landscape2 )
Parameters
•portrait - The default device orientation.
•portrait2 - The upside down portrait orientation.
•landscape - The landscape orientation when the device is rotated left from its default position.
•landscape2 - The landscape orientation when the device is rotated right from its default position.
And i belive mobiius means if you could flip your images in an paint prg so its easier to watch them