How would I get the zombies to follow waypoints so I can have a mini-nazi zombie themed game with them? I just took stuff from the pace.fpi script in the scriptbank/people folder and added it to the top of the walkingzombie.fpi script in scriptbank/zombie_apocalyspe2 Here is what the top part says
;---------------------------------DETECT PLAYER AND IDLE--------------------------------------------------
:waypointstate=503:animate=2,waypointstart
:waypointstate=504:animate=2,waypointnext
:waypointstate=505:animate=2,waypointrandom
:waypointstate=506:animate=2,waypointreverse
:nearactivatable=0:settarget,activatetarget=2,animate=1,state=0
:state=503:state=1
:state=504,plrcanbeseen:settarget,state=2
:state=504,random=20:rotateheadrandom=65
:state=504,random=60:rotatetoplr
:state=504,shotdamage=10:settarget,waypointstop,animate=1,rotatetotarget,resethead,state=4
:state=504,noiseheard=5:rotateheadrandom=85
:state=505:waypointstop,rotatetoplr,state=3,shootplr
:state=506:animate=1,waypointstart,state=0
:state=507,plrcanbeseen=46:settarget,state=2
:state=507,random=20:animate=2,waypointstart,state=1
In the editor it shows up perfectly fine, And for the sake of a slow connection I will just link to a image of the editor -
http://img8.imageshack.us/img8/4579/asdasdasdasdasdhl.jpg But in game they don't spawn =/ Any ideas?
FPSCraft has been delayed (cancelled most likely) due to computer issues until further notice.