Hi Scene,
Thanks for the answer.
I've been reading up on the cull mode, state, global, etc.
I know about cull and understand the concept, but haven't found any use of commands that changes or fixes the state.
I tested at v1.18 as well and same issue.
I was able to fix the issue with one item- gold, from ww2, by changing state to immobile. I guess undoing any distance variable fixed distance drawing.
Weapon grenade is a good example of how cull is described to work right. After reasonable distance it fades out.
With the error, including switchb wall decor ww2, it simply flashes on or off, and any entity or global cull change does not change effect. I noticed two switches very similar to each other, I believe "d" and "g", one works the other disappears. No information difference between the two except the mesh "x" is unique. If changing to the other's mesh, the problem stops. This shouldn't change anything if it were a cull issue.
It isn't a shader or non-shader, lightmapping issue either, and is not dependent on static or dynamic light, 1.18 or 1.19.
I upgraded to 'official' .009 but still issue.
Not graphic card specific either- happens on Quadro FX1500, 3400, GT430FERMI, and integrated amd chipset.
Books (non-weapon) The Scary Thinker have same issue, but regular melee weapons are fine.
Health items remain drawn always w no culling.
So, why some switches fine and others not?
Why immobile fix one item and not another?
Also, texture alternative versus a single command doesn't make a difference.
I thought maybe needed to be png?
I changed from dd2 to tga to png in images and fpe's and started fresh with bin and dbo.
Nothing fixes this.
Anything else to fix issue?
If it were fixable by cull- where is the command placed?
Do I create a cull command in fpi to go in the object's main? I see there are test fpi commands with cull on, 400, 1000 etc. and I have tried them specific to entity and also the global on I changed parameters to test- nothing helps.
Would love to actually work on building the game instead of fixing disappearing items!