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FPSC Classic Models and Media / corno_1´s first models

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Corno_1
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Posted: 8th May 2012 22:07 Edited at: 6th Dec 2012 19:44
hey community,

After some time i want to know if i can do some models and here are the results:





This all will be in my shop model pack, which i create for a mp map i build
CC are always welcome

Corno

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23

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Willow
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Posted: 8th May 2012 23:55
Not to bad for 1st models! Be sure to check your email.

born for game
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Posted: 9th May 2012 04:06
Nice work.


Corno_1
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Posted: 9th May 2012 15:41
@ willow i do and sent back thanks
@born for game: thanks

Yes, i´m a noob, but i like it
Corno_1
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Posted: 9th May 2012 16:30
first update:

new chairs (without textures for now)

Yes, i´m a noob, but i like it

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King Fluffs
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Posted: 9th May 2012 19:24
Nice work.
Have a coffee.

Swift Beta Studios
Corno_1
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Posted: 9th May 2012 22:43
@King Fluffs: thanks

Update:
next model a notebook

Yes, i´m a noob, but i like it

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Ross tra damus
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Posted: 9th May 2012 23:40
Corno_1

Your doing great so far.

Keep up the good work and all the best of luck to you.
Corno_1
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Posted: 10th May 2012 20:13 Edited at: 25th Sep 2012 23:10
@Ross tra damus: thank you
next update:
a chair with cushion!
(probable i would retexture it, because the woodtexture is very unsharpen)

EDIT: remodelt and retextured, picture coming soon

The other chairs will be textured soon as possible!

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24

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Corno_1
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Posted: 10th May 2012 20:56 Edited at: 10th May 2012 20:57

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Ross tra damus
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Posted: 10th May 2012 21:36
Corno_1

TIP
Take photos of objects yourself, if you can get access to a digital camera. This is a great way to collect your own textures without having to worry about using images from the Internet.
You may have to tweak them a bit in an image editing software but you can get some very good results by doing this.

All the best of luck.
Corno_1
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Posted: 10th May 2012 21:44
thanks for this tip ross, i would try!

update: (with cg textures)

Yes, i´m a noob, but i like it

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Corno_1
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Posted: 12th May 2012 17:00
ok i try it and i can not get good textures! how other modelers work with this copyright issue!

i can not believe that cosmic, anyar, willow and the other good artist all the time ran outside with a digital camera and take photos!

Yes, i´m a noob, but i like it
Ross tra damus
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Posted: 12th May 2012 17:53
Corno_1

It's not the 'only' way to get textures, I was just giving an example of one of the ways.
You can however create your own textures from scratch in image editing programs by using many of the 'filters and plug-ins' available.
It's best to search out for some tutorials for the editing program of your choice.
NOTE - Always save your finished textures to a safe place in case you wish to use them again.
Vent
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Posted: 12th May 2012 23:05
Quote: "i can not believe that cosmic, anyar, willow and the other good artist all the time ran outside with a digital camera and take photos!"


J Swain does this I believe, and she's a pretty good artist.

Anyway, it looks like you learned how to UV map pretty quickly, a lot faster than I did. Good job so far



JLMoondog
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Posted: 13th May 2012 00:00
Quote: "Question: is this enough change for cg texture licence, so that i can make it public?"


You are allowed to use CGtextures for public released models, commercial and non. In order to use them there are two things you need to do;

1) The textures must be used within a proper UV mapped object so that it is unusable by itself.
2) You must include a doc file with a statement provided by cgtextures notifying that the model contains textures from cgtextures.

Corno_1
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Posted: 13th May 2012 18:14 Edited at: 13th May 2012 18:16
@ vent thanks! the uv mapping was the hard part of the moedeling!
@ Josh Mooney: thanks for this information! but i dont need it anymore! i found on the cgtexture page the same question i asked!
Quote: "I have used the textures on a 3D model/scene. Am I allowed to sell the model/scene and textures as a bundle?
Yes, under the following condition: You have customized the textures for the 3D-model or scene, and you are selling the model and texture in one package. Please add the following text in the documentation accompanying the model:

"One or more textures on this 3D-model have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information.""

so i can make a pack out of it!
now i must model more and finish the texturing!

watch for updates

Corno

Yes, i´m a noob, but i like it
maho76
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Posted: 14th May 2012 16:25 Edited at: 14th May 2012 16:27
@corno: wichever graphics prog you use for textures (photoshop / gimp etc.) , search for free palett/brushes/pattern or plugins sites out there. awesome media with different licenses.

examples (photoshop):

www.brusheezy.com
www.myphotoshopbrushes.com
www.freephotoshoppatterns.com

...

J Swain
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Posted: 14th May 2012 19:14
Quote: "J Swain does this I believe, and she's a pretty good artist."


Aww.

Yes, i run around with my camera on all kinds of places, and people is looking at me and probably wondering why i'm taking photos of signs and stuff. But when people ask me, i tell them that it's for art class just so that i won't have to explain all the stuff about modelling and uv-mapping for them.
Corno_1
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Posted: 14th May 2012 22:26
@maho76: ok i found some, but i find they looks not very realistic!
@J Swain: interesting

ok, now i use cg texture so please just post something about my model and uv mapping quality

i try to give some updates in this week but at this time i dont come to anything, because i must study!

corno_1

Yes, i´m a noob, but i like it
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
Cyborg ART
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Posted: 14th May 2012 23:07
Quote: "2) You must include a doc file with a statement provided by cgtextures notifying that the model contains textures from cgtextures."


I contacted cgtextures a while ago regarding this, they said that it was enough to put the text in the texture itself. Outside of the UV area of course. And it didnt have to be large, just large enough to be readable.



Corno_1
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Posted: 24th May 2012 16:30
new models are finished hope you like them



Yes, i´m a noob, but i like it
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24

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Corno_1
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Posted: 17th Jun 2012 19:54
what is so far fpsc ready:

Yes, i´m a noob, but i like it
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24

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Ross tra damus
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Posted: 17th Jun 2012 22:46
Corno_1

Looking good and I like the transparent bottles very much.

You appear to be learning fast and I wish you all the best of luck.
Corno_1
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Posted: 18th Jun 2012 22:06
if you want the bottles, i will send them you! Because i dont know if the pack will be ready any day!

Yes, i´m a noob, but i like it
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
Ross tra damus
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Posted: 18th Jun 2012 22:12
Corno_1

Thanks for the offer but I will decline as I will be leaving the FPSC scene for a while soon and when/if I come back I will keep an eye out for the finished Pack.

Thanks again.

All the best of luck to you.
Corno_1
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Posted: 1st Jul 2012 19:36 Edited at: 1st Jul 2012 19:37
Quote: "All the best of luck to you. "

thanks
here is a new screen shot: this time three fences for outdoor
of course fpsc ready



Yes, i´m a noob, but i like it
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
A dude
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Posted: 20th Jul 2012 22:15
Looks good.
Corno_1
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Posted: 21st Aug 2012 17:01
Quote: "Looks good."

@A dude thank you

ok this models dont fit into my previous theme, but i make them for a game!



Yes, i´m a noob, but i like it
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
Corno_1
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Posted: 25th Sep 2012 23:17 Edited at: 3rd Nov 2012 14:17
nothing

Corno

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
Corno_1
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Posted: 3rd Nov 2012 14:19
away with the old models, back to the roots. I beginn modeling again, because i see i am very bad. Look at the top. i will always post some new models from time to time
Please no request, because i am a totaly beginner and i can not do much

Corno

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
Disturbing 13
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Posted: 3rd Nov 2012 20:08
You may be a beginner but every one has to start somewhere, and it looks like your'e off to a really good start. The basics will lead you to bigger and better. Just look at everyday objects and mentally reduce their polys start with everyday boring stuff and work your way to the fantastic.

Disturbing13
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Teabone
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Posted: 3rd Nov 2012 20:56
How did you get that transparent effect? I do modeling as well but not sure how to do that effect.

A dude
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Posted: 3rd Nov 2012 22:47
Quote: "How did you get that transparent effect? I do modeling as well but not sure how to do that effect."


If I remember correctly, FPSC has an option to make models transparent.

Disturbing 13
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Posted: 4th Nov 2012 01:28
It also has to do with alpha channels of your texture.

Disturbing13
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Corno_1
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Posted: 4th Nov 2012 13:17
Quote: "If I remember correctly, FPSC has an option to make models transparent."

yes but with this you didn´t get this effect.
Quote: "You may be a beginner but every one has to start somewhere, and it looks like your'e off to a really good start. The basics will lead you to bigger and better. Just look at everyday objects and mentally reduce their polys start with everyday boring stuff and work your way to the fantastic."

i will do it
Quote: "It also has to do with alpha channels of your texture."

that´s correct. I use paint net for my textures and gimp.

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
Lafette
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Posted: 5th Nov 2012 15:22
Hi,...

Try it this way, takes a bit, but it looks quite good



... take a screenshot and edit it

bye...
Corno_1
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Posted: 5th Nov 2012 17:21
Danke dafür, aber im moment benutze ich uv mapper classic um meine modele zu texturiern. Damit hab ich bisher die besten erfahrungen gemacht. Ich schreibe in deutsch, da ich denke das du im deutschen Forum bist!

Thanks for this, but at the moment i use uv mapper classic to texture my models. With this software i have my best experience.

Was your comment critic?
War das Kritik?

Corno

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
Lafette
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Posted: 5th Nov 2012 20:05
oh, not a critic...
was only a reflexion.

much success continues

-bye
Corno_1
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Posted: 6th Dec 2012 19:46
Because the forum not register if a post was edited, i must bump.



you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
xplosys
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Posted: 6th Dec 2012 20:14
Quote: "k, now i use cg texture so please just post something about my model and uv mapping quality "


You're off to a great start. Now it's time to really look at your UV maps and textures.

Look at the wood legs of your chairs. Notice the direction of the wood grain and rotate your texture properly on the map. The grain should run the length of the board, not the width.

In real life, textures are not all smooth and flat. Take a long look at the top of a table and you'll notice that it collects more light at the edges and where there are sharp turns. Try to lighten the edges of your textures to match the edges on your model.

Watch for repetitive textures. Every leg of a chair or table will show a different grain pattern and probably have distinguishing marks or scrapes..etc.

And on the subject of marks and scrapes, use them. It's the damage, dirt and oddities that make models realistic.

Happy modeling.

Brian.

!retupmoc eht ni deppart m'I !pleH

Corno_1
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Posted: 7th Dec 2012 14:45
Quote: "Now it's time to really look at your UV maps and textures."

I will do! This chairs are just wip. The models have some mistakes too!
Thanks for your comment

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23

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