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FPSC Classic Feature Creep / What I think V1.21 of FPSC should be.....

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kingofmk98
12
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 30th May 2012 00:31
I been thinking lately that the multiplayer in FPSC is well you know......But V1.21 should focus on multiplayer. They should add different game types, Weapon unlock system, Rank up system, Host admins and all that good stuff. What do you guys and gals think if the next update was just on multiplayer?

http://technowarfareproductions.webs.com/
Get My FPSC Media at http://fpscfree.webs.com/
My other user name is Hypnotize2020
Vent
FPSC Master
15
Years of Service
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Joined: 3rd Apr 2009
Location: BC
Posted: 30th May 2012 02:16
I'd rather have more work on stabilization.



CaMeRuSh
16
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Joined: 11th Jan 2008
Location:
Posted: 30th May 2012 03:43
Would agree about more stabilization, add more to it...
Teabone
Valued Member
17
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Joined: 8th Jun 2006
Location: Canada
Posted: 30th May 2012 08:35
Rather than major multiplayer features I'd like this version to also focus more on stabilization. If I were to ask for features it be more leaning towards additional commands in scripting.

kingofmk98
12
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 30th May 2012 08:47
Yes more scripting commands and stabilization would also be some great things to do.

http://technowarfareproductions.webs.com/
Get My FPSC Media at http://fpscfree.webs.com/
My other user name is Hypnotize2020
uzi idiot
Valued Member
14
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 30th May 2012 09:14
They've only started on 1.2 betas!
Don't you think this is a bit early?

If something compiles on the first try. Something is terribly wrong.
kingofmk98
12
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 30th May 2012 21:56
Yes it is very early but im just saying want i think the next update should focus on............

http://technowarfareproductions.webs.com/
Get My FPSC Media at http://fpscfree.webs.com/
My other user name is Hypnotize2020
Teabone
Valued Member
17
Years of Service
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Joined: 8th Jun 2006
Location: Canada
Posted: 30th May 2012 22:59 Edited at: 29th Aug 2012 08:25
I'd like wayyyy more control of text in FPSC. As a game creation system, FPSC has one of the weakest controls for in game text. Its hard to even display variables and strings.

michael x
15
Years of Service
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 1st Jun 2012 16:15
being able to change your sky box in the game test run like the way you can with fpscx10. being able to instant change other thing like bloom and ambiance.

more than what meets the eye

Welcome to SciFi Summer
Fallen Angel Studios
11
Years of Service
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Joined: 5th Jun 2012
Location: In my living room.
Posted: 7th Jun 2012 06:39
I have a few additions I want added to v121.

-Performance-My laptop runs v118 OK, but it seems like I could make it run faster. I don't use v119 or v120.

-More Assets-Model packs are SO one hour ago. I would like to see more stock assets in sci-fi, generic, and maybe another, new theme.

-Signs and text-In FPSC, if you want to show text in-game, you have to download a new program or get custom assets. I wish that you could put text on the screen when an event triggers like you pass into a text zone, and that you could add signs and screens.

Note: I only have FPSC Free, but I have Model Pack 5.
washburnrover
12
Years of Service
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Joined: 4th Oct 2011
Location:
Posted: 14th Jun 2012 02:08
i do agree stabilization is very important, HOWEVER:
-they focused on stabilization before, but it's eventually worthless due to new features later on (so just focus on that in patches to the beta for each update)
-multiplayer could be a FANTASTIC trump card for FPSC over other engines, by making it easier, and specifically for FPS-games (easier for beginners/time-constrained than Unity, UDK, etc.)
-I really think (tied in with multiplayer, but in general as well) there ought to be the option to have different camos, attachments, etc. under the same weapon (using the same .x files with different texture, or the same texture and a different .x file for attachments, or different .x file AND different textures for mix & match of camos & attachments)
-down the road, better performance + higher polygon count support, and frame-skipping (if you have a low fps in fpsc, the enemies and animations still seem to slow-down to play every frame... killing the gameplay) i though that was fixed at one point

That Big Idea guy that can't find the time...
Flatlander
FPSC Tool Maker
17
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 18th Jun 2012 06:17
I think Lee has his own thoughts on this.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
kingofmk98
12
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 30th Jun 2012 08:39
They should also add scripts for multiplayer


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Rocketless Scientist
13
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Joined: 27th Mar 2011
Location:
Posted: 6th Jul 2012 02:58
@Teabone "For 1.21 it be nice to see particles. But that's a scary word for developers lol"

There is already a particle system implemented into FPSC. Just take any decal and change the main script to "decalparticle.fpi" Then edit the settings and you have particles in your game!

-The Junglemann

Put some work into it, and you can be one of the best!
maho76
12
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 7th Jul 2012 13:59
Better sound-handling (may stay stereo, but something like plrsoundvolume=x, soundvolume=x, editable with plrdistwithin).

Hamburger
14
Years of Service
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 8th Jul 2012 17:58
Quote: "Better sound-handling (may stay stereo, but something like plrsoundvolume=x, soundvolume=x, editable with plrdistwithin).
"


I was thinking the same thing, but more like having a marker that is like a light, but it is a sound, and you adjust the sound volume, range, and you browse for the file through the editor like you would any other entity.

I really hate the repeatsound.fpi because it really doesn't work and just fills your whole map with sound and doesn't really confine it to an area (I know sound zones do this, but they do not fade out, they just cut off the sound which is unrealistic), like around a generator or electrical box for example.

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3Bit
13
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Joined: 19th Jul 2010
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Posted: 8th Jul 2012 21:16
Not sure I guess stabilization.

3Bit
AMF Productions Founder
13
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Joined: 11th Oct 2010
Location: Toronto
Posted: 18th Jul 2012 17:59
I sortof support Kingofmk, because these are the features of major game's like the COD series that make it a multi-billion dollar franchise. You have also gotta take into consideration that almost ALL of FPSC's updates are about stabilising the engine. Lets add some FUN stuff, then add stabilising afterwords. But the things that I want in FPSC 1.21, is Weapon Unlocks, Trophy System for Campaign, and DLC system, a DLC system is what I think FPSC Souley needs.

CHECK OUT MY SCIFI PACK: http://forum.thegamecreators.com/?m=forum_view&t=194764&b=24

Vent
FPSC Master
15
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Joined: 3rd Apr 2009
Location: BC
Posted: 19th Jul 2012 23:31
Quote: "I sortof support Kingofmk, because these are the features of major game's like the COD series that make it a multi-billion dollar franchise. You have also gotta take into consideration that almost ALL of FPSC's updates are about stabilising the engine. Lets add some FUN stuff, then add stabilising afterwords. But the things that I want in FPSC 1.21, is Weapon Unlocks, Trophy System for Campaign, and DLC system, a DLC system is what I think FPSC Souley needs."


All this stuff is useless if the engine crashes everytime it tries to build a game. Anyway, all this stuff is possible through scripting. But remember that FPSC wasn't built to do games like Call of Duty, it was made for something more like Doom, while that's not all it's good for, that's what was in mind it's development.



kingofmk98
12
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 20th Jul 2012 00:36
Yes i like all the ideas. I just wish they could all be used

Get My FPSC Media at http://fpscfree.webs.com/
fineas
16
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Joined: 4th Dec 2007
Location:
Posted: 14th Nov 2012 18:57
More multiplayer features and gameplay please - capture the flag game option would be very nice.

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