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FPSC Classic Product Chat / The FPSCreator Community Mod - Free, open-source, community developed

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The Zombie Killer
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Location: Gold Coast, Australia
Posted: 31st Aug 2012 13:56 Edited at: 12th Feb 2013 07:46
You MAY use the source code in your mod, or any part of it, as long as you
provide proper credit where credit is due. The community mod is a community
effort and not crediting those who have donated code to this mod is not
acceptable, and if you do not do so, you may even be asked to remove this
code from your modification if you do not provide credit when and if you are
asked to.


The FPSCreator Community Mod
Latest stable version: v0.06
Current testing version: v0.07 test 3

Italian thread
German thread [outdated]

Download Stable Release
Download Testing Release

Browse Commits (updates)
Browse Source Repository
Project Homepage
Wiki

Current feature list:
* Change the game's speed (eg, slow motion)
* Minimap [WIP]
* Windowed mode
* Tractor beams
* Entity cloning commands
* Change the direction a HUD moves in when it fades out
* Third person
* Bind the camera to an entity's limb
* Set the position and\or rotation of a limb to a variable
* Set an entity's field of vision (FOV)
* Two new internal variables for an entity's on-screen position ($SPX, $SPY)
* Set the animation speed of weapons
* Topdown shooter view [WIP]
* Platformer view [WIP] [NOT IMPLEMENTED]
* Rotate limbs

v0.07 additions:
Features
* Uncapped scripts
* Custom map editor size
* Character selection screen (multiplayer)
Commands\Conditions
* plrswapweap - condition

Planned feature additions:
* Flycam
* Developer console

People willing and\or able to contribute so far:
* Scene Commander
* Ched80
* BlackFox
* Hell_666
* F l a t l a n d e r
* s4real
* Section 812

Documentation (v0.06):


Posting the "#constant AIACT" and "actword$(AIACT)" stuff is not
required, I will add this stuff myself.
If your feature requires code in locations other than simple command additions, then you should supply the location and code as well.

Credits:
Scene Commander
-Entity on-screen position variables ($SPX, $SPY)

Hell_666
-Original slow-motion code
-Minimap

BlackFox
-Windowed mode

Ched80
-Tractor beam
-Cloning commands
-Gravity toggle
-HUD fadeout direction

Section 812
-Multiplayer character selection screen

The Zombie Killer
-Modified slow-motion to be more customizable
-Windowed mode additions
-Minimap fixes and additions
-LimbPos and LimbAngle commands
-ObjectFOV command
-Third person
-Gun animation speed change
-Topdown shooter
-Platformer
-Rotate an entity's limbs
-Rotate limb to target

Videos:

Slow-motion (video by Hell_666)


Camera limb binding (video by Marc Steene, this video is not in the FPSC engine, but the effect is the same)


-TZK

That Guy John
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Location: United States
Posted: 31st Aug 2012 14:45
Nice, is the slow mow triggered by a key press?
Would it be possible to script a time limit for how long the slow mow could be held and then script a "re-charge" time before it can be used again?

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
Corno_1
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Posted: 31st Aug 2012 14:50 Edited at: 31st Aug 2012 15:15
Sounds great! Hope this mod would be finished!
Quote: "Would it be possible to script a time limit for how long the slow mow could be held and then script a "re-charge" time before it can be used again?"


yes try the etimerstart und etimergreater comand!

I can not code but a small request(if not allowed i will delete this):


and here for all who use fpi pad(fpi pad update+mod)

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24

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Mr illusionest
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Location: Cairo , Egypt
Posted: 31st Aug 2012 17:46
Great work , guys ! I think this will be one of the best mods EVER .
What version of FPSC it requires ?

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Akanto10
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Posted: 31st Aug 2012 23:15
It seems that the "DisableSlowMo" command doesn't stop the effect, even in the provided script. Great work, however.

Thanks,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 630 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
Pirate Myke
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Posted: 31st Aug 2012 23:31
That is actually pretty cool effect, watching the character deaths in slow motion adds to atmosphere. simulates the mind in a stressful situation where everything seems to slow down.

The Zombie Killer
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Location: Gold Coast, Australia
Posted: 1st Sep 2012 03:51 Edited at: 1st Sep 2012 03:54
Quote: "Nice, is the slow mow triggered by a key press?"

Yes, to use the slow motion, put the script into a trigger zone on your map, the script is set so that when "T" is pressed, slow motion will activate.

Quote: "I can not code but a small request(if not allowed i will delete this):"

Requests like this ARE allowed, but I currently do not know how to make a command like this, I will look into it.

Quote: "What version of FPSC it requires ?"

It requires v1.20 beta 3, the latest version of FPSC.

Quote: "It seems that the "DisableSlowMo" command doesn't stop the effect, even in the provided script. Great work, however."

Fixed for v0.02

Okay guys, v0.02 is almost ready for release, I have fixed the DisableSlowMo bug, and I am currently getting the minimap ready for testing.
New commands so far:
EnableMap -- Enables the minimap
DisableMap -- Disables the minimap
ToggleMap -- Toggles the minimap on and off
MapZoomIn -- Zooms in on the minimap
MapZoomOut -- Zooms out on the minimap

-TZK

The Zombie Killer
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Location: Gold Coast, Australia
Posted: 1st Sep 2012 06:21
v0.03 is now released!

NOTE: This version includes a major fix over the other versions.
In previous versions, only your weapon and sounds would enter
slow-motion, entities did not. This has now been fixed so now
the slow-motion feature is complete.


-TZK

jmtmew
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Posted: 1st Sep 2012 14:53
Excellent work yet again TZK, as much as I'd contribute, I'm as good as useless with any real coding

“If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music.”
Hamburger
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Location: Grand Rapids MI
Posted: 1st Sep 2012 19:47
You know that it would be awesome if somehow you could make the slow mo effect scripatable for weapons, so you could cast a slow mo effect on an animating entity and if it had sounds it would slow those down too (kind of like the stasis effect from dead space). If that was possible (in order to replicate said effect from dead space), it would be even cooler if you could make the entities turn a blue tinge as well, maybe some special illumination effects could do this?

Just my 85 cents...

You got some sweet stuff here.

[/href]

++New Products Being Uploaded++
unfamillia
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Location: Preston, Lancashire
Posted: 1st Sep 2012 23:17
I am getting a load error as below.



The test level screen appears, no loading bar shows, then the error message pops up.

Unfamillia

[url=www.touchoffear.webs.com][/url]
Scene Commander
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Posted: 2nd Sep 2012 10:20 Edited at: 2nd Sep 2012 10:22
@TZK

As I feel this is an excellent idea and to prevent it from dying a swift death could I suggest that a more organised approach is taken.

In my experience, many worthwhile features are far more complex than adding a simple action/condition (although, many great features can be added this way). So, asking for contributions in this fashion may cause issues in some cases.

In addition, a too ad hoc approach can lead to conflicting/messy code.

I'd also like to suggest a list of planned features is created so that the mod has some direction.

And lastly.. It might be an idea to create a list of those willing and able to contribute, so work can be allocated to/accepted to those who are prepared to undertake the coding.

Just my thoughts, and I hope you don't feel I'm trying to hijack your idea.

SC
The Zombie Killer
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Posted: 2nd Sep 2012 10:39 Edited at: 2nd Sep 2012 10:44
@Scene Commander
Quote: "In my experience, many worthwhile features are far more complex than adding a simple action/condition"

Yep, I know that. I just wasn't expecting many advanced donations at first.

Quote: "I'd also like to suggest a list of planned features is created so that the mod has some direction."

That was something I've been planning to do tomorrow, but I guess I could get it ready now.

Quote: "And lastly.. It might be an idea to create a list of those willing and able to contribute, so work can be allocated to/accepted to those who are prepared to undertake the coding."

So, I basically post who's offered to contribute so far?

Quote: "and I hope you don't feel I'm trying to hijack your idea."

Not at all, you're only suggesting stuff :p

@Unfamillia
What version of FPSC are you using? This requires v1.20 beta 3.

-TZK

DarkJames
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Posted: 2nd Sep 2012 16:55
Wondering, could the Flashlight be changed so it's a cone-light emitter? maybe a transparent entity following the player?

------
The Zombie Killer
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Posted: 3rd Sep 2012 07:26
@DarkJames
Possibly, but I'm unsure as to how to do it, if DBP had directional lights built in, it would be so much easier.

-TZK

Stalker93
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Location: Italy
Posted: 3rd Sep 2012 16:58
Wow TZK!! This mod is awsome!!..I think that it would be really useful having a command that handles the flashlight range (the default one seems too big to me)..and btw, how does the minimap works? do I need some kind of texture to use with it? Because if I enable it, I just got a green thing in the upper right corner:S
THX A LOT!!!
The Zombie Killer
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Posted: 4th Sep 2012 09:54
@Stalker93
Quote: "I think that it would be really useful having a command that handles the flashlight range (the default one seems too big to me)"

I'm unsure as to what you mean by too big.

Quote: "how does the minimap works? do I need some kind of texture to use with it? Because if I enable it, I just got a green thing in the upper right corner:S"

Yeah, the minimap isn't functioning correctly at the moment, a green box is all you're gonna see at the moment unfortunately until I fix it.

-TZK

Stalker93
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Posted: 4th Sep 2012 19:25 Edited at: 4th Sep 2012 19:33
@TZK
Just noticed that the command FlashlightRange already existssorryXD..what about improving the stock dynamic shadows system? the one that we could find inside the setup.ini? I know it works just for dynamic entities, and that it looks like some some kind of old DirectX 7.0 technique, but it would be cool, I think
kingofmk98
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Posted: 4th Sep 2012 19:50
Do you think it would be possible to let dynamic objects and scripts be made into multiplayer so we dont have to use workarounds?

A lot of my FPSC media can be found here. Hope you guys stop in. http://fpscfree.webs.com/
Omegamer
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Posted: 5th Sep 2012 02:04 Edited at: 5th Sep 2012 16:33
Quote: "Do you think it would be possible to let dynamic objects and scripts be made into multiplayer so we dont have to use workarounds?"


I dont have any DB knowledge but I think this would be a massive amount of work since much commands would need to be recoded to work for multiple players.

I'm actually very interested in the playerbody feature

Oh and do you think it would be a big work to do a command to change the time between the footstep sounds? Cause everytime I walk slow it just sounds like I'd run very fast^^

EDIT: Sry for the quation but do you think it would be a big amount of work to create a real 3d sound feature? I think this is one of FPSC biggest problems
Kumi
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Posted: 6th Sep 2012 20:51
Any chance Mabye This mod can accept 1.19's Post Proccess Shaders Effects too ?


{Remake}
BlackFox
FPSC Master
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Posted: 6th Sep 2012 21:19
Quote: "Any chance Mabye This mod can accept 1.19's Post Proccess Shaders Effects too "


If you are referring to this, it is already in the source and therefore wiould be in this mod, unless TZK removed it.


Twitter: @NFoxMedia
Kumi
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Posted: 6th Sep 2012 21:59 Edited at: 6th Sep 2012 22:07
EDIt: Nevermind, Its Wierd it Worked now. Nice mod


{Remake}
Corno_1
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Posted: 7th Sep 2012 16:40
@The Zombie Killer check your emails

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
The Zombie Killer
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Posted: 8th Sep 2012 04:24
@Corno_1
Got the email, it's a pretty cool script, and an awesome idea. I might add some code so you can use this on a weapon, a camera model maybe, and so the player can take screenshots this way.

-TZK

Corno_1
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Posted: 8th Sep 2012 12:50 Edited at: 8th Sep 2012 13:08
thanks and your ideas would be cool too!
Quote: "and so the player can take screenshots this way.
"

if this was possible, maybe this is a way for flash grenades

Small request: in fpsc enemies can drop their weapon, so maybe this is possible


Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
Burger
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Posted: 8th Sep 2012 13:35 Edited at: 8th Sep 2012 13:41
I've downloaded the mod at it works fine. Good start. I like the slow motion feature a lot and the flashlight should come in handy.
However when in slow motion I noticed you moved at the same speed as before. Whether or not this was intentional I though it would have been better if the player slowed down in slow motion.
Anway heres the script that slows the player:



Any progress on the minimap? All I'm getting is that green square. Oh well pretty neat mod so far.

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
The Zombie Killer
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Posted: 9th Sep 2012 04:19 Edited at: 9th Sep 2012 05:38
Quote: "Oh and do you think it would be a big work to do a command to change the time between the footstep sounds? Cause everytime I walk slow it just sounds like I'd run very fast^^"

I was actually thinking of implementing this for v0.05, and I will try and do it soon.

Quote: "However when in slow motion I noticed you moved at the same speed as before. Whether or not this was intentional I though it would have been better if the player slowed down in slow motion."

Staying the same speed was intentional, as some games may slow down everything but the player's movement, the speed the player jumps at is the same too, most of this should be fixed when I find time for it.

Quote: "Any progress on the minimap? All I'm getting is that green square. Oh well pretty neat mod so far."

Not a lot of progress as of yet and thanks!

Quote: "Small request: in fpsc enemies can drop their weapon, so maybe this is possible"

That's actually a really cool idea!, I will have to look at some stuff to see if I can do it though, but I promise I will attempt this.

-TZK

Burger
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Posted: 9th Sep 2012 05:03
Quote: "Staying the same speed was intentional, as some games may slow down everything but the player's movement, the speed the player jumps at is the same to, most of this should be fixed when I find time for it."


Yeah I did notice the jump speed was the same. Anyway

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
Corno_1
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Posted: 10th Sep 2012 00:23
have a problem! i use the script for the flashlight and all works correct, but now my walls are black and just the entity shine with flashlight. Other lights react normal on walls. here is my setup.ini


Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
Armageddon Games
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Posted: 11th Sep 2012 13:35
definately something i will be watching for use in my project, Falter Rebirth

http://uimg.ngfiles.com/banners/3880/3880701.jpg
Corno_1
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Posted: 12th Sep 2012 13:54
can someone please upload his setup.ini if the flashlight works? Because i chage it and then it do not work anymore

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
Corno_1
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Posted: 14th Sep 2012 23:47
Quote: "Third person (code is done, just needs to be fixed and implemented)
* Player body (No work done yet, this feature was kinda an afterthought)
* Drivable vehicles (code is done, just needs to be fixed and implemented)"

sounds great! if all this get implemated it would be a great mod! Wait for the next update

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
abdullh
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Posted: 14th Sep 2012 23:55
thanks it is help me out thanks alot for this mode .....but there somthing issue i see

when i test my game everything goes will ...only sound effect ....going slow sound not normal sound

can anyone fix this problem?
MintMarkus
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Posted: 15th Sep 2012 04:18
Seems you may have an earlier version ( of Fpsc), or have tried the script without installing the mod...
abdullh
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Posted: 15th Sep 2012 12:10
I have 1.18.009
before install this mode sounds okay but after install sounds effect making slow
Killj0y17
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Posted: 15th Sep 2012 12:47
umm I have a problem! whenever i put a sound zone, the sound slows down, like it's in slo-mo, but i didn't even use the slo-mo script.
Pls. help guys! it would be appreciated!

and BTW, I'm using version 1.19 of FPSC

MAKE LIFE SIMPLE!....... and game making.
abdullh
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Posted: 15th Sep 2012 17:50
killj0y17 we are same
The Zombie Killer
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Posted: 16th Sep 2012 04:47
Quote: " I'm using version 1.19 of FPSC"

Quote: "I have 1.18.009"

There's your problem. This mod requires v1.20 beta 3, available here.

Quote: "can someone please upload his setup.ini if the flashlight works? Because i chage it and then it do not work anymore"



-TZK

Corno_1
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Posted: 16th Sep 2012 14:54
thank you but it doesnt work! Is your flashlight working with shaders (bond1 normal map)?

Corno

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
Marc Steene
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Posted: 17th Sep 2012 15:29 Edited at: 17th Sep 2012 15:31
Windowed mode sounds awesome, so many people have been requesting it. I'll be using this mod in the next level

EDIT: Will it be a command in the setup.ini file? I.e. fullscreen=X


Slenderman's Shadow - Sanatorium
http://forum.thegamecreators.com/?m=forum_view&t=199408&b=35
Ched80
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Posted: 18th Sep 2012 07:47
Hey TZK,

Just to add my first few bits how about adding the mini features I posted here?

Anyway, great work with this.

I'd be really interested to see how you're implementing the third person code. I've been working on implementing third person into RPGmod, but it's taking me ages and there are still some significant limitations. What limitations does your version have?

MintMarkus
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Posted: 18th Sep 2012 18:12
I think it won't light up shaders, try it in an unshaded room...
The Zombie Killer
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Posted: 20th Sep 2012 12:28
@Marc Steene
It will be a setup.ini option and an FPI command.

@Ched80
Cheers Ched! I'll definitely add that stuff!
As for the 3rd person, I didn't make it, but I'll be greatly improving it. Hell_666 created the base code, here's his video:

There aren't really any limitations that I can find.

@Corno_1
Sorry, but no, it doesn't work with shaders since it's a basic flashlight, an official flashlight is in FPSC now (identical to this mod's, since SC made the FL in this mod) and it will be improved to work on shaders.

-TZK

Mr illusionest
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Posted: 20th Sep 2012 15:21
Simply WOW ! I thought the 3rd is kinda cool but when I saw the player picks up a weapon and it changes in the 3rd person's hand I was amazed really . That was one of the main 3rd person flaws of FPSC . Outstanding work guys !

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
abdullh
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Posted: 20th Sep 2012 16:19
okay i have problem or I'm sure there bugs in this mod and that's strange no one talk about it ...it mean only who have problem is me ???


i have version 1.20.3 beta 3 and i install this mod

the problem is when i instal this mod and test my game the sound slowly when began......no sound footsteps only some sound triggers work

another problem when i build my game and finish export to exe , and test my game , when loading finish it let me out ...doesn't work??

any idea????

i will not say please help....no I'm sure there is more like me who have this bugs

thanks a lot
waiting for reply
The Zombie Killer
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Posted: 21st Sep 2012 10:01
@abdullh
Try this script in a trigger zone:


-TZK

Ched80
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Posted: 21st Sep 2012 23:16
The third person looks pretty sweet TZK!

Can you jump and/swim with the character? can you change the position of the camera (i.e. have it more over-shoulder)?

The Zombie Killer
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Posted: 22nd Sep 2012 13:43
UPDATE!!!

Third person is almost done!
And I have a surprise for you guys:



@Ched80
I'm not sure since I haven't tried it out in-game yet, but juding by the code you can't, and as for over-the-shoulder, I have no idea what to do to get that.

-TZK

Mr illusionest
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Posted: 22nd Sep 2012 16:27
Quote: "PhysX Support [WIP] 80% done"

Speechless

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest

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