Hi, I downloaded and tested your example.
The good news is that your code seems okay, almost. There's a small mistake. You need to make use of these two commands:
EnAn_ObjSaveNoAnims objId, "filename.dbo"
load object "filename.dbo", objId
This will strip the animations from the object so Enhanced Animations can correctly attach animations during regular operation. This is part of the media preparation step and should be done around when you are saving the animations to file.
The bad news is that your object really is the source of the problems. Either a setting in your exporter or the exporter itself is causing the crash.
I also noticed that the object you are using has no U/V data. This is strange and could be causing problems.
I loaded your object in LithUnwrap and saved it in Milkshape3D format. This caused the object to be scaled really small and all the animations were lost. In MS3D I added new animations (160 frames) and added U/V Data. Then I Exported using the JTExporter, with DirectX Skin and Bones, S/B Template, 1:1 frame timing. The resulting file played properly without crashing. I did have to use
EnAn_ObjSaveNoAnims to correctly have the animation play.